erm/vendor/golang.org/x/mobile/gl/work.go

175 lines
4.2 KiB
Go

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build darwin || linux || openbsd
// +build darwin linux openbsd
package gl
/*
#cgo ios LDFLAGS: -framework OpenGLES
#cgo darwin,!ios LDFLAGS: -framework OpenGL
#cgo linux LDFLAGS: -lGLESv2
#cgo openbsd LDFLAGS: -L/usr/X11R6/lib/ -lGLESv2
#cgo android CFLAGS: -Dos_android
#cgo ios CFLAGS: -Dos_ios
#cgo darwin,!ios CFLAGS: -Dos_macos
#cgo darwin CFLAGS: -DGL_SILENCE_DEPRECATION
#cgo linux CFLAGS: -Dos_linux
#cgo openbsd CFLAGS: -Dos_openbsd
#cgo openbsd CFLAGS: -I/usr/X11R6/include/
#include <stdint.h>
#include "work.h"
uintptr_t process(struct fnargs* cargs, char* parg0, char* parg1, char* parg2, int count) {
uintptr_t ret;
ret = processFn(&cargs[0], parg0);
if (count > 1) {
ret = processFn(&cargs[1], parg1);
}
if (count > 2) {
ret = processFn(&cargs[2], parg2);
}
return ret;
}
*/
import "C"
import "unsafe"
const workbufLen = 3
type context struct {
cptr uintptr
debug int32
workAvailable chan struct{}
// work is a queue of calls to execute.
work chan call
// retvalue is sent a return value when blocking calls complete.
// It is safe to use a global unbuffered channel here as calls
// cannot currently be made concurrently.
//
// TODO: the comment above about concurrent calls isn't actually true: package
// app calls package gl, but it has to do so in a separate goroutine, which
// means that its gl calls (which may be blocking) can race with other gl calls
// in the main program. We should make it safe to issue blocking gl calls
// concurrently, or get the gl calls out of package app, or both.
retvalue chan C.uintptr_t
cargs [workbufLen]C.struct_fnargs
parg [workbufLen]*C.char
}
func (ctx *context) WorkAvailable() <-chan struct{} { return ctx.workAvailable }
type context3 struct {
*context
}
// NewContext creates a cgo OpenGL context.
//
// See the Worker interface for more details on how it is used.
func NewContext() (Context, Worker) {
glctx := &context{
workAvailable: make(chan struct{}, 1),
work: make(chan call, workbufLen),
retvalue: make(chan C.uintptr_t),
}
if C.GLES_VERSION == "GL_ES_2_0" {
return glctx, glctx
}
return context3{glctx}, glctx
}
// Version returns a GL ES version string, either "GL_ES_2_0" or "GL_ES_3_0".
// Future versions of the gl package may return "GL_ES_3_1".
func Version() string {
return C.GLES_VERSION
}
func (ctx *context) enqueue(c call) uintptr {
ctx.work <- c
select {
case ctx.workAvailable <- struct{}{}:
default:
}
if c.blocking {
return uintptr(<-ctx.retvalue)
}
return 0
}
func (ctx *context) DoWork() {
queue := make([]call, 0, workbufLen)
for {
// Wait until at least one piece of work is ready.
// Accumulate work until a piece is marked as blocking.
select {
case w := <-ctx.work:
queue = append(queue, w)
default:
return
}
blocking := queue[len(queue)-1].blocking
enqueue:
for len(queue) < cap(queue) && !blocking {
select {
case w := <-ctx.work:
queue = append(queue, w)
blocking = queue[len(queue)-1].blocking
default:
break enqueue
}
}
// Process the queued GL functions.
for i, q := range queue {
ctx.cargs[i] = *(*C.struct_fnargs)(unsafe.Pointer(&q.args))
ctx.parg[i] = (*C.char)(q.parg)
}
ret := C.process(&ctx.cargs[0], ctx.parg[0], ctx.parg[1], ctx.parg[2], C.int(len(queue)))
// Cleanup and signal.
queue = queue[:0]
if blocking {
ctx.retvalue <- ret
}
}
}
func init() {
if unsafe.Sizeof(C.GLint(0)) != unsafe.Sizeof(int32(0)) {
panic("GLint is not an int32")
}
}
// cString creates C string off the Go heap.
// ret is a *char.
func (ctx *context) cString(str string) (uintptr, func()) {
ptr := unsafe.Pointer(C.CString(str))
return uintptr(ptr), func() { C.free(ptr) }
}
// cString creates a pointer to a C string off the Go heap.
// ret is a **char.
func (ctx *context) cStringPtr(str string) (uintptr, func()) {
s, free := ctx.cString(str)
ptr := C.malloc(C.size_t(unsafe.Sizeof((*int)(nil))))
*(*uintptr)(ptr) = s
return uintptr(ptr), func() {
free()
C.free(ptr)
}
}