// Copyright 2011 The Walk Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows package walk type eventHandlerInfo struct { handler EventHandler once bool } type EventHandler func() type Event struct { handlers []eventHandlerInfo } func (e *Event) Attach(handler EventHandler) int { handlerInfo := eventHandlerInfo{handler, false} for i, h := range e.handlers { if h.handler == nil { e.handlers[i] = handlerInfo return i } } e.handlers = append(e.handlers, handlerInfo) return len(e.handlers) - 1 } func (e *Event) Detach(handle int) { e.handlers[handle].handler = nil } func (e *Event) Once(handler EventHandler) { i := e.Attach(handler) e.handlers[i].once = true } type EventPublisher struct { event Event } func (p *EventPublisher) Event() *Event { return &p.event } func (p *EventPublisher) Publish() { // This is a kludge to find the form that the event publisher is // affiliated with. It's only necessary because the event publisher // doesn't keep a pointer to the form on its own, and the call // to Publish isn't providing it either. if form := App().ActiveForm(); form != nil { fb := form.AsFormBase() fb.inProgressEventCount++ defer func() { fb.inProgressEventCount-- if fb.inProgressEventCount == 0 && fb.layoutScheduled { fb.layoutScheduled = false fb.startLayout() } }() } for i, h := range p.event.handlers { if h.handler != nil { h.handler() if h.once { p.event.Detach(i) } } } }