package gui
import (
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2"
)
var (
KeyPressDelayNS = 500_000_000
KeyPressRepeatNS = 30_000_000
KeyPressResetNS = 60_000_000
type keyState struct {
mu sync.Mutex
keys map[ebiten.Key]press
}
func newKeyState() *keyState {
return &keyState{
keys: make(map[ebiten.Key]press),
type press struct {
at int64
repeating bool
func (k *keyState) AnythingPressed() bool {
k.mu.Lock()
defer k.mu.Unlock()
return len(k.keys) > 0
func (k *keyState) RepeatPressed(key ebiten.Key) bool {
now := time.Now().UnixNano()
if ebiten.IsKeyPressed(key) {
event, ok := k.keys[key]
if !ok {
k.keys[key] = press{at: now}
return true
since := now - event.at
if !event.repeating && since > int64(KeyPressDelayNS) {
k.keys[key] = press{at: now, repeating: true}
} else if event.repeating && since > int64(KeyPressRepeatNS) {
return false
delete(k.keys, key)