be47066770
Added better pagination to /forum/{id} Fixed the ordering of the elements in the pagesets. Added hooks to the task system. Reduced the amount of boilerplate for RunVhook and RunVhookNoReturn. Added RunVhookNeedHook to allow plugin developers to add custom content types to the report system. Added BulkGetMap to the DefaultPollStore. Renamed the MultiServer config setting to ServerCount and made it an integer. Don't cache topic lists for empty groups. Don't load replies for topics without any. Tempra Simple: Added chart and submenu CSS. Improved the input and select CSS. Fixed the pageset CSS. Fixed the poll input CSS. Tempra Conflux: Fixed the quick reply button CSS. Hid the avatar in the quick reply area. Added the poll CSS. Fixed the pageset CSS. Shadow: Fixed the time range selector CSS. Fixed the poll input CSS.
357 lines
8.3 KiB
Go
357 lines
8.3 KiB
Go
/* Under Heavy Construction */
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package common
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import (
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"database/sql"
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"encoding/json"
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"errors"
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"log"
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"sort"
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"sync"
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"../query_gen/lib"
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)
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var Groups GroupStore
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// ? - We could fallback onto the database when an item can't be found in the cache?
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type GroupStore interface {
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LoadGroups() error
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DirtyGet(id int) *Group
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Get(id int) (*Group, error)
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GetCopy(id int) (Group, error)
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Exists(id int) bool
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Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error)
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GetAll() ([]*Group, error)
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GetRange(lower int, higher int) ([]*Group, error)
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Reload(id int) error // ? - Should we move this to GroupCache? It might require us to do some unnecessary casting though
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GlobalCount() int
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}
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type GroupCache interface {
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CacheSet(group *Group) error
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Length() int
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}
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type MemoryGroupStore struct {
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groups map[int]*Group // TODO: Use a sync.Map instead of a map?
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groupCount int
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getAll *sql.Stmt
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get *sql.Stmt
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count *sql.Stmt
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userCount *sql.Stmt
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sync.RWMutex
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}
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func NewMemoryGroupStore() (*MemoryGroupStore, error) {
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acc := qgen.Builder.Accumulator()
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return &MemoryGroupStore{
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groups: make(map[int]*Group),
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groupCount: 0,
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getAll: acc.Select("users_groups").Columns("gid, name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Prepare(),
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get: acc.Select("users_groups").Columns("name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Where("gid = ?").Prepare(),
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count: acc.Count("users_groups").Prepare(),
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userCount: acc.Count("users").Where("group = ?").Prepare(),
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}, acc.FirstError()
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}
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// TODO: Move this query from the global stmt store into this store
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func (mgs *MemoryGroupStore) LoadGroups() error {
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mgs.Lock()
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defer mgs.Unlock()
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mgs.groups[0] = &Group{ID: 0, Name: "Unknown"}
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rows, err := mgs.getAll.Query()
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if err != nil {
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return err
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}
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defer rows.Close()
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i := 1
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for ; rows.Next(); i++ {
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group := &Group{ID: 0}
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err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
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if err != nil {
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return err
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}
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err = mgs.initGroup(group)
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if err != nil {
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return err
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}
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mgs.groups[group.ID] = group
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}
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err = rows.Err()
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if err != nil {
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return err
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}
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mgs.groupCount = i
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debugLog("Binding the Not Loggedin Group")
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GuestPerms = mgs.dirtyGetUnsafe(6).Perms
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return nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) dirtyGetUnsafe(gid int) *Group {
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group, ok := mgs.groups[gid]
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if !ok {
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return &blankGroup
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}
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return group
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return &blankGroup
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}
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return group
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return nil, ErrNoRows
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}
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return group, nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return blankGroup, ErrNoRows
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}
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return *group, nil
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}
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func (mgs *MemoryGroupStore) Reload(id int) error {
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var group = &Group{ID: id}
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err := mgs.get.QueryRow(id).Scan(&group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
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if err != nil {
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return err
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}
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err = mgs.initGroup(group)
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if err != nil {
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LogError(err)
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}
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mgs.CacheSet(group)
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err = RebuildGroupPermissions(id)
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if err != nil {
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LogError(err)
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}
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return nil
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}
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func (mgs *MemoryGroupStore) initGroup(group *Group) error {
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err := json.Unmarshal(group.PermissionsText, &group.Perms)
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if err != nil {
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log.Printf("group: %+v\n", group)
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log.Print("bad group perms: ", group.PermissionsText)
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return err
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}
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if Dev.DebugMode {
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log.Printf(group.Name+": %+v\n", group.Perms)
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}
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err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms)
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if err != nil {
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log.Printf("group: %+v\n", group)
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log.Print("bad group plugin perms: ", group.PluginPermsText)
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return err
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}
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debugLogf(group.Name+": %+v\n", group.PluginPerms)
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//group.Perms.ExtData = make(map[string]bool)
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if group.IsAdmin || group.IsMod {
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group.IsBanned = false
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}
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err = mgs.userCount.QueryRow(group.ID).Scan(&group.UserCount)
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if err != sql.ErrNoRows {
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return err
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}
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return nil
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}
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func (mgs *MemoryGroupStore) CacheSet(group *Group) error {
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mgs.Lock()
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mgs.groups[group.ID] = group
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mgs.Unlock()
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return nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) Exists(gid int) bool {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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return ok && group.Name != ""
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}
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// ? Allow two groups with the same name?
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// TODO: Refactor this
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func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (gid int, err error) {
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var permstr = "{}"
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tx, err := qgen.Builder.Begin()
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if err != nil {
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return 0, err
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}
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defer tx.Rollback()
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insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions, plugin_perms", "?,?,?,?,?,?,'{}'")
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if err != nil {
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return 0, err
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}
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res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr)
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if err != nil {
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return 0, err
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}
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gid64, err := res.LastInsertId()
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if err != nil {
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return 0, err
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}
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gid = int(gid64)
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var perms = BlankPerms
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var blankForums []*ForumPerms
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var blankIntList []int
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var pluginPerms = make(map[string]bool)
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var pluginPermsBytes = []byte("{}")
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RunVhook("create_group_preappend", &pluginPerms, &pluginPermsBytes)
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// Generate the forum permissions based on the presets...
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fdata, err := Forums.GetAll()
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if err != nil {
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return 0, err
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}
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var presetSet = make(map[int]string)
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var permSet = make(map[int]*ForumPerms)
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for _, forum := range fdata {
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var thePreset string
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switch {
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case isAdmin:
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thePreset = "admins"
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case isMod:
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thePreset = "staff"
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case isBanned:
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thePreset = "banned"
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default:
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thePreset = "members"
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}
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permmap := PresetToPermmap(forum.Preset)
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permItem := permmap[thePreset]
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permItem.Overrides = true
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permSet[forum.ID] = permItem
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presetSet[forum.ID] = forum.Preset
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}
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err = ReplaceForumPermsForGroupTx(tx, gid, presetSet, permSet)
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if err != nil {
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return 0, err
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}
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err = tx.Commit()
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if err != nil {
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return 0, err
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}
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if isAdmin || isMod {
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isBanned = false
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}
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mgs.Lock()
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mgs.groups[gid] = &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankForums, blankIntList, 0}
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mgs.groupCount++
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mgs.Unlock()
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for _, forum := range fdata {
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err = FPStore.Reload(forum.ID)
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if err != nil {
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return gid, err
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}
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}
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return gid, nil
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}
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func (mgs *MemoryGroupStore) GetAll() (results []*Group, err error) {
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var i int
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mgs.RLock()
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results = make([]*Group, len(mgs.groups))
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for _, group := range mgs.groups {
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results[i] = group
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i++
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}
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mgs.RUnlock()
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sort.Sort(SortGroup(results))
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return results, nil
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}
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func (mgs *MemoryGroupStore) GetAllMap() (map[int]*Group, error) {
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mgs.RLock()
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defer mgs.RUnlock()
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return mgs.groups, nil
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}
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// ? - Set the lower and higher numbers to 0 to remove the bounds
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// TODO: Might be a little slow right now, maybe we can cache the groups in a slice or break the map up into chunks
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func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) {
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if lower == 0 && higher == 0 {
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return mgs.GetAll()
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}
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if lower == 0 {
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if higher < 0 {
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return nil, errors.New("higher may not be lower than 0")
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}
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} else if higher == 0 {
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if lower < 0 {
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return nil, errors.New("lower may not be lower than 0")
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}
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}
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mgs.RLock()
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for gid, group := range mgs.groups {
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if gid >= lower && (gid <= higher || higher == 0) {
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groups = append(groups, group)
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}
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}
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mgs.RUnlock()
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sort.Sort(SortGroup(groups))
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return groups, nil
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}
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func (mgs *MemoryGroupStore) Length() int {
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mgs.RLock()
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defer mgs.RUnlock()
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return mgs.groupCount
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}
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func (mgs *MemoryGroupStore) GlobalCount() (count int) {
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err := mgs.count.QueryRow().Scan(&count)
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if err != nil {
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LogError(err)
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}
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return count
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}
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