realize/settings_windows.go

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package main
import (
yaml "gopkg.in/yaml.v2"
"io/ioutil"
"os"
"path/filepath"
"strings"
"syscall"
"time"
)
// settings const
const (
Permission = 0775
Directory = ".realize"
File = "realize.yaml"
FileOut = "outputs.log"
FileErr = "errors.log"
FileLog = "logs.log"
)
// random string preference
const (
letterIdxBits = 6 // 6 bits to represent a letter index
letterIdxMask = 1<<letterIdxBits - 1 // All 1-bits, as many as letterIdxBits
letterIdxMax = 63 / letterIdxBits // # of letter indices fitting in 63 bits
letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
)
// Settings defines a group of general settings and options
type Settings struct {
File string `yaml:"-" json:"-"`
Files `yaml:"files,omitempty" json:"files,omitempty"`
Server `yaml:"server,omitempty" json:"server,omitempty"`
FileLimit int64 `yaml:"flimit,omitempty" json:"flimit,omitempty"`
}
// Server settings, used for the web panel
type Server struct {
Status bool `yaml:"status" json:"status"`
Open bool `yaml:"open" json:"open"`
Host string `yaml:"host" json:"host"`
Port int `yaml:"port" json:"port"`
}
// Files defines the files generated by realize
type Files struct {
Outputs Resource `yaml:"outputs,omitempty" json:"outputs,omitempty"`
Logs Resource `yaml:"logs,omitempty" json:"log,omitempty"`
Errors Resource `yaml:"errors,omitempty" json:"error,omitempty"`
}
// Resource status and file name
type Resource struct {
Status bool
Name string
}
// Rand is used for generate a random string
func random(n int) string {
src := rand.NewSource(time.Now().UnixNano())
b := make([]byte, n)
for i, cache, remain := n-1, src.Int63(), letterIdxMax; i >= 0; {
if remain == 0 {
cache, remain = src.Int63(), letterIdxMax
}
if idx := int(cache & letterIdxMask); idx < len(letterBytes) {
b[i] = letterBytes[idx]
i--
}
cache >>= letterIdxBits
remain--
}
return string(b)
}
// Wdir return the current working Directory
func (s Settings) wdir() string {
dir, err := os.Getwd()
s.validate(err)
return filepath.Base(dir)
}
// Flimit defines the max number of watched files
func (s *Settings) flimit() error {
return nil
}
// Delete realize folder
func (s *Settings) delete(d string) error {
_, err := os.Stat(d)
if !os.IsNotExist(err) {
return os.RemoveAll(d)
}
return err
}
// Path cleaner
func (s Settings) path(path string) string {
return strings.Replace(filepath.Clean(path), "\\", "/", -1)
}
// Validate checks a fatal error
func (s Settings) validate(err error) error {
if err != nil {
s.fatal(err, "")
}
return nil
}
// Read from config file
func (s *Settings) read(out interface{}) error {
localConfigPath := s.File
// backward compatibility
path := filepath.Join(Directory, s.File)
if _, err := os.Stat(path); err == nil {
localConfigPath = path
}
content, err := s.stream(localConfigPath)
if err == nil {
err = yaml.Unmarshal(content, out)
return err
}
return err
}
// Record create and unmarshal the yaml config file
func (s *Settings) record(out interface{}) error {
y, err := yaml.Marshal(out)
if err != nil {
return err
}
if _, err := os.Stat(Directory); os.IsNotExist(err) {
if err = os.Mkdir(Directory, Permission); err != nil {
return s.write(s.File, y)
}
}
return s.write(filepath.Join(Directory, s.File), y)
}
// Stream return a byte stream of a given file
func (s Settings) stream(file string) ([]byte, error) {
_, err := os.Stat(file)
if err != nil {
return nil, err
}
content, err := ioutil.ReadFile(file)
s.validate(err)
return content, err
}
// Fatal prints a fatal error with its additional messages
func (s Settings) fatal(err error, msg ...interface{}) {
if len(msg) > 0 && err != nil {
log.Fatalln(red.regular(msg...), err.Error())
} else if err != nil {
log.Fatalln(err.Error())
}
}
// Write a file
func (s Settings) write(name string, data []byte) error {
err := ioutil.WriteFile(name, data, Permission)
return s.validate(err)
}
// Name return the project name or the path of the working dir
func (s Settings) name(name string, path string) string {
if name == "" && path == "" {
return s.wdir()
} else if path != "/" {
return filepath.Base(path)
}
return name
}
// Create a new file and return its pointer
func (s Settings) create(path string, name string) *os.File {
var file string
if _, err := os.Stat(Directory); err == nil {
file = filepath.Join(path, Directory, name)
} else {
file = filepath.Join(path, name)
}
out, err := os.OpenFile(file, os.O_APPEND|os.O_WRONLY|os.O_CREATE|os.O_SYNC, Permission)
s.validate(err)
return out
}