package termutil import ( "image" "image/color" ) const TabSize = 8 type Buffer struct { lines []Line savedCursorPos Position savedCursorAttr *CellAttributes savedCharsets []*map[rune]rune savedCurrentCharset int topMargin uint // see DECSTBM docs - this is for scrollable regions bottomMargin uint // see DECSTBM docs - this is for scrollable regions viewWidth uint16 viewHeight uint16 cursorPosition Position // raw cursorAttr CellAttributes scrollLinesFromBottom uint maxLines uint64 tabStops []uint16 charsets []*map[rune]rune // array of 2 charsets, nil means ASCII (no conversion) currentCharset int // active charset index in charsets array, valid values are 0 or 1 modes Modes selectionStart *Position selectionEnd *Position highlightStart *Position highlightEnd *Position highlightAnnotation *Annotation sixels []Sixel } type Annotation struct { Image image.Image Text string Width float64 // Width in cells Height float64 // Height in cells } type Selection struct { Start Position End Position } type Position struct { Line uint64 Col uint16 } // NewBuffer creates a new terminal buffer func NewBuffer(width, height uint16, maxLines uint64, fg color.Color, bg color.Color) *Buffer { b := &Buffer{ lines: []Line{}, viewHeight: height, viewWidth: width, maxLines: maxLines, topMargin: 0, bottomMargin: uint(height - 1), cursorAttr: CellAttributes{ fgColour: fg, bgColour: bg, }, charsets: []*map[rune]rune{nil, nil}, modes: Modes{ LineFeedMode: true, AutoWrap: true, ShowCursor: true, SixelScrolling: true, }, } return b } func (buffer *Buffer) IsCursorVisible() bool { return buffer.modes.ShowCursor } func (buffer *Buffer) IsApplicationCursorKeysModeEnabled() bool { return buffer.modes.ApplicationCursorKeys } func (buffer *Buffer) HasScrollableRegion() bool { return buffer.topMargin > 0 || buffer.bottomMargin < uint(buffer.ViewHeight())-1 } func (buffer *Buffer) InScrollableRegion() bool { cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) return buffer.HasScrollableRegion() && uint(cursorVY) >= buffer.topMargin && uint(cursorVY) <= buffer.bottomMargin } // NOTE: bottom is exclusive func (buffer *Buffer) getAreaScrollRange() (top uint64, bottom uint64) { top = buffer.convertViewLineToRawLine(uint16(buffer.topMargin)) bottom = buffer.convertViewLineToRawLine(uint16(buffer.bottomMargin)) + 1 if bottom > uint64(len(buffer.lines)) { bottom = uint64(len(buffer.lines)) } return top, bottom } func (buffer *Buffer) areaScrollDown(lines uint16) { // NOTE: bottom is exclusive top, bottom := buffer.getAreaScrollRange() for i := bottom; i > top; { i-- if i >= top+uint64(lines) { buffer.lines[i] = buffer.lines[i-uint64(lines)] } else { buffer.lines[i] = newLine() } } } func (buffer *Buffer) areaScrollUp(lines uint16) { // NOTE: bottom is exclusive top, bottom := buffer.getAreaScrollRange() for i := top; i < bottom; i++ { from := i + uint64(lines) if from < bottom { buffer.lines[i] = buffer.lines[from] } else { buffer.lines[i] = newLine() } } } func (buffer *Buffer) saveCursor() { copiedAttr := buffer.cursorAttr buffer.savedCursorAttr = &copiedAttr buffer.savedCursorPos = buffer.cursorPosition buffer.savedCharsets = make([]*map[rune]rune, len(buffer.charsets)) copy(buffer.savedCharsets, buffer.charsets) buffer.savedCurrentCharset = buffer.currentCharset } func (buffer *Buffer) restoreCursor() { // TODO: Do we need to restore attributes on cursor restore? conflicting sources but vim + htop work better without doing so //if buffer.savedCursorAttr != nil { // copiedAttr := *buffer.savedCursorAttr // copiedAttr.bgColour = buffer.defaultCell(false).attr.bgColour // copiedAttr.fgColour = buffer.defaultCell(false).attr.fgColour // buffer.cursorAttr = copiedAttr //} buffer.cursorPosition = buffer.savedCursorPos if buffer.savedCharsets != nil { buffer.charsets = make([]*map[rune]rune, len(buffer.savedCharsets)) copy(buffer.charsets, buffer.savedCharsets) buffer.currentCharset = buffer.savedCurrentCharset } } func (buffer *Buffer) getCursorAttr() *CellAttributes { return &buffer.cursorAttr } func (buffer *Buffer) GetCell(viewCol uint16, viewRow uint16) *Cell { rawLine := buffer.convertViewLineToRawLine(viewRow) return buffer.getRawCell(viewCol, rawLine) } func (buffer *Buffer) getRawCell(viewCol uint16, rawLine uint64) *Cell { if rawLine >= uint64(len(buffer.lines)) { return nil } line := &buffer.lines[rawLine] if int(viewCol) >= len(line.cells) { return nil } return &line.cells[viewCol] } // Column returns cursor column func (buffer *Buffer) CursorColumn() uint16 { // @todo originMode and left margin return buffer.cursorPosition.Col } // CursorLineAbsolute returns absolute cursor line coordinate (ignoring Origin Mode) - view format func (buffer *Buffer) CursorLineAbsolute() uint16 { cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) return cursorVY } // CursorLine returns cursor line (in Origin Mode it is relative to the top margin) func (buffer *Buffer) CursorLine() uint16 { if buffer.modes.OriginMode { return buffer.CursorLineAbsolute() - uint16(buffer.topMargin) } return buffer.CursorLineAbsolute() } func (buffer *Buffer) TopMargin() uint { return buffer.topMargin } func (buffer *Buffer) BottomMargin() uint { return buffer.bottomMargin } // cursor Y (raw) func (buffer *Buffer) RawLine() uint64 { return buffer.cursorPosition.Line } func (buffer *Buffer) convertViewLineToRawLine(viewLine uint16) uint64 { rawHeight := buffer.Height() if int(buffer.viewHeight) > rawHeight { return uint64(viewLine) } return uint64(int(viewLine) + (rawHeight - int(buffer.viewHeight+uint16(buffer.scrollLinesFromBottom)))) } func (buffer *Buffer) convertRawLineToViewLine(rawLine uint64) uint16 { rawHeight := buffer.Height() if int(buffer.viewHeight) > rawHeight { return uint16(rawLine) } return uint16(int(rawLine) - (rawHeight - int(buffer.viewHeight+uint16(buffer.scrollLinesFromBottom)))) } func (buffer *Buffer) GetVPosition() int { result := int(uint(buffer.Height()) - uint(buffer.ViewHeight()) - buffer.scrollLinesFromBottom) if result < 0 { result = 0 } return result } // Width returns the width of the buffer in columns func (buffer *Buffer) Width() uint16 { return buffer.viewWidth } func (buffer *Buffer) ViewWidth() uint16 { return buffer.viewWidth } func (buffer *Buffer) Height() int { return len(buffer.lines) } func (buffer *Buffer) ViewHeight() uint16 { return buffer.viewHeight } func (buffer *Buffer) deleteLine() { index := int(buffer.RawLine()) buffer.lines = buffer.lines[:index+copy(buffer.lines[index:], buffer.lines[index+1:])] } func (buffer *Buffer) insertLine() { if !buffer.InScrollableRegion() { pos := buffer.RawLine() maxLines := buffer.GetMaxLines() newLineCount := uint64(len(buffer.lines) + 1) if newLineCount > maxLines { newLineCount = maxLines } out := make([]Line, newLineCount) copy( out[:pos-(uint64(len(buffer.lines))+1-newLineCount)], buffer.lines[uint64(len(buffer.lines))+1-newLineCount:pos]) out[pos] = newLine() copy(out[pos+1:], buffer.lines[pos:]) buffer.lines = out } else { topIndex := buffer.convertViewLineToRawLine(uint16(buffer.topMargin)) bottomIndex := buffer.convertViewLineToRawLine(uint16(buffer.bottomMargin)) before := buffer.lines[:topIndex] after := buffer.lines[bottomIndex+1:] out := make([]Line, len(buffer.lines)) copy(out[0:], before) pos := buffer.RawLine() for i := topIndex; i < bottomIndex; i++ { if i < pos { out[i] = buffer.lines[i] } else { out[i+1] = buffer.lines[i] } } copy(out[bottomIndex+1:], after) out[pos] = newLine() buffer.lines = out } } func (buffer *Buffer) insertBlankCharacters(count int) { index := int(buffer.RawLine()) for i := 0; i < count; i++ { cells := buffer.lines[index].cells buffer.lines[index].cells = append(cells[:buffer.cursorPosition.Col], append([]Cell{buffer.defaultCell(true)}, cells[buffer.cursorPosition.Col:]...)...) } } func (buffer *Buffer) insertLines(count int) { if buffer.HasScrollableRegion() && !buffer.InScrollableRegion() { // should have no effect outside of scrollable region return } buffer.cursorPosition.Col = 0 for i := 0; i < count; i++ { buffer.insertLine() } } func (buffer *Buffer) deleteLines(count int) { if buffer.HasScrollableRegion() && !buffer.InScrollableRegion() { // should have no effect outside of scrollable region return } buffer.cursorPosition.Col = 0 for i := 0; i < count; i++ { buffer.deleteLine() } } func (buffer *Buffer) index() { // This sequence causes the active position to move downward one line without changing the column position. // If the active position is at the bottom margin, a scroll up is performed." cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) if buffer.InScrollableRegion() { if uint(cursorVY) < buffer.bottomMargin { buffer.cursorPosition.Line++ } else { buffer.areaScrollUp(1) } return } if cursorVY >= buffer.ViewHeight()-1 { buffer.lines = append(buffer.lines, newLine()) maxLines := buffer.GetMaxLines() if uint64(len(buffer.lines)) > maxLines { copy(buffer.lines, buffer.lines[uint64(len(buffer.lines))-maxLines:]) buffer.lines = buffer.lines[:maxLines] } } buffer.cursorPosition.Line++ } func (buffer *Buffer) reverseIndex() { cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) if uint(cursorVY) == buffer.topMargin { buffer.areaScrollDown(1) } else if cursorVY > 0 { buffer.cursorPosition.Line-- } } // write will write a rune to the terminal at the position of the cursor, and increment the cursor position func (buffer *Buffer) write(runes ...MeasuredRune) { // scroll to bottom on input buffer.scrollLinesFromBottom = 0 for _, r := range runes { line := buffer.getCurrentLine() if buffer.modes.ReplaceMode { if buffer.CursorColumn() >= buffer.Width() { if buffer.modes.AutoWrap { buffer.cursorPosition.Line++ buffer.cursorPosition.Col = 0 line = buffer.getCurrentLine() } else { // no more room on line and wrapping is disabled return } } for int(buffer.CursorColumn()) >= len(line.cells) { line.append(buffer.defaultCell(int(buffer.CursorColumn()) == len(line.cells))) } line.cells[buffer.cursorPosition.Col].attr = buffer.cursorAttr line.cells[buffer.cursorPosition.Col].setRune(r) buffer.incrementCursorPosition() continue } if buffer.CursorColumn() >= buffer.Width() { // if we're after the line, move to next if buffer.modes.AutoWrap { buffer.newLineEx(true) newLine := buffer.getCurrentLine() if len(newLine.cells) == 0 { newLine.append(buffer.defaultCell(true)) } cell := &newLine.cells[0] cell.setRune(r) cell.attr = buffer.cursorAttr } else { // no more room on line and wrapping is disabled return } } else { for int(buffer.CursorColumn()) >= len(line.cells) { line.append(buffer.defaultCell(int(buffer.CursorColumn()) == len(line.cells))) } cell := &line.cells[buffer.CursorColumn()] cell.setRune(r) cell.attr = buffer.cursorAttr } buffer.incrementCursorPosition() } } func (buffer *Buffer) incrementCursorPosition() { // we can increment one column past the end of the line. // this is effectively the beginning of the next line, except when we \r etc. if buffer.CursorColumn() < buffer.Width() { buffer.cursorPosition.Col++ } } func (buffer *Buffer) inDoWrap() bool { // xterm uses 'do_wrap' flag for this special terminal state // we use the cursor position right after the boundary // let's see how it works out return buffer.cursorPosition.Col == buffer.viewWidth // @todo rightMargin } func (buffer *Buffer) backspace() { if buffer.cursorPosition.Col == 0 { line := buffer.getCurrentLine() if line.wrapped { buffer.movePosition(int16(buffer.Width()-1), -1) } } else if buffer.inDoWrap() { // the "do_wrap" implementation buffer.movePosition(-2, 0) } else { buffer.movePosition(-1, 0) } } func (buffer *Buffer) carriageReturn() { cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) for { line := buffer.getCurrentLine() if line == nil { break } if line.wrapped && cursorVY > 0 { buffer.cursorPosition.Line-- } else { break } } buffer.cursorPosition.Col = 0 } func (buffer *Buffer) tab() { tabStop := buffer.getNextTabStopAfter(buffer.cursorPosition.Col) for buffer.cursorPosition.Col < tabStop && buffer.cursorPosition.Col < buffer.viewWidth-1 { // @todo rightMargin buffer.write(MeasuredRune{Rune: ' ', Width: 1}) } } // return next tab stop x pos func (buffer *Buffer) getNextTabStopAfter(col uint16) uint16 { defaultStop := col + (TabSize - (col % TabSize)) if defaultStop == col { defaultStop += TabSize } var low uint16 for _, stop := range buffer.tabStops { if stop > col { if stop < low || low == 0 { low = stop } } } if low == 0 { return defaultStop } return low } func (buffer *Buffer) newLine() { buffer.newLineEx(false) } func (buffer *Buffer) verticalTab() { buffer.index() for { line := buffer.getCurrentLine() if !line.wrapped { break } buffer.index() } } func (buffer *Buffer) newLineEx(forceCursorToMargin bool) { if buffer.IsNewLineMode() || forceCursorToMargin { buffer.cursorPosition.Col = 0 } buffer.index() for { line := buffer.getCurrentLine() if !line.wrapped { break } buffer.index() } } func (buffer *Buffer) movePosition(x int16, y int16) { var toX uint16 var toY uint16 if int16(buffer.CursorColumn())+x < 0 { toX = 0 } else { toX = uint16(int16(buffer.CursorColumn()) + x) } // should either use CursorLine() and setPosition() or use absolutes, mind Origin Mode (DECOM) if int16(buffer.CursorLine())+y < 0 { toY = 0 } else { toY = uint16(int16(buffer.CursorLine()) + y) } buffer.setPosition(toX, toY) } func (buffer *Buffer) setPosition(col uint16, line uint16) { useCol := col useLine := line maxLine := buffer.ViewHeight() - 1 if buffer.modes.OriginMode { useLine += uint16(buffer.topMargin) maxLine = uint16(buffer.bottomMargin) // @todo left and right margins } if useLine > maxLine { useLine = maxLine } if useCol >= buffer.ViewWidth() { useCol = buffer.ViewWidth() - 1 } buffer.cursorPosition.Col = useCol buffer.cursorPosition.Line = buffer.convertViewLineToRawLine(useLine) } func (buffer *Buffer) GetVisibleLines() []Line { lines := []Line{} for i := buffer.Height() - int(buffer.ViewHeight()); i < buffer.Height(); i++ { y := i - int(buffer.scrollLinesFromBottom) if y >= 0 && y < len(buffer.lines) { lines = append(lines, buffer.lines[y]) } } return lines } // tested to here func (buffer *Buffer) clear() { for i := 0; i < int(buffer.ViewHeight()); i++ { buffer.lines = append(buffer.lines, newLine()) } buffer.setPosition(0, 0) } // creates if necessary func (buffer *Buffer) getCurrentLine() *Line { cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) return buffer.getViewLine(cursorVY) } func (buffer *Buffer) getViewLine(index uint16) *Line { if index >= buffer.ViewHeight() { return &buffer.lines[len(buffer.lines)-1] } if len(buffer.lines) < int(buffer.ViewHeight()) { for int(index) >= len(buffer.lines) { buffer.lines = append(buffer.lines, newLine()) } return &buffer.lines[int(index)] } if raw := int(buffer.convertViewLineToRawLine(index)); raw < len(buffer.lines) { return &buffer.lines[raw] } return nil } func (buffer *Buffer) eraseLine() { buffer.clearSixelsAtRawLine(buffer.cursorPosition.Line) line := buffer.getCurrentLine() for i := 0; i < int(buffer.viewWidth); i++ { if i >= len(line.cells) { line.cells = append(line.cells, buffer.defaultCell(false)) } else { line.cells[i] = buffer.defaultCell(false) } } } func (buffer *Buffer) eraseLineToCursor() { buffer.clearSixelsAtRawLine(buffer.cursorPosition.Line) line := buffer.getCurrentLine() for i := 0; i <= int(buffer.cursorPosition.Col); i++ { if i < len(line.cells) { line.cells[i].erase(buffer.cursorAttr.bgColour) } } } func (buffer *Buffer) eraseLineFromCursor() { buffer.clearSixelsAtRawLine(buffer.cursorPosition.Line) line := buffer.getCurrentLine() for i := buffer.cursorPosition.Col; i < buffer.viewWidth; i++ { if int(i) >= len(line.cells) { line.cells = append(line.cells, buffer.defaultCell(false)) } else { line.cells[i] = buffer.defaultCell(false) } } } func (buffer *Buffer) eraseDisplay() { for i := uint16(0); i < (buffer.ViewHeight()); i++ { rawLine := buffer.convertViewLineToRawLine(i) buffer.clearSixelsAtRawLine(rawLine) if int(rawLine) < len(buffer.lines) { buffer.lines[int(rawLine)].cells = []Cell{} } } } func (buffer *Buffer) deleteChars(n int) { line := buffer.getCurrentLine() if int(buffer.cursorPosition.Col) >= len(line.cells) { return } before := line.cells[:buffer.cursorPosition.Col] if int(buffer.cursorPosition.Col)+n >= len(line.cells) { n = len(line.cells) - int(buffer.cursorPosition.Col) } after := line.cells[int(buffer.cursorPosition.Col)+n:] line.cells = append(before, after...) } func (buffer *Buffer) eraseCharacters(n int) { line := buffer.getCurrentLine() max := int(buffer.cursorPosition.Col) + n if max > len(line.cells) { max = len(line.cells) } for i := int(buffer.cursorPosition.Col); i < max; i++ { line.cells[i].erase(buffer.cursorAttr.bgColour) } } func (buffer *Buffer) eraseDisplayFromCursor() { line := buffer.getCurrentLine() max := int(buffer.cursorPosition.Col) if max > len(line.cells) { max = len(line.cells) } line.cells = line.cells[:max] for rawLine := buffer.cursorPosition.Line + 1; int(rawLine) < len(buffer.lines); rawLine++ { buffer.clearSixelsAtRawLine(rawLine) buffer.lines[int(rawLine)].cells = []Cell{} } } func (buffer *Buffer) eraseDisplayToCursor() { line := buffer.getCurrentLine() for i := 0; i <= int(buffer.cursorPosition.Col); i++ { if i >= len(line.cells) { break } line.cells[i].erase(buffer.cursorAttr.bgColour) } cursorVY := buffer.convertRawLineToViewLine(buffer.cursorPosition.Line) for i := uint16(0); i < cursorVY; i++ { rawLine := buffer.convertViewLineToRawLine(i) buffer.clearSixelsAtRawLine(rawLine) if int(rawLine) < len(buffer.lines) { buffer.lines[int(rawLine)].cells = []Cell{} } } } func (buffer *Buffer) GetMaxLines() uint64 { result := buffer.maxLines if result < uint64(buffer.viewHeight) { result = uint64(buffer.viewHeight) } return result } func (buffer *Buffer) setVerticalMargins(top uint, bottom uint) { buffer.topMargin = top buffer.bottomMargin = bottom } // resetVerticalMargins resets margins to extreme positions func (buffer *Buffer) resetVerticalMargins(height uint) { buffer.setVerticalMargins(0, height-1) } func (buffer *Buffer) defaultCell(applyEffects bool) Cell { attr := buffer.cursorAttr if !applyEffects { attr.blink = false attr.bold = false attr.dim = false attr.inverse = false attr.underline = false attr.dim = false } return Cell{attr: attr} } func (buffer *Buffer) IsNewLineMode() bool { return !buffer.modes.LineFeedMode } func (buffer *Buffer) tabReset() { buffer.tabStops = nil } func (buffer *Buffer) tabSet(index uint16) { buffer.tabStops = append(buffer.tabStops, index) } func (buffer *Buffer) tabClear(index uint16) { var filtered []uint16 for _, stop := range buffer.tabStops { if stop != buffer.cursorPosition.Col { filtered = append(filtered, stop) } } buffer.tabStops = filtered } func (buffer *Buffer) IsTabSetAtCursor() bool { if buffer.cursorPosition.Col%TabSize > 0 { return false } for _, stop := range buffer.tabStops { if stop == buffer.cursorPosition.Col { return true } } return false } func (buffer *Buffer) tabClearAtCursor() { buffer.tabClear(buffer.cursorPosition.Col) } func (buffer *Buffer) tabSetAtCursor() { buffer.tabSet(buffer.cursorPosition.Col) } func (buffer *Buffer) GetScrollOffset() uint { return buffer.scrollLinesFromBottom } func (buffer *Buffer) SetScrollOffset(offset uint) { buffer.scrollLinesFromBottom = offset } func (buffer *Buffer) ScrollToEnd() { buffer.scrollLinesFromBottom = 0 } func (buffer *Buffer) ScrollUp(lines uint) { if int(buffer.scrollLinesFromBottom)+int(lines) < len(buffer.lines)-int(buffer.viewHeight) { buffer.scrollLinesFromBottom += lines } else { lines := len(buffer.lines) - int(buffer.viewHeight) if lines < 0 { lines = 0 } buffer.scrollLinesFromBottom = uint(lines) } } func (buffer *Buffer) ScrollDown(lines uint) { if int(buffer.scrollLinesFromBottom)-int(lines) >= 0 { buffer.scrollLinesFromBottom -= lines } else { buffer.scrollLinesFromBottom = 0 } }