realize/settings/colors.go

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2016-11-01 09:56:12 +00:00
package settings
import (
"github.com/fatih/color"
)
type Colors struct {
Red
Blue
Yellow
Magenta
Green
}
type Red struct{}
type Blue struct{}
type Yellow struct{}
type Magenta struct{}
type Green struct{}
func (c Red) Regular(t ...interface{}) string {
r := color.New(color.FgRed).SprintFunc()
return r(t...)
}
func (c Red) Bold(t ...interface{}) string {
r := color.New(color.FgRed, color.Bold).SprintFunc()
return r(t...)
}
func (c Blue) Regular(t ...interface{}) string {
r := color.New(color.FgBlue).SprintFunc()
return r(t...)
}
func (c Blue) Bold(t ...interface{}) string {
r := color.New(color.FgBlue, color.Bold).SprintFunc()
return r(t...)
}
func (c Yellow) Regular(t ...interface{}) string {
r := color.New(color.FgYellow).SprintFunc()
return r(t...)
}
func (c Yellow) Bold(t ...interface{}) string {
r := color.New(color.FgYellow, color.Bold).SprintFunc()
return r(t...)
}
func (c Magenta) Regular(t ...interface{}) string {
r := color.New(color.FgMagenta).SprintFunc()
return r(t...)
}
func (c Magenta) Bold(t ...interface{}) string {
r := color.New(color.FgMagenta, color.Bold).SprintFunc()
return r(t...)
}
func (c Green) Regular(t ...interface{}) string {
r := color.New(color.FgGreen).SprintFunc()
return r(t...)
}
func (c Green) Bold(t ...interface{}) string {
r := color.New(color.FgGreen, color.Bold).SprintFunc()
return r(t...)
}