196 lines
4.8 KiB
Go
196 lines
4.8 KiB
Go
package main
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import (
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"gopkg.in/yaml.v2"
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"io/ioutil"
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"log"
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"math/rand"
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"os"
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"path/filepath"
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"strings"
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"syscall"
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"time"
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)
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// settings const
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const (
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permission = 0775
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directory = ".realize"
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file = "realize.yaml"
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fileOut = "outputs.log"
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fileErr = "errors.log"
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fileLog = "logs.log"
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)
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// random string preference
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const (
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letterIdxBits = 6 // 6 bits to represent a letter index
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letterIdxMask = 1<<letterIdxBits - 1 // All 1-bits, as many as letterIdxBits
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letterIdxMax = 63 / letterIdxBits // # of letter indices fitting in 63 bits
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letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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)
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// Settings defines a group of general settings and options
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type Settings struct {
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file string
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Files `yaml:"files,omitempty" json:"files,omitempty"`
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FileLimit int64 `yaml:"flimit,omitempty" json:"flimit,omitempty"`
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Legacy Legacy `yaml:"legacy" json:"legacy"`
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Recovery bool `yaml:"recovery,omitempty" json:"recovery,omitempty"`
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}
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// Legacy is used to force polling and set a custom interval
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type Legacy struct {
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Force bool `yaml:"force" json:"force"`
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Interval time.Duration `yaml:"interval" json:"interval"`
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}
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// Files defines the files generated by realize
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type Files struct {
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Clean bool `yaml:"clean,omitempty" json:"clean,omitempty"`
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Outputs Resource `yaml:"outputs,omitempty" json:"outputs,omitempty"`
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Logs Resource `yaml:"logs,omitempty" json:"log,omitempty"`
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Errors Resource `yaml:"errors,omitempty" json:"error,omitempty"`
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}
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// Resource status and file name
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type Resource struct {
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Status bool
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Name string
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}
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// Rand is used for generate a random string
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func random(n int) string {
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src := rand.NewSource(time.Now().UnixNano())
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b := make([]byte, n)
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for i, cache, remain := n-1, src.Int63(), letterIdxMax; i >= 0; {
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if remain == 0 {
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cache, remain = src.Int63(), letterIdxMax
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}
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if idx := int(cache & letterIdxMask); idx < len(letterBytes) {
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b[i] = letterBytes[idx]
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i--
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}
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cache >>= letterIdxBits
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remain--
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}
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return string(b)
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}
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// Wdir return the current working directory
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func (s Settings) wdir() string {
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dir, err := os.Getwd()
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s.validate(err)
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return filepath.Base(dir)
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}
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// Flimit defines the max number of watched files
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func (s *Settings) flimit() error {
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var rLimit syscall.Rlimit
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rLimit.Max = uint64(s.FileLimit)
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rLimit.Cur = uint64(s.FileLimit)
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return syscall.Setrlimit(syscall.RLIMIT_NOFILE, &rLimit)
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}
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// Delete realize folder
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func (s *Settings) del(d string) error {
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_, err := os.Stat(d)
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if !os.IsNotExist(err) {
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return os.RemoveAll(d)
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}
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return err
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}
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// Path cleaner
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func (s Settings) path(path string) string {
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return strings.Replace(filepath.Clean(path), "\\", "/", -1)
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}
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// Validate checks a fatal error
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func (s Settings) validate(err error) error {
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if err != nil {
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s.fatal(err, "")
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}
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return nil
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}
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// Read from config file
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func (s *Settings) read(out interface{}) error {
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localConfigPath := s.file
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// backward compatibility
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path := filepath.Join(directory, s.file)
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if _, err := os.Stat(path); err == nil {
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localConfigPath = path
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}
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content, err := s.stream(localConfigPath)
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if err == nil {
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err = yaml.Unmarshal(content, out)
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return err
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}
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return err
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}
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// Record create and unmarshal the yaml config file
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func (s *Settings) record(out interface{}) error {
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y, err := yaml.Marshal(out)
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if err != nil {
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return err
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}
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if _, err := os.Stat(directory); os.IsNotExist(err) {
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if err = os.Mkdir(directory, permission); err != nil {
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return s.write(s.file, y)
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}
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}
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return s.write(filepath.Join(directory, s.file), y)
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}
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// Stream return a byte stream of a given file
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func (s Settings) stream(file string) ([]byte, error) {
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_, err := os.Stat(file)
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if err != nil {
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return nil, err
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}
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content, err := ioutil.ReadFile(file)
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s.validate(err)
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return content, err
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}
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// Fatal prints a fatal error with its additional messages
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func (s Settings) fatal(err error, msg ...interface{}) {
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if len(msg) > 0 && err != nil {
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log.Fatalln(red.regular(msg...), err.Error())
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} else if err != nil {
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log.Fatalln(err.Error())
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}
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}
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// Write a file
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func (s Settings) write(name string, data []byte) error {
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err := ioutil.WriteFile(name, data, permission)
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return s.validate(err)
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}
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// Name return the project name or the path of the working dir
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func (s Settings) name(name string, path string) string {
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if name == "" && path == "" {
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return s.wdir()
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} else if path != "/" {
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return filepath.Base(path)
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}
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return name
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}
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// Create a new file and return its pointer
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func (s Settings) create(path string, name string) *os.File {
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var file string
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if _, err := os.Stat(directory); err == nil {
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file = filepath.Join(path, directory, name)
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} else {
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file = filepath.Join(path, name)
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}
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out, err := os.OpenFile(file, os.O_APPEND|os.O_WRONLY|os.O_CREATE|os.O_SYNC, permission)
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s.validate(err)
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return out
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}
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