refactoring: arrange error handing and application initializing
This commit is contained in:
parent
1060df80f6
commit
503dcab792
207
realize.go
207
realize.go
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@ -27,79 +27,70 @@ const (
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interval = 200
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)
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var r realize
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// Realize struct contains the general app informations
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type realize struct {
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settings.Settings `yaml:"settings,omitempty"`
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Sync chan string `yaml:"-"`
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Blueprint watcher.Blueprint `yaml:"-"`
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Server server.Server `yaml:"-"`
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Projects *[]watcher.Project `yaml:"projects" json:"projects"`
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}
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// Realize struct initialization
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func init() {
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r = realize{
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Sync: make(chan string),
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Settings: settings.Settings{
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Config: settings.Config{
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Create: true,
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},
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Resources: settings.Resources{
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Config: config,
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Outputs: outputs,
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Logs: logs,
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Errors: errs,
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},
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Server: settings.Server{
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Status: false,
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Open: false,
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Host: host,
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Port: port,
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},
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},
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}
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r.Blueprint = watcher.Blueprint{
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Settings: &r.Settings,
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Sync: r.Sync,
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}
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r.Server = server.Server{
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Blueprint: &r.Blueprint,
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Settings: &r.Settings,
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Sync: r.Sync,
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}
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r.Projects = &r.Blueprint.Projects
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// read if exist
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r.Read(&r)
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// increase the file limit
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if r.Config.Flimit != 0 {
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r.Flimit()
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}
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}
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// Before of every exec of a cli method
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func before() error {
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gopath := os.Getenv("GOPATH")
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if gopath == "" {
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return handle(errors.New("$GOPATH isn't set up properly"))
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}
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return nil
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}
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// Handle errors
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func handle(err error) error {
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if err != nil {
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fmt.Println(style.Red.Bold(err.Error()))
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os.Exit(1)
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}
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return nil
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}
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// Cli commands
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func main() {
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// Realize struct contains the general app informations
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type realize struct {
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settings.Settings `yaml:"settings,omitempty"`
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Sync chan string `yaml:"-"`
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Blueprint watcher.Blueprint `yaml:"-"`
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Server server.Server `yaml:"-"`
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Projects *[]watcher.Project `yaml:"projects" json:"projects"`
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}
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var r realize
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// Before of every exec of a cli method
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before := func(*cli.Context) error {
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gopath := os.Getenv("GOPATH")
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if gopath == "" {
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return errors.New("$GOPATH isn't set up properly")
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}
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r = realize{
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Sync: make(chan string),
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Settings: settings.Settings{
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Config: settings.Config{
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Create: true,
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},
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Resources: settings.Resources{
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Config: config,
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Outputs: outputs,
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Logs: logs,
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Errors: errs,
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},
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Server: settings.Server{
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Status: false,
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Open: false,
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Host: host,
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Port: port,
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},
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},
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}
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r.Blueprint = watcher.Blueprint{
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Settings: &r.Settings,
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Sync: r.Sync,
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}
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r.Server = server.Server{
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Blueprint: &r.Blueprint,
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Settings: &r.Settings,
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Sync: r.Sync,
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}
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r.Projects = &r.Blueprint.Projects
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// read if exist
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if err := r.Read(&r); err != nil {
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return err
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}
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// increase the file limit
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if r.Config.Flimit != 0 {
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if err := r.Flimit(); err != nil {
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return err
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}
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}
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return nil
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}
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app := &cli.App{
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Name: "Realize",
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Version: appVersion,
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@ -142,16 +133,22 @@ func main() {
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r.Config.Create = false
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}
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r.Blueprint.Projects = []watcher.Project{}
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handle(r.Blueprint.Add(p))
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if err := r.Blueprint.Add(p); err != nil {
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return err
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}
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}
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if err := r.Server.Start(p); err != nil {
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return err
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}
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if err := r.Blueprint.Run(); err != nil {
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return err
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}
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if err := r.Record(r); err != nil {
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return err
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}
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handle(r.Server.Start(p))
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handle(r.Blueprint.Run())
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handle(r.Record(r))
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return nil
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},
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Before: func(c *cli.Context) error {
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return before()
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},
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Before: before,
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},
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{
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Name: "add",
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@ -170,16 +167,18 @@ func main() {
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&cli.BoolFlag{Name: "no-install", Aliases: []string{"ni"}, Value: false, Usage: "Disable go install"},
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&cli.BoolFlag{Name: "no-config", Aliases: []string{"nc"}, Value: false, Usage: "Ignore existing configurations."},
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},
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Action: func(p *cli.Context) (err error) {
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Action: func(p *cli.Context) error {
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fmt.Println(p.String("path"))
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handle(r.Blueprint.Add(p))
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handle(r.Record(r))
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if err := r.Blueprint.Add(p); err != nil {
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return err
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}
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if err := r.Record(r); err != nil {
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return err
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}
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fmt.Println(style.Yellow.Bold("[")+"REALIZE"+style.Yellow.Bold("]"), style.Green.Bold("Your project was successfully added."))
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return nil
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},
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Before: func(c *cli.Context) error {
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return before()
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},
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Before: before,
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},
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{
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Name: "init",
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@ -866,13 +865,13 @@ func main() {
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return nil
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},
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})
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handle(r.Record(r))
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if err := r.Record(r); err != nil {
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return err
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}
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fmt.Println(style.Yellow.Bold("[")+"REALIZE"+style.Yellow.Bold("]"), style.Green.Bold("Your configuration was successful."))
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return nil
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},
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Before: func(c *cli.Context) error {
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return before()
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},
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Before: before,
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},
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{
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Name: "remove",
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@ -883,14 +882,16 @@ func main() {
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&cli.StringFlag{Name: "name", Aliases: []string{"n"}, Value: ""},
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},
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Action: func(p *cli.Context) error {
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handle(r.Blueprint.Remove(p))
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handle(r.Record(r))
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if err := r.Blueprint.Remove(p); err != nil {
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return err
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}
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if err := r.Record(r); err != nil {
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return err
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}
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fmt.Println(style.Yellow.Bold("[")+"REALIZE"+style.Yellow.Bold("]"), style.Green.Bold("Your project was successfully removed."))
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return nil
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},
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Before: func(c *cli.Context) error {
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return before()
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},
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Before: before,
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},
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{
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Name: "list",
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@ -898,11 +899,9 @@ func main() {
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Aliases: []string{"l"},
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Description: "Print projects list.",
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Action: func(p *cli.Context) error {
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return handle(r.Blueprint.List())
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},
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Before: func(c *cli.Context) error {
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return before()
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return r.Blueprint.List()
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},
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Before: before,
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},
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{
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Name: "clean",
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@ -910,15 +909,19 @@ func main() {
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Aliases: []string{"c"},
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Description: "Remove realize folder.",
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Action: func(p *cli.Context) error {
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handle(r.Settings.Remove())
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if err := r.Settings.Remove(); err != nil {
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return err
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}
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fmt.Println(style.Yellow.Bold("[")+"REALIZE"+style.Yellow.Bold("]"), style.Green.Bold("Realize folder successfully removed."))
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return nil
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},
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Before: func(c *cli.Context) error {
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return before()
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},
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Before: before,
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},
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},
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}
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app.Run(os.Args)
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if err := app.Run(os.Args); err != nil {
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fmt.Println(style.Red.Bold(err))
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os.Exit(1)
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}
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}
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@ -5,12 +5,13 @@ package settings
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import "syscall"
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// Flimit defines the max number of watched files
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func (s *Settings) Flimit() {
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func (s *Settings) Flimit() error {
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var rLimit syscall.Rlimit
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rLimit.Max = uint64(s.Config.Flimit)
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rLimit.Cur = uint64(s.Config.Flimit)
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err := syscall.Setrlimit(syscall.RLIMIT_NOFILE, &rLimit)
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if err != nil {
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s.Fatal(err, "Error setting rlimit")
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if err := syscall.Setrlimit(syscall.RLIMIT_NOFILE, &rLimit); err != nil {
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return err
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}
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return nil
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}
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@ -1,6 +1,7 @@
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// build windows
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package settings
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// Flimit defines the max number of watched files
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func (s *Settings) Flimit() {
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return
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func (s *Settings) Flimit() error {
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return nil
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}
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