From d2d442bf76c605c649091337b5dd99a5232b0343 Mon Sep 17 00:00:00 2001 From: alessio Date: Tue, 6 Sep 2016 02:36:35 +0200 Subject: [PATCH] bindata --- server/data.go | 239 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 239 insertions(+) create mode 100644 server/data.go diff --git a/server/data.go b/server/data.go new file mode 100644 index 0000000..3bc66f3 --- /dev/null +++ b/server/data.go @@ -0,0 +1,239 @@ +// Code generated by go-bindata. +// sources: +// server/assets/index.html +// DO NOT EDIT! + +package server + +import ( + "bytes" + "compress/gzip" + "fmt" + "io" + "io/ioutil" + "os" + "path/filepath" + "strings" + "time" +) + +func bindataRead(data []byte, name string) ([]byte, error) { + gz, err := gzip.NewReader(bytes.NewBuffer(data)) + if err != nil { + return nil, fmt.Errorf("Read %q: %v", name, err) + } + + var buf bytes.Buffer + _, err = io.Copy(&buf, gz) + clErr := gz.Close() + + if err != nil { + return nil, fmt.Errorf("Read %q: %v", name, err) + } + if clErr != nil { + return nil, err + } + + return buf.Bytes(), nil +} + +type asset struct { + bytes []byte + info os.FileInfo +} + +type bindataFileInfo struct { + name string + size int64 + mode os.FileMode + modTime time.Time +} + +func (fi bindataFileInfo) Name() string { + return fi.name +} +func (fi bindataFileInfo) Size() int64 { + return fi.size +} +func (fi bindataFileInfo) Mode() os.FileMode { + return fi.mode +} +func (fi bindataFileInfo) ModTime() time.Time { + return fi.modTime +} +func (fi bindataFileInfo) IsDir() bool { + return false +} +func (fi bindataFileInfo) Sys() interface{} { + return nil +} + +var _serverAssetsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x0a\x49\x2d\x2e\xc9\xcc\x4b\x07\x04\x00\x00\xff\xff\x9a\x63\x4e\x27\x07\x00\x00\x00") + +func serverAssetsIndexHtmlBytes() ([]byte, error) { + return bindataRead( + _serverAssetsIndexHtml, + "server/assets/index.html", + ) +} + +func serverAssetsIndexHtml() (*asset, error) { + bytes, err := serverAssetsIndexHtmlBytes() + if err != nil { + return nil, err + } + + info := bindataFileInfo{name: "server/assets/index.html", size: 7, mode: os.FileMode(420), modTime: time.Unix(1472831748, 0)} + a := &asset{bytes: bytes, info: info} + return a, nil +} + +// Asset loads and returns the asset for the given name. +// It returns an error if the asset could not be found or +// could not be loaded. +func Asset(name string) ([]byte, error) { + cannonicalName := strings.Replace(name, "\\", "/", -1) + if f, ok := _bindata[cannonicalName]; ok { + a, err := f() + if err != nil { + return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) + } + return a.bytes, nil + } + return nil, fmt.Errorf("Asset %s not found", name) +} + +// MustAsset is like Asset but panics when Asset would return an error. +// It simplifies safe initialization of global variables. +func MustAsset(name string) []byte { + a, err := Asset(name) + if err != nil { + panic("asset: Asset(" + name + "): " + err.Error()) + } + + return a +} + +// AssetInfo loads and returns the asset info for the given name. +// It returns an error if the asset could not be found or +// could not be loaded. +func AssetInfo(name string) (os.FileInfo, error) { + cannonicalName := strings.Replace(name, "\\", "/", -1) + if f, ok := _bindata[cannonicalName]; ok { + a, err := f() + if err != nil { + return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) + } + return a.info, nil + } + return nil, fmt.Errorf("AssetInfo %s not found", name) +} + +// AssetNames returns the names of the assets. +func AssetNames() []string { + names := make([]string, 0, len(_bindata)) + for name := range _bindata { + names = append(names, name) + } + return names +} + +// _bindata is a table, holding each asset generator, mapped to its name. +var _bindata = map[string]func() (*asset, error){ + "server/assets/index.html": serverAssetsIndexHtml, +} + +// AssetDir returns the file names below a certain +// directory embedded in the file by go-bindata. +// For example if you run go-bindata on data/... and data contains the +// following hierarchy: +// data/ +// foo.txt +// img/ +// a.png +// b.png +// then AssetDir("data") would return []string{"foo.txt", "img"} +// AssetDir("data/img") would return []string{"a.png", "b.png"} +// AssetDir("foo.txt") and AssetDir("notexist") would return an error +// AssetDir("") will return []string{"data"}. +func AssetDir(name string) ([]string, error) { + node := _bintree + if len(name) != 0 { + cannonicalName := strings.Replace(name, "\\", "/", -1) + pathList := strings.Split(cannonicalName, "/") + for _, p := range pathList { + node = node.Children[p] + if node == nil { + return nil, fmt.Errorf("Asset %s not found", name) + } + } + } + if node.Func != nil { + return nil, fmt.Errorf("Asset %s not found", name) + } + rv := make([]string, 0, len(node.Children)) + for childName := range node.Children { + rv = append(rv, childName) + } + return rv, nil +} + +type bintree struct { + Func func() (*asset, error) + Children map[string]*bintree +} + +var _bintree = &bintree{nil, map[string]*bintree{ + "server": {nil, map[string]*bintree{ + "assets": {nil, map[string]*bintree{ + "index.html": {serverAssetsIndexHtml, map[string]*bintree{}}, + }}, + }}, +}} + +// RestoreAsset restores an asset under the given directory +func RestoreAsset(dir, name string) error { + data, err := Asset(name) + if err != nil { + return err + } + info, err := AssetInfo(name) + if err != nil { + return err + } + err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) + if err != nil { + return err + } + err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) + if err != nil { + return err + } + err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) + if err != nil { + return err + } + return nil +} + +// RestoreAssets restores an asset under the given directory recursively +func RestoreAssets(dir, name string) error { + children, err := AssetDir(name) + // File + if err != nil { + return RestoreAsset(dir, name) + } + // Dir + for _, child := range children { + err = RestoreAssets(dir, filepath.Join(name, child)) + if err != nil { + return err + } + } + return nil +} + +func _filePath(dir, name string) string { + cannonicalName := strings.Replace(name, "\\", "/", -1) + return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) +}