// Copyright 2010 The Walk Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows package walk import "github.com/lxn/win" // Size defines width and height in 1/96" units or native pixels, or dialog base units. // // When Size is used for DPI metrics, it defines a 1"x1" rectangle in native pixels. type Size struct { Width, Height int } func (s Size) toSIZE() win.SIZE { return win.SIZE{ CX: int32(s.Width), CY: int32(s.Height), } } func minSize(a, b Size) Size { var s Size if a.Width < b.Width { s.Width = a.Width } else { s.Width = b.Width } if a.Height < b.Height { s.Height = a.Height } else { s.Height = b.Height } return s } func maxSize(a, b Size) Size { var s Size if a.Width > b.Width { s.Width = a.Width } else { s.Width = b.Width } if a.Height > b.Height { s.Height = a.Height } else { s.Height = b.Height } return s } func sizeFromSIZE(s win.SIZE) Size { return Size{ Width: int(s.CX), Height: int(s.CY), } } func sizeFromRECT(r win.RECT) Size { return Size{ Width: int(r.Right - r.Left), Height: int(r.Bottom - r.Top), } }