realize/app/main.go

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package app
import (
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"fmt"
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w "github.com/tockins/realize/cli"
c "github.com/tockins/realize/config"
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s "github.com/tockins/realize/server"
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"gopkg.in/urfave/cli.v2"
"log"
"os"
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"syscall"
)
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const (
Name = "Realize"
Version = "1.1"
Description = "A Go build system with file watchers, output streams and live reload. Run, build and watch file changes with custom paths"
Limit = 10000
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Config = "R.config.yaml"
Output = "R.output.log"
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Host = "Web server listening on localhost:5000"
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)
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var R Realize
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// Realize struct contains the general app informations
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type Realize struct {
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c.Utils
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Name, Description, Author, Email, Host string
Version string
Limit uint64
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Blueprint w.Blueprint
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Server s.Server
Files map[string]string
Sync chan string
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}
// Application initialization
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func init() {
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R = Realize{
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Name: Name,
Version: Version,
Description: Description,
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Host: Host,
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Limit: Limit,
Files: map[string]string{
"config": Config,
"output": Output,
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},
Sync: make(chan string),
}
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R.Blueprint = w.Blueprint{
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Utils: R.Utils,
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Files: R.Files,
Sync: R.Sync,
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}
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R.Server = s.Server{
Blueprint: &R.Blueprint,
Files: R.Files,
Sync: R.Sync,
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}
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R.limit()
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}
// Flimit defines the max number of watched files
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func (r *Realize) limit() {
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var rLimit syscall.Rlimit
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rLimit.Max = R.Limit
rLimit.Cur = R.Limit
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err := syscall.Setrlimit(syscall.RLIMIT_NOFILE, &rLimit)
if err != nil {
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log.Fatal(w.Red("Error Setting Rlimit "), err)
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}
}
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func (r *Realize) Red(s string) string {
return w.Red(s)
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}
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func (r *Realize) Blue(s string) string {
return w.Blue(s)
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}
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func (r *Realize) BlueS(s string) string {
return w.BlueS(s)
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}
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func (r *Realize) Dir() string {
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return r.Wdir()
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}
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func (r *Realize) Serve(p *cli.Context) {
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if !p.Bool("no-server") {
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fmt.Println(R.Red(R.Host) + "\n")
R.Server.Open = p.Bool("open")
R.Server.Start()
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}
}
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func (r *Realize) Run(p *cli.Context) error {
R.Serve(p)
return R.Blueprint.Run()
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}
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func (r *Realize) Fast(p *cli.Context) error {
R.Blueprint.Add(p)
R.Serve(p)
return R.Blueprint.Fast(p)
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}
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func (r *Realize) Add(p *cli.Context) error {
return R.Blueprint.Insert(p)
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}
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func (r *Realize) Remove(p *cli.Context) error {
return R.Blueprint.Insert(p)
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}
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func (r *Realize) List(p *cli.Context) error {
return R.Blueprint.List()
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}
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func (r *Realize) Before(p *cli.Context) error {
fmt.Println(R.Blue(R.Name) + " - " + R.Blue(R.Version))
fmt.Println(R.BlueS(R.Description) + "\n")
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gopath := os.Getenv("GOPATH")
if gopath == "" {
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log.Fatal(R.Red("$GOPATH isn't set up properly"))
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}
return nil
}
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func (r *Realize) Handle(err error) error {
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if err != nil {
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fmt.Println(R.Red(err.Error()))
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return nil
}
return nil
}