erm/vendor/golang.org/x/mobile/gl/consts.go

658 lines
34 KiB
Go

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gl
/*
Partially generated from the Khronos OpenGL API specification in XML
format, which is covered by the license:
Copyright (c) 2013-2014 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
const (
POINTS = 0x0000
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
TRIANGLES = 0x0004
TRIANGLE_STRIP = 0x0005
TRIANGLE_FAN = 0x0006
SRC_COLOR = 0x0300
ONE_MINUS_SRC_COLOR = 0x0301
SRC_ALPHA = 0x0302
ONE_MINUS_SRC_ALPHA = 0x0303
DST_ALPHA = 0x0304
ONE_MINUS_DST_ALPHA = 0x0305
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA_SATURATE = 0x0308
FUNC_ADD = 0x8006
BLEND_EQUATION = 0x8009
BLEND_EQUATION_RGB = 0x8009
BLEND_EQUATION_ALPHA = 0x883D
FUNC_SUBTRACT = 0x800A
FUNC_REVERSE_SUBTRACT = 0x800B
BLEND_DST_RGB = 0x80C8
BLEND_SRC_RGB = 0x80C9
BLEND_DST_ALPHA = 0x80CA
BLEND_SRC_ALPHA = 0x80CB
CONSTANT_COLOR = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
BLEND_COLOR = 0x8005
ARRAY_BUFFER = 0x8892
ELEMENT_ARRAY_BUFFER = 0x8893
ARRAY_BUFFER_BINDING = 0x8894
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
STREAM_DRAW = 0x88E0
STATIC_DRAW = 0x88E4
DYNAMIC_DRAW = 0x88E8
BUFFER_SIZE = 0x8764
BUFFER_USAGE = 0x8765
CURRENT_VERTEX_ATTRIB = 0x8626
FRONT = 0x0404
BACK = 0x0405
FRONT_AND_BACK = 0x0408
TEXTURE_2D = 0x0DE1
CULL_FACE = 0x0B44
BLEND = 0x0BE2
DITHER = 0x0BD0
STENCIL_TEST = 0x0B90
DEPTH_TEST = 0x0B71
SCISSOR_TEST = 0x0C11
POLYGON_OFFSET_FILL = 0x8037
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_COVERAGE = 0x80A0
INVALID_ENUM = 0x0500
INVALID_VALUE = 0x0501
INVALID_OPERATION = 0x0502
OUT_OF_MEMORY = 0x0505
CW = 0x0900
CCW = 0x0901
LINE_WIDTH = 0x0B21
ALIASED_POINT_SIZE_RANGE = 0x846D
ALIASED_LINE_WIDTH_RANGE = 0x846E
CULL_FACE_MODE = 0x0B45
FRONT_FACE = 0x0B46
DEPTH_RANGE = 0x0B70
DEPTH_WRITEMASK = 0x0B72
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_FUNC = 0x0B74
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_FUNC = 0x0B92
STENCIL_FAIL = 0x0B94
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STENCIL_BACK_FUNC = 0x8800
STENCIL_BACK_FAIL = 0x8801
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
STENCIL_BACK_REF = 0x8CA3
STENCIL_BACK_VALUE_MASK = 0x8CA4
STENCIL_BACK_WRITEMASK = 0x8CA5
VIEWPORT = 0x0BA2
SCISSOR_BOX = 0x0C10
COLOR_CLEAR_VALUE = 0x0C22
COLOR_WRITEMASK = 0x0C23
UNPACK_ALIGNMENT = 0x0CF5
PACK_ALIGNMENT = 0x0D05
MAX_TEXTURE_SIZE = 0x0D33
MAX_VIEWPORT_DIMS = 0x0D3A
SUBPIXEL_BITS = 0x0D50
RED_BITS = 0x0D52
GREEN_BITS = 0x0D53
BLUE_BITS = 0x0D54
ALPHA_BITS = 0x0D55
DEPTH_BITS = 0x0D56
STENCIL_BITS = 0x0D57
POLYGON_OFFSET_UNITS = 0x2A00
POLYGON_OFFSET_FACTOR = 0x8038
TEXTURE_BINDING_2D = 0x8069
SAMPLE_BUFFERS = 0x80A8
SAMPLES = 0x80A9
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_COVERAGE_INVERT = 0x80AB
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
COMPRESSED_TEXTURE_FORMATS = 0x86A3
DONT_CARE = 0x1100
FASTEST = 0x1101
NICEST = 0x1102
GENERATE_MIPMAP_HINT = 0x8192
BYTE = 0x1400
UNSIGNED_BYTE = 0x1401
SHORT = 0x1402
UNSIGNED_SHORT = 0x1403
INT = 0x1404
UNSIGNED_INT = 0x1405
FLOAT = 0x1406
FIXED = 0x140C
DEPTH_COMPONENT = 0x1902
ALPHA = 0x1906
RGB = 0x1907
RGBA = 0x1908
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_6_5 = 0x8363
MAX_VERTEX_ATTRIBS = 0x8869
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
MAX_VARYING_VECTORS = 0x8DFC
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
MAX_TEXTURE_IMAGE_UNITS = 0x8872
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
SHADER_TYPE = 0x8B4F
DELETE_STATUS = 0x8B80
LINK_STATUS = 0x8B82
VALIDATE_STATUS = 0x8B83
ATTACHED_SHADERS = 0x8B85
ACTIVE_UNIFORMS = 0x8B86
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
ACTIVE_ATTRIBUTES = 0x8B89
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
SHADING_LANGUAGE_VERSION = 0x8B8C
CURRENT_PROGRAM = 0x8B8D
NEVER = 0x0200
LESS = 0x0201
EQUAL = 0x0202
LEQUAL = 0x0203
GREATER = 0x0204
NOTEQUAL = 0x0205
GEQUAL = 0x0206
ALWAYS = 0x0207
KEEP = 0x1E00
REPLACE = 0x1E01
INCR = 0x1E02
DECR = 0x1E03
INVERT = 0x150A
INCR_WRAP = 0x8507
DECR_WRAP = 0x8508
VENDOR = 0x1F00
RENDERER = 0x1F01
VERSION = 0x1F02
EXTENSIONS = 0x1F03
NEAREST = 0x2600
LINEAR = 0x2601
NEAREST_MIPMAP_NEAREST = 0x2700
LINEAR_MIPMAP_NEAREST = 0x2701
NEAREST_MIPMAP_LINEAR = 0x2702
LINEAR_MIPMAP_LINEAR = 0x2703
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TEXTURE = 0x1702
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
TEXTURE0 = 0x84C0
TEXTURE1 = 0x84C1
TEXTURE2 = 0x84C2
TEXTURE3 = 0x84C3
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
ACTIVE_TEXTURE = 0x84E0
REPEAT = 0x2901
CLAMP_TO_EDGE = 0x812F
MIRRORED_REPEAT = 0x8370
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
COMPILE_STATUS = 0x8B81
INFO_LOG_LENGTH = 0x8B84
SHADER_SOURCE_LENGTH = 0x8B88
SHADER_COMPILER = 0x8DFA
SHADER_BINARY_FORMATS = 0x8DF8
NUM_SHADER_BINARY_FORMATS = 0x8DF9
LOW_FLOAT = 0x8DF0
MEDIUM_FLOAT = 0x8DF1
HIGH_FLOAT = 0x8DF2
LOW_INT = 0x8DF3
MEDIUM_INT = 0x8DF4
HIGH_INT = 0x8DF5
FRAMEBUFFER = 0x8D40
RENDERBUFFER = 0x8D41
RGBA4 = 0x8056
RGB5_A1 = 0x8057
RGB565 = 0x8D62
DEPTH_COMPONENT16 = 0x81A5
STENCIL_INDEX8 = 0x8D48
RENDERBUFFER_WIDTH = 0x8D42
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_STENCIL_SIZE = 0x8D55
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
COLOR_ATTACHMENT0 = 0x8CE0
DEPTH_ATTACHMENT = 0x8D00
STENCIL_ATTACHMENT = 0x8D20
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
FRAMEBUFFER_BINDING = 0x8CA6
RENDERBUFFER_BINDING = 0x8CA7
MAX_RENDERBUFFER_SIZE = 0x84E8
INVALID_FRAMEBUFFER_OPERATION = 0x0506
)
const (
DEPTH_BUFFER_BIT = 0x00000100
STENCIL_BUFFER_BIT = 0x00000400
COLOR_BUFFER_BIT = 0x00004000
)
const (
FLOAT_VEC2 = 0x8B50
FLOAT_VEC3 = 0x8B51
FLOAT_VEC4 = 0x8B52
INT_VEC2 = 0x8B53
INT_VEC3 = 0x8B54
INT_VEC4 = 0x8B55
BOOL = 0x8B56
BOOL_VEC2 = 0x8B57
BOOL_VEC3 = 0x8B58
BOOL_VEC4 = 0x8B59
FLOAT_MAT2 = 0x8B5A
FLOAT_MAT3 = 0x8B5B
FLOAT_MAT4 = 0x8B5C
SAMPLER_2D = 0x8B5E
SAMPLER_CUBE = 0x8B60
)
const (
FRAGMENT_SHADER = 0x8B30
VERTEX_SHADER = 0x8B31
)
const (
FALSE = 0
TRUE = 1
ZERO = 0
ONE = 1
NO_ERROR = 0
NONE = 0
)
// GL ES 3.0 constants.
const (
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
ACTIVE_UNIFORM_BLOCKS = 0x8A36
ALREADY_SIGNALED = 0x911A
ANY_SAMPLES_PASSED = 0x8C2F
ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
BLUE = 0x1905
BUFFER_ACCESS_FLAGS = 0x911F
BUFFER_MAP_LENGTH = 0x9120
BUFFER_MAP_OFFSET = 0x9121
BUFFER_MAPPED = 0x88BC
BUFFER_MAP_POINTER = 0x88BD
COLOR = 0x1800
COLOR_ATTACHMENT10 = 0x8CEA
COLOR_ATTACHMENT1 = 0x8CE1
COLOR_ATTACHMENT11 = 0x8CEB
COLOR_ATTACHMENT12 = 0x8CEC
COLOR_ATTACHMENT13 = 0x8CED
COLOR_ATTACHMENT14 = 0x8CEE
COLOR_ATTACHMENT15 = 0x8CEF
COLOR_ATTACHMENT2 = 0x8CE2
COLOR_ATTACHMENT3 = 0x8CE3
COLOR_ATTACHMENT4 = 0x8CE4
COLOR_ATTACHMENT5 = 0x8CE5
COLOR_ATTACHMENT6 = 0x8CE6
COLOR_ATTACHMENT7 = 0x8CE7
COLOR_ATTACHMENT8 = 0x8CE8
COLOR_ATTACHMENT9 = 0x8CE9
COMPARE_REF_TO_TEXTURE = 0x884E
COMPRESSED_R11_EAC = 0x9270
COMPRESSED_RG11_EAC = 0x9272
COMPRESSED_RGB8_ETC2 = 0x9274
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
COMPRESSED_RGBA8_ETC2_EAC = 0x9278
COMPRESSED_SIGNED_R11_EAC = 0x9271
COMPRESSED_SIGNED_RG11_EAC = 0x9273
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
COMPRESSED_SRGB8_ETC2 = 0x9275
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
CONDITION_SATISFIED = 0x911C
COPY_READ_BUFFER = 0x8F36
COPY_READ_BUFFER_BINDING = 0x8F36
COPY_WRITE_BUFFER = 0x8F37
COPY_WRITE_BUFFER_BINDING = 0x8F37
CURRENT_QUERY = 0x8865
DEPTH = 0x1801
DEPTH24_STENCIL8 = 0x88F0
DEPTH32F_STENCIL8 = 0x8CAD
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT32F = 0x8CAC
DEPTH_STENCIL = 0x84F9
DEPTH_STENCIL_ATTACHMENT = 0x821A
DRAW_BUFFER0 = 0x8825
DRAW_BUFFER10 = 0x882F
DRAW_BUFFER1 = 0x8826
DRAW_BUFFER11 = 0x8830
DRAW_BUFFER12 = 0x8831
DRAW_BUFFER13 = 0x8832
DRAW_BUFFER14 = 0x8833
DRAW_BUFFER15 = 0x8834
DRAW_BUFFER2 = 0x8827
DRAW_BUFFER3 = 0x8828
DRAW_BUFFER4 = 0x8829
DRAW_BUFFER5 = 0x882A
DRAW_BUFFER6 = 0x882B
DRAW_BUFFER7 = 0x882C
DRAW_BUFFER8 = 0x882D
DRAW_BUFFER9 = 0x882E
DRAW_FRAMEBUFFER = 0x8CA9
DRAW_FRAMEBUFFER_BINDING = 0x8CA6
DYNAMIC_COPY = 0x88EA
DYNAMIC_READ = 0x88E9
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
FLOAT_MAT2x3 = 0x8B65
FLOAT_MAT2x4 = 0x8B66
FLOAT_MAT3x2 = 0x8B67
FLOAT_MAT3x4 = 0x8B68
FLOAT_MAT4x2 = 0x8B69
FLOAT_MAT4x3 = 0x8B6A
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
FRAMEBUFFER_DEFAULT = 0x8218
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
FRAMEBUFFER_UNDEFINED = 0x8219
GREEN = 0x1904
HALF_FLOAT = 0x140B
INT_2_10_10_10_REV = 0x8D9F
INTERLEAVED_ATTRIBS = 0x8C8C
INT_SAMPLER_2D = 0x8DCA
INT_SAMPLER_2D_ARRAY = 0x8DCF
INT_SAMPLER_3D = 0x8DCB
INT_SAMPLER_CUBE = 0x8DCC
INVALID_INDEX = 0xFFFFFFFF
MAJOR_VERSION = 0x821B
MAP_FLUSH_EXPLICIT_BIT = 0x0010
MAP_INVALIDATE_BUFFER_BIT = 0x0008
MAP_INVALIDATE_RANGE_BIT = 0x0004
MAP_READ_BIT = 0x0001
MAP_UNSYNCHRONIZED_BIT = 0x0020
MAP_WRITE_BIT = 0x0002
MAX = 0x8008
MAX_3D_TEXTURE_SIZE = 0x8073
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
MAX_COLOR_ATTACHMENTS = 0x8CDF
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
MAX_DRAW_BUFFERS = 0x8824
MAX_ELEMENT_INDEX = 0x8D6B
MAX_ELEMENTS_INDICES = 0x80E9
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
MAX_PROGRAM_TEXEL_OFFSET = 0x8905
MAX_SAMPLES = 0x8D57
MAX_SERVER_WAIT_TIMEOUT = 0x9111
MAX_TEXTURE_LOD_BIAS = 0x84FD
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
MAX_UNIFORM_BLOCK_SIZE = 0x8A30
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
MAX_VARYING_COMPONENTS = 0x8B4B
MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
MIN = 0x8007
MINOR_VERSION = 0x821C
MIN_PROGRAM_TEXEL_OFFSET = 0x8904
NUM_EXTENSIONS = 0x821D
NUM_PROGRAM_BINARY_FORMATS = 0x87FE
NUM_SAMPLE_COUNTS = 0x9380
OBJECT_TYPE = 0x9112
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_PIXELS = 0x0D04
PACK_SKIP_ROWS = 0x0D03
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_PACK_BUFFER_BINDING = 0x88ED
PIXEL_UNPACK_BUFFER = 0x88EC
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
PROGRAM_BINARY_FORMATS = 0x87FF
PROGRAM_BINARY_LENGTH = 0x8741
PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
QUERY_RESULT = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
R11F_G11F_B10F = 0x8C3A
R16F = 0x822D
R16I = 0x8233
R16UI = 0x8234
R32F = 0x822E
R32I = 0x8235
R32UI = 0x8236
R8 = 0x8229
R8I = 0x8231
R8_SNORM = 0x8F94
R8UI = 0x8232
RASTERIZER_DISCARD = 0x8C89
READ_BUFFER = 0x0C02
READ_FRAMEBUFFER = 0x8CA8
READ_FRAMEBUFFER_BINDING = 0x8CAA
RED = 0x1903
RED_INTEGER = 0x8D94
RENDERBUFFER_SAMPLES = 0x8CAB
RG = 0x8227
RG16F = 0x822F
RG16I = 0x8239
RG16UI = 0x823A
RG32F = 0x8230
RG32I = 0x823B
RG32UI = 0x823C
RG8 = 0x822B
RG8I = 0x8237
RG8_SNORM = 0x8F95
RG8UI = 0x8238
RGB10_A2 = 0x8059
RGB10_A2UI = 0x906F
RGB16F = 0x881B
RGB16I = 0x8D89
RGB16UI = 0x8D77
RGB32F = 0x8815
RGB32I = 0x8D83
RGB32UI = 0x8D71
RGB8 = 0x8051
RGB8I = 0x8D8F
RGB8_SNORM = 0x8F96
RGB8UI = 0x8D7D
RGB9_E5 = 0x8C3D
RGBA16F = 0x881A
RGBA16I = 0x8D88
RGBA16UI = 0x8D76
RGBA32F = 0x8814
RGBA32I = 0x8D82
RGBA32UI = 0x8D70
RGBA8 = 0x8058
RGBA8I = 0x8D8E
RGBA8_SNORM = 0x8F97
RGBA8UI = 0x8D7C
RGBA_INTEGER = 0x8D99
RGB_INTEGER = 0x8D98
RG_INTEGER = 0x8228
SAMPLER_2D_ARRAY = 0x8DC1
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
SAMPLER_2D_SHADOW = 0x8B62
SAMPLER_3D = 0x8B5F
SAMPLER_BINDING = 0x8919
SAMPLER_CUBE_SHADOW = 0x8DC5
SEPARATE_ATTRIBS = 0x8C8D
SIGNALED = 0x9119
SIGNED_NORMALIZED = 0x8F9C
SRGB = 0x8C40
SRGB8 = 0x8C41
SRGB8_ALPHA8 = 0x8C43
STATIC_COPY = 0x88E6
STATIC_READ = 0x88E5
STENCIL = 0x1802
STREAM_COPY = 0x88E2
STREAM_READ = 0x88E1
SYNC_CONDITION = 0x9113
SYNC_FENCE = 0x9116
SYNC_FLAGS = 0x9115
SYNC_FLUSH_COMMANDS_BIT = 0x00000001
SYNC_GPU_COMMANDS_COMPLETE = 0x9117
SYNC_STATUS = 0x9114
TEXTURE_2D_ARRAY = 0x8C1A
TEXTURE_3D = 0x806F
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
TEXTURE_BINDING_3D = 0x806A
TEXTURE_COMPARE_FUNC = 0x884D
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_IMMUTABLE_FORMAT = 0x912F
TEXTURE_IMMUTABLE_LEVELS = 0x82DF
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_MAX_LOD = 0x813B
TEXTURE_MIN_LOD = 0x813A
TEXTURE_SWIZZLE_A = 0x8E45
TEXTURE_SWIZZLE_B = 0x8E44
TEXTURE_SWIZZLE_G = 0x8E43
TEXTURE_SWIZZLE_R = 0x8E42
TEXTURE_WRAP_R = 0x8072
TIMEOUT_EXPIRED = 0x911B
TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
TRANSFORM_FEEDBACK = 0x8E22
TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
TRANSFORM_FEEDBACK_BINDING = 0x8E25
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
TRANSFORM_FEEDBACK_PAUSED = 0x8E23
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
UNIFORM_ARRAY_STRIDE = 0x8A3C
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
UNIFORM_BLOCK_BINDING = 0x8A3F
UNIFORM_BLOCK_DATA_SIZE = 0x8A40
UNIFORM_BLOCK_INDEX = 0x8A3A
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_BINDING = 0x8A28
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
UNIFORM_BUFFER_SIZE = 0x8A2A
UNIFORM_BUFFER_START = 0x8A29
UNIFORM_IS_ROW_MAJOR = 0x8A3E
UNIFORM_MATRIX_STRIDE = 0x8A3D
UNIFORM_NAME_LENGTH = 0x8A39
UNIFORM_OFFSET = 0x8A3B
UNIFORM_SIZE = 0x8A38
UNIFORM_TYPE = 0x8A37
UNPACK_IMAGE_HEIGHT = 0x806E
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_SKIP_IMAGES = 0x806D
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_SKIP_ROWS = 0x0CF3
UNSIGNALED = 0x9118
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
UNSIGNED_INT_2_10_10_10_REV = 0x8368
UNSIGNED_INT_24_8 = 0x84FA
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
UNSIGNED_INT_SAMPLER_2D = 0x8DD2
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
UNSIGNED_INT_SAMPLER_3D = 0x8DD3
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8
UNSIGNED_NORMALIZED = 0x8C17
VERTEX_ARRAY_BINDING = 0x85B5
VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
WAIT_FAILED = 0x911D
)