package server import ( "encoding/json" "github.com/labstack/echo" "github.com/labstack/echo/engine/standard" "github.com/labstack/echo/middleware" c "github.com/tockins/realize/cli" "golang.org/x/net/websocket" "log" "net/http" ) // Server struct contains server informations type Server struct { Blueprint *c.Blueprint Files map[string]string Sync chan string } func render(c echo.Context, path string) error { data, err := Asset(path) if err != nil { return echo.NewHTTPError(http.StatusNotFound) } rs := c.Response() rs.Header().Set(echo.HeaderContentType, echo.MIMETextHTMLCharsetUTF8) rs.WriteHeader(http.StatusOK) rs.Write(data) return nil } // Server starting func (s *Server) Start() { e := echo.New() e.Use(middleware.Gzip()) e.GET("/", func(c echo.Context) error { return c.JSON(200, s.Blueprint.Projects) //return render(c, "server/assets/index.html") }) e.GET("/projects", standard.WrapHandler(s.projects())) go e.Run(standard.New(":5000")) } // The WebSocket for projects list func (s *Server) projects() websocket.Handler { return websocket.Handler(func(ws *websocket.Conn) { msg := func() { message, _ := json.Marshal(s.Blueprint.Projects) err := websocket.Message.Send(ws, string(message)) if err != nil { log.Fatal(err) } } msg() for { select { default: continue case <-s.Sync: msg() } } }) }