367 lines
7.0 KiB
Go
367 lines
7.0 KiB
Go
// Copyright 2012 The Walk Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package walk
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import (
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"errors"
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"fmt"
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)
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var (
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ErrPropertyReadOnly = errors.New("read-only property")
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ErrPropertyNotValidatable = errors.New("property not validatable")
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)
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type Property interface {
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Expression
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ReadOnly() bool
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Get() interface{}
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Set(value interface{}) error
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Source() interface{}
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SetSource(source interface{}) error
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Validatable() bool
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Validator() Validator
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SetValidator(validator Validator) error
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}
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type property struct {
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get func() interface{}
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set func(v interface{}) error
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changed *Event
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source interface{}
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sourceChangedHandle int
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validator Validator
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}
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func NewProperty(get func() interface{}, set func(v interface{}) error, changed *Event) Property {
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return &property{get: get, set: set, changed: changed}
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}
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func (p *property) ReadOnly() bool {
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return p.set == nil
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}
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func (p *property) Value() interface{} {
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return p.get()
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}
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func (p *property) Get() interface{} {
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return p.get()
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}
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func (p *property) Set(value interface{}) error {
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if p.ReadOnly() {
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return ErrPropertyReadOnly
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}
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if oldValue := p.get(); value == oldValue {
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return nil
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}
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return p.set(value)
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}
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func (p *property) Changed() *Event {
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return p.changed
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}
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func (p *property) Source() interface{} {
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return p.source
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}
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func (p *property) SetSource(source interface{}) error {
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if p.ReadOnly() {
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return ErrPropertyReadOnly
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}
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if source != nil {
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switch source := source.(type) {
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case string:
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// nop
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case Property:
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if err := checkPropertySource(p, source); err != nil {
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return err
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}
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if source != nil {
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p.Set(source.Get())
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p.sourceChangedHandle = source.Changed().Attach(func() {
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p.Set(source.Get())
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})
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}
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case Expression:
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p.Set(source.Value())
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p.sourceChangedHandle = source.Changed().Attach(func() {
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p.Set(source.Value())
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})
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default:
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return newError("invalid source type")
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}
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}
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if oldProp, ok := p.source.(Property); ok {
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oldProp.Changed().Detach(p.sourceChangedHandle)
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}
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p.source = source
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return nil
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}
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func (p *property) Validatable() bool {
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return true
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}
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func (p *property) Validator() Validator {
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return p.validator
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}
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func (p *property) SetValidator(validator Validator) error {
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if p.ReadOnly() {
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return ErrPropertyReadOnly
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}
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p.validator = validator
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return nil
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}
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type readOnlyProperty struct {
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get func() interface{}
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changed *Event
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}
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func NewReadOnlyProperty(get func() interface{}, changed *Event) Property {
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return &readOnlyProperty{get: get, changed: changed}
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}
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func (*readOnlyProperty) ReadOnly() bool {
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return true
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}
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func (rop *readOnlyProperty) Value() interface{} {
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return rop.get()
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}
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func (rop *readOnlyProperty) Get() interface{} {
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return rop.get()
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}
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func (*readOnlyProperty) Set(value interface{}) error {
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return ErrPropertyReadOnly
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}
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func (rop *readOnlyProperty) Changed() *Event {
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return rop.changed
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}
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func (*readOnlyProperty) Source() interface{} {
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return nil
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}
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func (*readOnlyProperty) SetSource(source interface{}) error {
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return ErrPropertyReadOnly
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}
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func (*readOnlyProperty) Validatable() bool {
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return false
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}
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func (*readOnlyProperty) Validator() Validator {
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return nil
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}
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func (*readOnlyProperty) SetValidator(validator Validator) error {
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return ErrPropertyReadOnly
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}
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type boolProperty struct {
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get func() bool
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set func(v bool) error
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changed *Event
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source interface{}
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sourceChangedHandle int
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}
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func NewBoolProperty(get func() bool, set func(b bool) error, changed *Event) Property {
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return &boolProperty{get: get, set: set, changed: changed}
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}
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func (bp *boolProperty) ReadOnly() bool {
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return bp.set == nil
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}
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func (bp *boolProperty) Value() interface{} {
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return bp.get()
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}
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func (bp *boolProperty) Get() interface{} {
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return bp.get()
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}
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func (bp *boolProperty) Set(value interface{}) error {
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if bp.ReadOnly() {
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return ErrPropertyReadOnly
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}
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/* FIXME: Visible property doesn't like this.
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if oldValue := bp.get(); value == oldValue {
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return nil
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}*/
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return bp.set(value.(bool))
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}
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func (bp *boolProperty) Changed() *Event {
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return bp.changed
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}
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func (bp *boolProperty) Source() interface{} {
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return bp.source
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}
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func (bp *boolProperty) SetSource(source interface{}) error {
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if bp.ReadOnly() {
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return ErrPropertyReadOnly
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}
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if source != nil {
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switch source := source.(type) {
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case string:
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// nop
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case Condition:
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if err := checkPropertySource(bp, source); err != nil {
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return err
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}
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if err := bp.Set(source.Satisfied()); err != nil {
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return err
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}
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bp.sourceChangedHandle = source.Changed().Attach(func() {
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bp.Set(source.Satisfied())
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})
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case Expression:
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if err := checkPropertySource(bp, source); err != nil {
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return err
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}
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if satisfied, ok := source.Value().(bool); ok {
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if err := bp.Set(satisfied); err != nil {
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return err
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}
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}
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bp.sourceChangedHandle = source.Changed().Attach(func() {
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if satisfied, ok := source.Value().(bool); ok {
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bp.Set(satisfied)
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}
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})
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default:
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return newError(fmt.Sprintf(`invalid source: "%s" of type %T`, source, source))
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}
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}
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if oldCond, ok := bp.source.(Condition); ok {
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oldCond.Changed().Detach(bp.sourceChangedHandle)
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}
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bp.source = source
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return nil
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}
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func (bp *boolProperty) Validatable() bool {
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return false
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}
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func (*boolProperty) Validator() Validator {
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return nil
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}
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func (*boolProperty) SetValidator(validator Validator) error {
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return ErrPropertyNotValidatable
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}
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func (bp *boolProperty) Satisfied() bool {
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return bp.get()
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}
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type readOnlyBoolProperty struct {
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get func() bool
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changed *Event
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}
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func NewReadOnlyBoolProperty(get func() bool, changed *Event) Property {
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return &readOnlyBoolProperty{get: get, changed: changed}
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}
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func (*readOnlyBoolProperty) ReadOnly() bool {
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return true
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}
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func (robp *readOnlyBoolProperty) Value() interface{} {
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return robp.get()
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}
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func (robp *readOnlyBoolProperty) Get() interface{} {
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return robp.get()
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}
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func (*readOnlyBoolProperty) Set(value interface{}) error {
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return ErrPropertyReadOnly
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}
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func (robp *readOnlyBoolProperty) Changed() *Event {
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return robp.changed
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}
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func (*readOnlyBoolProperty) Source() interface{} {
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return nil
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}
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func (*readOnlyBoolProperty) SetSource(source interface{}) error {
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return ErrPropertyReadOnly
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}
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func (*readOnlyBoolProperty) Validatable() bool {
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return false
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}
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func (*readOnlyBoolProperty) Validator() Validator {
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return nil
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}
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func (*readOnlyBoolProperty) SetValidator(validator Validator) error {
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return ErrPropertyNotValidatable
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}
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func (robp *readOnlyBoolProperty) Satisfied() bool {
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return robp.get()
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}
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func checkPropertySource(prop Property, source interface{}) error {
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switch source := source.(type) {
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case Property:
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for cur := source; cur != nil; cur, _ = cur.Source().(Property) {
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if cur == prop {
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return newError("source cycle")
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}
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}
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}
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return nil
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}
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