355 lines
12 KiB
Go
355 lines
12 KiB
Go
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package screen provides interfaces for portable two-dimensional graphics and
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// input events.
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//
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// Screens are not created directly. Instead, driver packages provide access to
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// the screen through a Main function that is designed to be called by the
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// program's main function. The golang.org/x/exp/shiny/driver package provides
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// the default driver for the system, such as the X11 driver for desktop Linux,
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// but other drivers, such as the OpenGL driver, can be explicitly invoked by
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// calling that driver's Main function. To use the default driver:
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//
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// package main
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//
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// import (
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// "golang.org/x/exp/shiny/driver"
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// "golang.org/x/exp/shiny/screen"
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// "golang.org/x/mobile/event/lifecycle"
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// )
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//
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// func main() {
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// driver.Main(func(s screen.Screen) {
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// w, err := s.NewWindow(nil)
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// if err != nil {
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// handleError(err)
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// return
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// }
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// defer w.Release()
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//
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// for {
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// switch e := w.NextEvent().(type) {
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// case lifecycle.Event:
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// if e.To == lifecycle.StageDead {
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// return
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// }
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// etc
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// case etc:
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// etc
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// }
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// }
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// })
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// }
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//
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// Complete examples can be found in the shiny/example directory.
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//
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// Each driver package provides Screen, Buffer, Texture and Window
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// implementations that work together. Such types are interface types because
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// this package is driver-independent, but those interfaces aren't expected to
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// be implemented outside of drivers. For example, a driver's Window
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// implementation will generally work only with that driver's Buffer
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// implementation, and will not work with an arbitrary type that happens to
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// implement the Buffer methods.
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package screen // import "golang.org/x/exp/shiny/screen"
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import (
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"image"
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"image/color"
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"image/draw"
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"unicode/utf8"
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"golang.org/x/image/math/f64"
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)
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// TODO: specify image format (Alpha or Gray, not just RGBA) for NewBuffer
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// and/or NewTexture?
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// Screen creates Buffers, Textures and Windows.
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type Screen interface {
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// NewBuffer returns a new Buffer for this screen.
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NewBuffer(size image.Point) (Buffer, error)
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// NewTexture returns a new Texture for this screen.
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NewTexture(size image.Point) (Texture, error)
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// NewWindow returns a new Window for this screen.
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//
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// A nil opts is valid and means to use the default option values.
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NewWindow(opts *NewWindowOptions) (Window, error)
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}
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// TODO: rename Buffer to Image, to be less confusing with a Window's back and
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// front buffers.
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// Buffer is an in-memory pixel buffer. Its pixels can be modified by any Go
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// code that takes an *image.RGBA, such as the standard library's image/draw
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// package. A Buffer is essentially an *image.RGBA, but not all *image.RGBA
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// values (including those returned by image.NewRGBA) are valid Buffers, as a
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// driver may assume that the memory backing a Buffer's pixels are specially
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// allocated.
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//
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// To see a Buffer's contents on a screen, upload it to a Texture (and then
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// draw the Texture on a Window) or upload it directly to a Window.
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//
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// When specifying a sub-Buffer via Upload, a Buffer's top-left pixel is always
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// (0, 0) in its own coordinate space.
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type Buffer interface {
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// Release releases the Buffer's resources, after all pending uploads and
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// draws resolve.
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//
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// The behavior of the Buffer after Release, whether calling its methods or
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// passing it as an argument, is undefined.
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Release()
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// Size returns the size of the Buffer's image.
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Size() image.Point
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// Bounds returns the bounds of the Buffer's image. It is equal to
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// image.Rectangle{Max: b.Size()}.
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Bounds() image.Rectangle
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// RGBA returns the pixel buffer as an *image.RGBA.
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//
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// Its contents should not be accessed while the Buffer is uploading.
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//
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// The contents of the returned *image.RGBA's Pix field (of type []byte)
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// can be modified at other times, but that Pix slice itself (i.e. its
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// underlying pointer, length and capacity) should not be modified at any
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// time.
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//
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// The following is valid:
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// m := buffer.RGBA()
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// if len(m.Pix) >= 4 {
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// m.Pix[0] = 0xff
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// m.Pix[1] = 0x00
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// m.Pix[2] = 0x00
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// m.Pix[3] = 0xff
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// }
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// or, equivalently:
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// m := buffer.RGBA()
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// m.SetRGBA(m.Rect.Min.X, m.Rect.Min.Y, color.RGBA{0xff, 0x00, 0x00, 0xff})
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// and using the standard library's image/draw package is also valid:
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// dst := buffer.RGBA()
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// draw.Draw(dst, dst.Bounds(), etc)
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// but the following is invalid:
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// m := buffer.RGBA()
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// m.Pix = anotherByteSlice
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// and so is this:
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// *buffer.RGBA() = anotherImageRGBA
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RGBA() *image.RGBA
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}
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// Texture is a pixel buffer, but not one that is directly accessible as a
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// []byte. Conceptually, it could live on a GPU, in another process or even be
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// across a network, instead of on a CPU in this process.
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//
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// Buffers can be uploaded to Textures, and Textures can be drawn on Windows.
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//
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// When specifying a sub-Texture via Draw, a Texture's top-left pixel is always
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// (0, 0) in its own coordinate space.
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type Texture interface {
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// Release releases the Texture's resources, after all pending uploads and
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// draws resolve.
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//
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// The behavior of the Texture after Release, whether calling its methods
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// or passing it as an argument, is undefined.
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Release()
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// Size returns the size of the Texture's image.
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Size() image.Point
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// Bounds returns the bounds of the Texture's image. It is equal to
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// image.Rectangle{Max: t.Size()}.
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Bounds() image.Rectangle
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Uploader
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// TODO: also implement Drawer? If so, merge the Uploader and Drawer
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// interfaces??
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}
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// EventDeque is an infinitely buffered double-ended queue of events.
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type EventDeque interface {
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// Send adds an event to the end of the deque. They are returned by
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// NextEvent in FIFO order.
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Send(event interface{})
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// SendFirst adds an event to the start of the deque. They are returned by
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// NextEvent in LIFO order, and have priority over events sent via Send.
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SendFirst(event interface{})
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// NextEvent returns the next event in the deque. It blocks until such an
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// event has been sent.
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//
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// Typical event types include:
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// - lifecycle.Event
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// - size.Event
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// - paint.Event
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// - key.Event
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// - mouse.Event
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// - touch.Event
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// from the golang.org/x/mobile/event/... packages. Other packages may send
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// events, of those types above or of other types, via Send or SendFirst.
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NextEvent() interface{}
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// TODO: LatestLifecycleEvent? Is that still worth it if the
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// lifecycle.Event struct type loses its DrawContext field?
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// TODO: LatestSizeEvent?
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}
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// Window is a top-level, double-buffered GUI window.
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type Window interface {
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// Release closes the window.
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//
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// The behavior of the Window after Release, whether calling its methods or
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// passing it as an argument, is undefined.
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Release()
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EventDeque
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Uploader
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Drawer
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// Publish flushes any pending Upload and Draw calls to the window, and
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// swaps the back buffer to the front.
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Publish() PublishResult
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}
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// PublishResult is the result of an Window.Publish call.
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type PublishResult struct {
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// BackBufferPreserved is whether the contents of the back buffer was
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// preserved. If false, the contents are undefined.
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BackBufferPreserved bool
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}
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// NewWindowOptions are optional arguments to NewWindow.
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type NewWindowOptions struct {
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// Width and Height specify the dimensions of the new window. If Width
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// or Height are zero, a driver-dependent default will be used for each
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// zero value dimension.
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Width, Height int
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// Title specifies the window title.
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Title string
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// TODO: fullscreen, icon, cursorHidden?
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}
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// GetTitle returns a sanitized form of o.Title. In particular, its length will
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// not exceed 4096, and it may be further truncated so that it is valid UTF-8
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// and will not contain the NUL byte.
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//
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// o may be nil, in which case "" is returned.
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func (o *NewWindowOptions) GetTitle() string {
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if o == nil {
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return ""
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}
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return sanitizeUTF8(o.Title, 4096)
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}
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func sanitizeUTF8(s string, n int) string {
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if n < len(s) {
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s = s[:n]
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}
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i := 0
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for i < len(s) {
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r, n := utf8.DecodeRuneInString(s[i:])
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if r == 0 || (r == utf8.RuneError && n == 1) {
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break
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}
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i += n
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}
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return s[:i]
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}
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// Uploader is something you can upload a Buffer to.
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type Uploader interface {
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// Upload uploads the sub-Buffer defined by src and sr to the destination
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// (the method receiver), such that sr.Min in src-space aligns with dp in
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// dst-space. The destination's contents are overwritten; the draw operator
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// is implicitly draw.Src.
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//
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// It is valid to upload a Buffer while another upload of the same Buffer
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// is in progress, but a Buffer's image.RGBA pixel contents should not be
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// accessed while it is uploading. A Buffer is re-usable, in that its pixel
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// contents can be further modified, once all outstanding calls to Upload
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// have returned.
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//
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// TODO: make it optional that a Buffer's contents is preserved after
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// Upload? Undoing a swizzle is a non-trivial amount of work, and can be
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// redundant if the next paint cycle starts by clearing the buffer.
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//
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// When uploading to a Window, there will not be any visible effect until
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// Publish is called.
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Upload(dp image.Point, src Buffer, sr image.Rectangle)
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// Fill fills that part of the destination (the method receiver) defined by
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// dr with the given color.
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//
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// When filling a Window, there will not be any visible effect until
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// Publish is called.
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Fill(dr image.Rectangle, src color.Color, op draw.Op)
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}
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// TODO: have a Downloader interface? Not every graphical app needs to be
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// interactive or involve a window. You could use the GPU for hardware-
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// accelerated image manipulation: upload a buffer, do some texture ops, then
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// download the result.
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// Drawer is something you can draw Textures on.
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//
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// Draw is the most general purpose of this interface's methods. It supports
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// arbitrary affine transformations, such as translations, scales and
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// rotations.
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//
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// Copy and Scale are more specific versions of Draw. The affected dst pixels
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// are an axis-aligned rectangle, quantized to the pixel grid. Copy copies
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// pixels in a 1:1 manner, Scale is more general. They have simpler parameters
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// than Draw, using ints instead of float64s.
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//
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// When drawing on a Window, there will not be any visible effect until Publish
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// is called.
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type Drawer interface {
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// Draw draws the sub-Texture defined by src and sr to the destination (the
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// method receiver). src2dst defines how to transform src coordinates to
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// dst coordinates. For example, if src2dst is the matrix
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//
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// m00 m01 m02
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// m10 m11 m12
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//
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// then the src-space point (sx, sy) maps to the dst-space point
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// (m00*sx + m01*sy + m02, m10*sx + m11*sy + m12).
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Draw(src2dst f64.Aff3, src Texture, sr image.Rectangle, op draw.Op, opts *DrawOptions)
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// DrawUniform is like Draw except that the src is a uniform color instead
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// of a Texture.
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DrawUniform(src2dst f64.Aff3, src color.Color, sr image.Rectangle, op draw.Op, opts *DrawOptions)
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// Copy copies the sub-Texture defined by src and sr to the destination
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// (the method receiver), such that sr.Min in src-space aligns with dp in
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// dst-space.
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Copy(dp image.Point, src Texture, sr image.Rectangle, op draw.Op, opts *DrawOptions)
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// Scale scales the sub-Texture defined by src and sr to the destination
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// (the method receiver), such that sr in src-space is mapped to dr in
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// dst-space.
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Scale(dr image.Rectangle, src Texture, sr image.Rectangle, op draw.Op, opts *DrawOptions)
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}
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// These draw.Op constants are provided so that users of this package don't
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// have to explicitly import "image/draw".
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const (
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Over = draw.Over
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Src = draw.Src
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)
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// DrawOptions are optional arguments to Draw.
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type DrawOptions struct {
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// TODO: transparency in [0x0000, 0xffff]?
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// TODO: scaler (nearest neighbor vs linear)?
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}
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