223 lines
4.6 KiB
Go
223 lines
4.6 KiB
Go
// Copyright 2010 The Walk Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package walk
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import (
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"syscall"
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)
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import (
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"github.com/lxn/win"
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)
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type FontStyle byte
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// Font style flags
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const (
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FontBold FontStyle = 0x01
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FontItalic FontStyle = 0x02
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FontUnderline FontStyle = 0x04
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FontStrikeOut FontStyle = 0x08
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)
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var (
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defaultFont *Font
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knownFonts = make(map[fontInfo]*Font)
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)
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func init() {
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AppendToWalkInit(func() {
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// Initialize default font
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var err error
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if defaultFont, err = NewFont("MS Shell Dlg 2", 8, 0); err != nil {
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panic("failed to create default font")
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}
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})
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}
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type fontInfo struct {
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family string
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pointSize int
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style FontStyle
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}
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// Font represents a typographic typeface that is used for text drawing
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// operations and on many GUI widgets.
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type Font struct {
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dpi2hFont map[int]win.HFONT
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family string
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pointSize int
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style FontStyle
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}
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// NewFont returns a new Font with the specified attributes.
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func NewFont(family string, pointSize int, style FontStyle) (*Font, error) {
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if style > FontBold|FontItalic|FontUnderline|FontStrikeOut {
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return nil, newError("invalid style")
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}
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fi := fontInfo{
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family: family,
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pointSize: pointSize,
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style: style,
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}
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if font, ok := knownFonts[fi]; ok {
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return font, nil
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}
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font := &Font{
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family: family,
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pointSize: pointSize,
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style: style,
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}
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knownFonts[fi] = font
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return font, nil
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}
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func newFontFromLOGFONT(lf *win.LOGFONT, dpi int) (*Font, error) {
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if lf == nil {
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return nil, newError("lf cannot be nil")
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}
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family := win.UTF16PtrToString(&lf.LfFaceName[0])
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pointSize := int(win.MulDiv(lf.LfHeight, 72, int32(dpi)))
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if pointSize < 0 {
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pointSize = -pointSize
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}
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var style FontStyle
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if lf.LfWeight > win.FW_NORMAL {
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style |= FontBold
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}
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if lf.LfItalic == win.TRUE {
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style |= FontItalic
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}
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if lf.LfUnderline == win.TRUE {
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style |= FontUnderline
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}
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if lf.LfStrikeOut == win.TRUE {
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style |= FontStrikeOut
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}
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return NewFont(family, pointSize, style)
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}
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func (f *Font) createForDPI(dpi int) (win.HFONT, error) {
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var lf win.LOGFONT
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lf.LfHeight = -win.MulDiv(int32(f.pointSize), int32(dpi), 72)
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if f.style&FontBold > 0 {
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lf.LfWeight = win.FW_BOLD
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} else {
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lf.LfWeight = win.FW_NORMAL
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}
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if f.style&FontItalic > 0 {
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lf.LfItalic = 1
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}
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if f.style&FontUnderline > 0 {
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lf.LfUnderline = 1
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}
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if f.style&FontStrikeOut > 0 {
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lf.LfStrikeOut = 1
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}
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lf.LfCharSet = win.DEFAULT_CHARSET
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lf.LfOutPrecision = win.OUT_TT_PRECIS
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lf.LfClipPrecision = win.CLIP_DEFAULT_PRECIS
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lf.LfQuality = win.CLEARTYPE_QUALITY
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lf.LfPitchAndFamily = win.VARIABLE_PITCH | win.FF_SWISS
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src := syscall.StringToUTF16(f.family)
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dest := lf.LfFaceName[:]
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copy(dest, src)
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hFont := win.CreateFontIndirect(&lf)
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if hFont == 0 {
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return 0, newError("CreateFontIndirect failed")
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}
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return hFont, nil
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}
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// Bold returns if text drawn using the Font appears with
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// greater weight than normal.
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func (f *Font) Bold() bool {
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return f.style&FontBold > 0
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}
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// Dispose releases the os resources that were allocated for the Font.
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//
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// The Font can no longer be used for drawing operations or with GUI widgets
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// after calling this method. It is safe to call Dispose multiple times.
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func (f *Font) Dispose() {
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if len(f.dpi2hFont) == 0 {
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return
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}
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for dpi, hFont := range f.dpi2hFont {
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win.DeleteObject(win.HGDIOBJ(hFont))
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delete(f.dpi2hFont, dpi)
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}
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}
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// Family returns the family name of the Font.
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func (f *Font) Family() string {
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return f.family
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}
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// Italic returns if text drawn using the Font appears slanted.
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func (f *Font) Italic() bool {
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return f.style&FontItalic > 0
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}
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// HandleForDPI returns the os resource handle of the font for the specified
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// DPI value.
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func (f *Font) handleForDPI(dpi int) win.HFONT {
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if f.dpi2hFont == nil {
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f.dpi2hFont = make(map[int]win.HFONT)
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} else if handle, ok := f.dpi2hFont[dpi]; ok {
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return handle
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}
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hFont, err := f.createForDPI(dpi)
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if err != nil {
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return 0
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}
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f.dpi2hFont[dpi] = hFont
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return hFont
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}
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// StrikeOut returns if text drawn using the Font appears striked out.
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func (f *Font) StrikeOut() bool {
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return f.style&FontStrikeOut > 0
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}
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// Style returns the combination of style flags of the Font.
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func (f *Font) Style() FontStyle {
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return f.style
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}
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// Underline returns if text drawn using the font appears underlined.
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func (f *Font) Underline() bool {
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return f.style&FontUnderline > 0
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}
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// PointSize returns the size of the Font in point units.
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func (f *Font) PointSize() int {
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return f.pointSize
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}
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func screenDPI() int {
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hDC := win.GetDC(0)
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defer win.ReleaseDC(0, hDC)
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return int(win.GetDeviceCaps(hDC, win.LOGPIXELSY))
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}
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