// Copyright 2011 The Walk Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows package walk import ( "github.com/lxn/win" ) type MouseButton int const ( LeftButton MouseButton = win.MK_LBUTTON RightButton MouseButton = win.MK_RBUTTON MiddleButton MouseButton = win.MK_MBUTTON ) type mouseEventHandlerInfo struct { handler MouseEventHandler once bool } // MouseEventHandler is called for mouse events. x and y are measured in native pixels. type MouseEventHandler func(x, y int, button MouseButton) type MouseEvent struct { handlers []mouseEventHandlerInfo } func (e *MouseEvent) Attach(handler MouseEventHandler) int { handlerInfo := mouseEventHandlerInfo{handler, false} for i, h := range e.handlers { if h.handler == nil { e.handlers[i] = handlerInfo return i } } e.handlers = append(e.handlers, handlerInfo) return len(e.handlers) - 1 } func (e *MouseEvent) Detach(handle int) { e.handlers[handle].handler = nil } func (e *MouseEvent) Once(handler MouseEventHandler) { i := e.Attach(handler) e.handlers[i].once = true } type MouseEventPublisher struct { event MouseEvent } func (p *MouseEventPublisher) Event() *MouseEvent { return &p.event } // Publish publishes mouse event. x and y are measured in native pixels. func (p *MouseEventPublisher) Publish(x, y int, button MouseButton) { for i, h := range p.event.handlers { if h.handler != nil { h.handler(x, y, button) if h.once { p.event.Detach(i) } } } } func MouseWheelEventDelta(button MouseButton) int { return int(int32(button) >> 16) } func MouseWheelEventKeyState(button MouseButton) int { return int(int32(button) & 0xFFFF) }