gosora/common/ws_user.go
Azareal 1854010840 Fixed a bug where nil sockets weren't getting skipped.
Added some additional sanity checks.
2018-09-12 19:50:57 +10:00

157 lines
3.0 KiB
Go

package common
import (
"errors"
"sync"
"github.com/gorilla/websocket"
)
var ErrNoneOnPage = errors.New("This user isn't on that page")
var ErrInvalidSocket = errors.New("That's not a valid WebSocket Connection")
type WSUser struct {
User *User
Sockets []*WSUserSocket
sync.Mutex
}
type WSUserSocket struct {
conn *websocket.Conn
Page string
}
func (wsUser *WSUser) WriteAll(msg string) error {
msgbytes := []byte(msg)
for _, socket := range wsUser.Sockets {
if socket == nil {
continue
}
w, err := socket.conn.NextWriter(websocket.TextMessage)
if err != nil {
return err
}
_, _ = w.Write(msgbytes)
w.Close()
}
return nil
}
func (wsUser *WSUser) WriteToPage(msg string, page string) error {
return wsUser.WriteToPageBytes([]byte(msg), page)
}
// Inefficient as it looks for sockets for a page even if there are none
func (wsUser *WSUser) WriteToPageBytes(msg []byte, page string) error {
var success bool
for _, socket := range wsUser.Sockets {
if socket == nil {
continue
}
if socket.Page != page {
continue
}
w, err := socket.conn.NextWriter(websocket.TextMessage)
if err != nil {
continue // Skip dead sockets, a dedicated goroutine handles those
}
_, _ = w.Write(msg)
w.Close()
success = true
}
if !success {
return ErrNoneOnPage
}
return nil
}
func (wsUser *WSUser) AddSocket(conn *websocket.Conn, page string) {
wsUser.Lock()
// If the number of the sockets is small, then we can keep the size of the slice mostly static and just walk through it looking for empty slots
if len(wsUser.Sockets) < 6 {
for i, socket := range wsUser.Sockets {
if socket == nil {
wsUser.Sockets[i] = &WSUserSocket{conn, page}
wsUser.Unlock()
return
}
}
}
wsUser.Sockets = append(wsUser.Sockets, &WSUserSocket{conn, page})
wsUser.Unlock()
}
func (wsUser *WSUser) RemoveSocket(conn *websocket.Conn) {
wsUser.Lock()
if len(wsUser.Sockets) < 6 {
for i, socket := range wsUser.Sockets {
if socket == nil {
continue
}
if socket.conn == conn {
wsUser.Sockets[i] = nil
wsUser.Unlock()
return
}
}
}
var key int
for i, socket := range wsUser.Sockets {
if socket.conn == conn {
key = i
break
}
}
wsUser.Sockets = append(wsUser.Sockets[:key], wsUser.Sockets[key+1:]...)
wsUser.Unlock()
}
func (wsUser *WSUser) SetPageForSocket(conn *websocket.Conn, page string) error {
if conn == nil {
return ErrInvalidSocket
}
wsUser.Lock()
for _, socket := range wsUser.Sockets {
if socket == nil {
continue
}
if socket.conn == conn {
socket.Page = page
}
}
wsUser.Unlock()
return nil
}
func (wsUser *WSUser) InPage(page string) bool {
wsUser.Lock()
defer wsUser.Unlock()
for _, socket := range wsUser.Sockets {
if socket == nil {
continue
}
if socket.Page == page {
return true
}
}
return false
}
func (wsUser *WSUser) FinalizePage(page string, handle func()) {
wsUser.Lock()
defer wsUser.Unlock()
for _, socket := range wsUser.Sockets {
if socket == nil {
continue
}
if socket.Page == page {
return
}
}
handle()
}