gosora/common/phrases/phrases.go
Azareal 27a4a74840 You can now re-order forums by dragging them in the Forum Manager.
Added some visual and textual hints to make it clearer that Menu Items and Forums can be dragged.
Added a hint to flush the page after pushing the <head>
Added the notice client template and pushNotice client function.

Used a pointer instead of a struct for AnalyticsTimeRange in the analytics routes.
Caught a potential missing error check in InitPhrases.
Use struct{} instead of bool in some of the user mapping maps for WebSockets to save space.
Added the buildUserExprs function to eliminate a bit of duplication.
Fixed a typo in ForumsEdit where it referenced a non-existent notice phrase.
Client hooks can now sort of return things.
Panel phrases are now fetched by init.js, but only in the control panel.
Reduced the number of unused phrases loaded in both the front-end and the control panel.

Plugin hyperdrive should handle Gzip better now.

Added the panel.ForumsOrderSubmit route.

Added the panel_hints_reorder phrase.
Moved the panel_forums phrases into the panel. namespace.
Added the panel.forums_order_updated phrase.
Renamed the panel_themes_menus_item_edit_button_aria phrase to panel_themes_menus_items_edit_button_aria
Renamed the panel_themes_menus_item_delete_button_aria phrase to panel_themes_menus_items_delete_button_aria
Added the panel_themes_menus_items_update_button phrase.

You will need to run the patcher / updater for this commit.
2019-04-27 16:32:26 +10:00

356 lines
9.2 KiB
Go

/*
*
* Gosora Phrase System
* Copyright Azareal 2017 - 2020
*
*/
package phrases
import (
"encoding/json"
"errors"
"fmt"
"io/ioutil"
"log"
"os"
"path/filepath"
"strconv"
"strings"
"sync"
"sync/atomic"
)
// TODO: Add a phrase store?
// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
// nolint Be quiet megacheck, this *is* used
var currentLangPack atomic.Value
var langPackCount int // TODO: Use atomics for this
// TODO: We'll be implementing the level phrases in the software proper very very soon!
type LevelPhrases struct {
Level string
LevelMax string // ? Add a max level setting?
// Override the phrase for individual levels, if the phrases exist
Levels []string // index = level
}
// ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map
type LanguagePack struct {
Name string
IsoCode string
//LastUpdated string
// Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
Levels LevelPhrases
GlobalPerms map[string]string
LocalPerms map[string]string
SettingPhrases map[string]string
PermPresets map[string]string
Accounts map[string]string // TODO: Apply these phrases in the software proper
UserAgents map[string]string
OperatingSystems map[string]string
HumanLanguages map[string]string
Errors map[string]string // Temp stand-in
ErrorsBytes map[string][]byte
NoticePhrases map[string]string
PageTitles map[string]string
TmplPhrases map[string]string
TmplPhrasesPrefixes map[string]map[string]string // [prefix][name]phrase
TmplIndicesToPhrases [][][]byte // [tmplID][index]phrase
}
// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
var langPacks sync.Map // nolint it is used
var langTmplIndicesToNames [][]string // [tmplID][index]phraseName
func InitPhrases(lang string) error {
log.Print("Loading the language packs")
err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error {
if f.IsDir() {
return nil
}
if err != nil {
return err
}
data, err := ioutil.ReadFile(path)
if err != nil {
return err
}
var ext = filepath.Ext("/langs/" + path)
if ext != ".json" {
log.Printf("Found a '%s' in /langs/", ext)
return nil
}
var langPack LanguagePack
err = json.Unmarshal(data, &langPack)
if err != nil {
return err
}
langPack.ErrorsBytes = make(map[string][]byte)
for name, phrase := range langPack.Errors {
langPack.ErrorsBytes[name] = []byte(phrase)
}
// [prefix][name]phrase
langPack.TmplPhrasesPrefixes = make(map[string]map[string]string)
for name, phrase := range langPack.TmplPhrases {
prefix := strings.Split(name, ".")[0]
_, ok := langPack.TmplPhrasesPrefixes[prefix]
if !ok {
langPack.TmplPhrasesPrefixes[prefix] = make(map[string]string)
}
langPack.TmplPhrasesPrefixes[prefix][name] = phrase
}
langPack.TmplIndicesToPhrases = make([][][]byte, len(langTmplIndicesToNames))
for tmplID, phraseNames := range langTmplIndicesToNames {
var phraseSet = make([][]byte, len(phraseNames))
for index, phraseName := range phraseNames {
phrase, ok := langPack.TmplPhrases[phraseName]
if !ok {
log.Printf("langPack.TmplPhrases: %+v\n", langPack.TmplPhrases)
panic("Couldn't find template phrase '" + phraseName + "'")
}
phraseSet[index] = []byte(phrase)
}
langPack.TmplIndicesToPhrases[tmplID] = phraseSet
}
log.Print("Adding the '" + langPack.Name + "' language pack")
langPacks.Store(langPack.Name, &langPack)
langPackCount++
return nil
})
if err != nil {
return err
}
if langPackCount == 0 {
return errors.New("You don't have any language packs")
}
langPack, ok := langPacks.Load(lang)
if !ok {
return errors.New("Couldn't find the " + lang + " language pack")
}
currentLangPack.Store(langPack)
return nil
}
// TODO: Implement this
func LoadLangPack(name string) error {
_ = name
return nil
}
// TODO: Implement this
func SaveLangPack(langPack *LanguagePack) error {
_ = langPack
return nil
}
func GetLangPack() *LanguagePack {
return currentLangPack.Load().(*LanguagePack)
}
func GetLevelPhrase(level int) string {
levelPhrases := currentLangPack.Load().(*LanguagePack).Levels
if len(levelPhrases.Levels) > 0 && level < len(levelPhrases.Levels) {
return strings.Replace(levelPhrases.Levels[level], "{0}", strconv.Itoa(level), -1)
}
return strings.Replace(levelPhrases.Level, "{0}", strconv.Itoa(level), -1)
}
// TODO: Merge these two maps?
func GetGlobalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name]
if !ok {
return getPlaceholder("perms", name)
}
return res
}
func GetLocalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name]
if !ok {
return getPlaceholder("perms", name)
}
return res
}
func GetSettingPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).SettingPhrases[name]
if !ok {
return getPlaceholder("settings", name)
}
return res
}
func GetAllSettingPhrases() map[string]string {
return currentLangPack.Load().(*LanguagePack).SettingPhrases
}
func GetAllPermPresets() map[string]string {
return currentLangPack.Load().(*LanguagePack).PermPresets
}
func GetAccountPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name]
if !ok {
return getPlaceholder("account", name)
}
return res
}
func GetUserAgentPhrase(name string) (string, bool) {
res, ok := currentLangPack.Load().(*LanguagePack).UserAgents[name]
if !ok {
return "", false
}
return res, true
}
func GetOSPhrase(name string) (string, bool) {
res, ok := currentLangPack.Load().(*LanguagePack).OperatingSystems[name]
if !ok {
return "", false
}
return res, true
}
func GetHumanLangPhrase(name string) (string, bool) {
res, ok := currentLangPack.Load().(*LanguagePack).HumanLanguages[name]
if !ok {
return getPlaceholder("humanlang", name), false
}
return res, true
}
// TODO: Does comma ok work with multi-dimensional maps?
func GetErrorPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).Errors[name]
if !ok {
return getPlaceholder("error", name)
}
return res
}
func GetErrorPhraseBytes(name string) []byte {
res, ok := currentLangPack.Load().(*LanguagePack).ErrorsBytes[name]
if !ok {
return getPlaceholderBytes("error", name)
}
return res
}
func GetNoticePhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).NoticePhrases[name]
if !ok {
return getPlaceholder("notices", name)
}
return res
}
func GetTitlePhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).PageTitles[name]
if !ok {
return getPlaceholder("title", name)
}
return res
}
func GetTitlePhrasef(name string, params ...interface{}) string {
res, ok := currentLangPack.Load().(*LanguagePack).PageTitles[name]
if !ok {
return getPlaceholder("title", name)
}
return fmt.Sprintf(res, params...)
}
func GetTmplPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrases[name]
if !ok {
return getPlaceholder("tmpl", name)
}
return res
}
func GetTmplPhrasef(name string, params ...interface{}) string {
res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrases[name]
if !ok {
return getPlaceholder("tmpl", name)
}
return fmt.Sprintf(res, params...)
}
func GetTmplPhrases() map[string]string {
return currentLangPack.Load().(*LanguagePack).TmplPhrases
}
func GetTmplPhrasesByPrefix(prefix string) (phrases map[string]string, ok bool) {
res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrasesPrefixes[prefix]
return res, ok
}
func getPlaceholder(prefix string, suffix string) string {
return "{lang." + prefix + "[" + suffix + "]}"
}
func getPlaceholderBytes(prefix string, suffix string) []byte {
return []byte("{lang." + prefix + "[" + suffix + "]}")
}
// Please don't mutate *LanguagePack
func GetCurrentLangPack() *LanguagePack {
return currentLangPack.Load().(*LanguagePack)
}
// ? - Use runtime reflection for updating phrases?
// TODO: Implement these
func AddPhrase() {
}
func UpdatePhrase() {
}
func DeletePhrase() {
}
// TODO: Use atomics to store the pointer of the current active langpack?
// nolint
func ChangeLanguagePack(name string) (exists bool) {
pack, ok := langPacks.Load(name)
if !ok {
return false
}
currentLangPack.Store(pack)
return true
}
func CurrentLanguagePackName() (name string) {
return currentLangPack.Load().(*LanguagePack).Name
}
func GetLanguagePackByName(name string) (pack *LanguagePack, ok bool) {
packInt, ok := langPacks.Load(name)
if !ok {
return nil, false
}
return packInt.(*LanguagePack), true
}
// Template Transpiler Stuff
func RegisterTmplPhraseNames(phraseNames []string) (tmplID int) {
langTmplIndicesToNames = append(langTmplIndicesToNames, phraseNames)
return len(langTmplIndicesToNames) - 1
}
func GetTmplPhrasesBytes(tmplID int) [][]byte {
return currentLangPack.Load().(*LanguagePack).TmplIndicesToPhrases[tmplID]
}