// Copyright 2011 The Walk Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows package walk type treeItemEventHandlerInfo struct { handler TreeItemEventHandler once bool } type TreeItemEventHandler func(item TreeItem) type TreeItemEvent struct { handlers []treeItemEventHandlerInfo } func (e *TreeItemEvent) Attach(handler TreeItemEventHandler) int { handlerInfo := treeItemEventHandlerInfo{handler, false} for i, h := range e.handlers { if h.handler == nil { e.handlers[i] = handlerInfo return i } } e.handlers = append(e.handlers, handlerInfo) return len(e.handlers) - 1 } func (e *TreeItemEvent) Detach(handle int) { e.handlers[handle].handler = nil } func (e *TreeItemEvent) Once(handler TreeItemEventHandler) { i := e.Attach(handler) e.handlers[i].once = true } type TreeItemEventPublisher struct { event TreeItemEvent } func (p *TreeItemEventPublisher) Event() *TreeItemEvent { return &p.event } func (p *TreeItemEventPublisher) Publish(item TreeItem) { for i, h := range p.event.handlers { if h.handler != nil { h.handler(item) if h.once { p.event.Detach(i) } } } }