fix watcher, close and re open channel on reload

This commit is contained in:
alessio 2016-08-04 21:56:42 +02:00
parent 446d7c8071
commit 4ece79c27b
1 changed files with 76 additions and 62 deletions

View File

@ -20,34 +20,28 @@ type Watcher struct{
Preview bool `yaml:"preview,omitempty"`
}
func (p *Project) install(){
if p.Bin {
if err := p.GoInstall(); err != nil{
Fail(err.Error())
}else{
Success(p.Name + ": Installed")
}
}
}
func (p *Project) build(){
if p.Build {
if err := p.GoBuild(); err != nil{
Fail(err.Error())
}else{
Success(p.Name + ": Builded")
func (h *Config) Watch() error{
if err := h.Read(); err == nil {
// loop projects
wg.Add(len(h.Projects))
for k := range h.Projects {
if string(h.Projects[k].Path[0]) != "/" {
h.Projects[k].Path = "/"+h.Projects[k].Path
}
go h.Projects[k].Watching()
}
wg.Wait()
return nil
}else{
return err
}
}
func (p *Project) Watching(){
var watcher *fsnotify.Watcher
channel := make(chan bool)
watcher, _ = fsnotify.NewWatcher()
defer func(){
watcher.Close()
wg.Done()
}()
walk := func(path string, info os.FileInfo, err error) error{
if !Ignore(path,p.Watcher.Ignore) {
@ -63,68 +57,88 @@ func (p *Project) Watching(){
return nil
}
// run go build
go p.build()
// run go install
p.install()
p.reload = time.Now().Truncate(time.Second)
for _, dir := range p.Watcher.Paths {
base, _ := os.Getwd()
// check path existence
if _, err := os.Stat(base + p.Path + dir); err == nil {
if err := filepath.Walk(base + p.Path + dir, walk); err != nil {
fmt.Println(err)
Fail(err.Error())
}
}else{
fmt.Println(red(p.Name + ": \t"+base + p.Path + dir +" path doesn't exist"))
Fail(p.Name + ": \t"+base + p.Path + dir +" path doesn't exist")
}
}
fmt.Println(red("Watching: '"+ p.Name +"'\n"))
// go build, install, run
go p.build(); p.install(); p.run(channel);
fmt.Println(red("\n Watching: '"+ p.Name +"'\n"))
p.reload = time.Now().Truncate(time.Second)
for {
select {
case event := <-watcher.Events:
if time.Now().Truncate(time.Second).After(p.reload) {
if event.Op & fsnotify.Chmod == fsnotify.Chmod {
continue
case event := <-watcher.Events:
if time.Now().Truncate(time.Second).After(p.reload) {
if event.Op & fsnotify.Chmod == fsnotify.Chmod {
continue
}
if _, err := os.Stat(event.Name); err == nil {
i := strings.Index(event.Name, filepath.Ext(event.Name))
log.Println(green(p.Name+":")+"\t", event.Name[:i])
// stop and run again
close(channel)
channel = make(chan bool)
go p.build(); p.install(); p.run(channel);
p.reload = time.Now().Truncate(time.Second)
}
}
if _, err := os.Stat(event.Name); err == nil {
i := strings.Index(event.Name, filepath.Ext(event.Name))
log.Println(green(p.Name+":")+"\t", event.Name[:i])
// run go build
go p.build()
// run go install
p.install()
p.reload = time.Now().Truncate(time.Second)
}
}
case err := <-watcher.Errors:
log.Println("error:", err)
case err := <-watcher.Errors:
Fail(err.Error())
}
}
watcher.Close()
wg.Done()
}
func (h *Config) Watch() error{
if err := h.Read(); err == nil {
// loop projects
wg.Add(len(h.Projects))
for k := range h.Projects {
go h.Projects[k].Watching()
func (p *Project) install(){
if p.Bin {
LogSuccess(p.Name + ": Installing..")
if err := p.GoInstall(); err != nil{
Fail(err.Error())
return
}else{
LogSuccess(p.Name + ": Installed")
return
}
wg.Wait()
return nil
}else{
return err
}
return
}
func (p *Project) build(){
if p.Build {
LogSuccess(p.Name + ": Building..")
if err := p.GoBuild(); err != nil{
Fail(err.Error())
return
}else{
LogSuccess(p.Name + ": Builded")
return
}
}
return
}
func (p *Project) run(channel chan bool){
if p.Run {
LogSuccess(p.Name + ": Running..")
go p.GoRun(channel)
LogSuccess(p.Name + ": Runned")
}
return
}
func InArray(str string, list []string) bool{