wm/vend/xgbutil/keybind/encoding.go

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2023-06-11 14:21:08 +00:00
package keybind
/*
This file contains the logic to implement X's Keyboard Encoding
described here: http://goo.gl/qum9q
Essentially, LookupString is analogous to Xlib's XLookupString. It's useful
in determining the english string representation of modifiers + keycode.
It is not for the faint of heart.
*/
import (
"strings"
"unicode"
"github.com/jezek/xgb/xproto"
"github.com/jezek/xgbutil"
)
// LookupString attempts to convert a (modifiers, keycode) to an english string.
// It essentially implements the rules described at http://goo.gl/qum9q
// Namely, the bulleted list that describes how key syms should be interpreted
// when various modifiers are pressed.
// Note that we ignore the logic that asks us to check if particular key codes
// are mapped to particular modifiers (i.e., "XK_Caps_Lock" to "Lock" modifier).
// We just check if the modifiers are activated. That's good enough for me.
// XXX: We ignore num lock stuff.
// XXX: We ignore MODE SWITCH stuff. (i.e., we don't use group 2 key syms.)
func LookupString(xu *xgbutil.XUtil, mods uint16,
keycode xproto.Keycode) string {
k1, k2, _, _ := interpretSymList(xu, keycode)
shift := mods&xproto.ModMaskShift > 0
lock := mods&xproto.ModMaskLock > 0
switch {
case !shift && !lock:
return k1
case !shift && lock:
if len(k1) == 1 && unicode.IsLower(rune(k1[0])) {
return k2
} else {
return k1
}
case shift && lock:
if len(k2) == 1 && unicode.IsLower(rune(k2[0])) {
return string(unicode.ToUpper(rune(k2[0])))
} else {
return k2
}
case shift:
return k2
}
return ""
}
// ModifierString takes in a keyboard state and returns a string of all
// modifiers in the state.
func ModifierString(mods uint16) string {
modStrs := make([]string, 0, 3)
for i, mod := range Modifiers {
if mod&mods > 0 && len(NiceModifiers[i]) > 0 {
modStrs = append(modStrs, NiceModifiers[i])
}
}
return strings.Join(modStrs, "-")
}
// KeyMatch returns true if a string representation of a key can
// be matched (case insensitive) to the (modifiers, keycode) tuple provided.
// String representations can be found in keybind/keysymdef.go
func KeyMatch(xu *xgbutil.XUtil,
keyStr string, mods uint16, keycode xproto.Keycode) bool {
guess := LookupString(xu, mods, keycode)
return strings.ToLower(guess) == strings.ToLower(keyStr)
}
// interpretSymList interprets the keysym list for a particular keycode as
// described in the third and fourth paragraphs of http://goo.gl/qum9q
func interpretSymList(xu *xgbutil.XUtil, keycode xproto.Keycode) (
k1 string, k2 string, k3 string, k4 string) {
ks1 := KeysymGet(xu, keycode, 0)
ks2 := KeysymGet(xu, keycode, 1)
ks3 := KeysymGet(xu, keycode, 2)
ks4 := KeysymGet(xu, keycode, 3)
// follow the rules, third paragraph
switch {
case ks2 == 0 && ks3 == 0 && ks4 == 0:
ks3 = ks1
case ks3 == 0 && ks4 == 0:
ks3 = ks1
ks4 = ks2
case ks4 == 0:
ks4 = 0
}
// Now convert keysyms to strings, so we can do alphabetic shit.
k1 = KeysymToStr(ks1)
k2 = KeysymToStr(ks2)
k3 = KeysymToStr(ks3)
k4 = KeysymToStr(ks4)
// follow the rules, fourth paragraph
if k2 == "" {
if len(k1) == 1 && unicode.IsLetter(rune(k1[0])) {
k1 = string(unicode.ToLower(rune(k1[0])))
k2 = string(unicode.ToUpper(rune(k1[0])))
} else {
k2 = k1
}
}
if k4 == "" {
if len(k3) == 1 && unicode.IsLetter(rune(k3[0])) {
k3 = string(unicode.ToLower(rune(k3[0])))
k4 = string(unicode.ToUpper(rune(k4[0])))
} else {
k4 = k3
}
}
return
}