387 lines
12 KiB
Go
387 lines
12 KiB
Go
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package keybind
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import (
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"fmt"
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"strings"
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"github.com/jezek/xgb/xproto"
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"github.com/jezek/xgbutil"
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"github.com/jezek/xgbutil/xevent"
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)
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var (
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Modifiers []uint16 = []uint16{ // order matters!
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xproto.ModMaskShift, xproto.ModMaskLock, xproto.ModMaskControl,
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xproto.ModMask1, xproto.ModMask2, xproto.ModMask3,
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xproto.ModMask4, xproto.ModMask5,
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xproto.ModMaskAny,
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}
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NiceModifiers = []string{
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"shift", "lock", "control", "mod1", "mod2", "mod3", "mod4", "mod5", "",
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}
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)
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// Initialize attaches the appropriate callbacks to make key bindings easier.
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// i.e., update state of the world on a MappingNotify.
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func Initialize(xu *xgbutil.XUtil) {
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// Listen to mapping notify events
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xevent.MappingNotifyFun(updateMaps).Connect(xu, xevent.NoWindow)
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// Give us an initial mapping state...
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keyMap, modMap := MapsGet(xu)
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KeyMapSet(xu, keyMap)
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ModMapSet(xu, modMap)
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}
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// updateMaps runs in response to MappingNotify events.
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// It is responsible for making sure our view of the world's keyboard
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// and modifier maps is correct. (Pointer mappings should be handled in
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// a similar callback in the mousebind package.)
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func updateMaps(xu *xgbutil.XUtil, e xevent.MappingNotifyEvent) {
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keyMap, modMap := MapsGet(xu)
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// So we used to go through the old mapping and the new mapping and pick
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// out precisely where there are changes. But after allowing for a
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// one-to-many mapping from keysym to keycodes, this process became too
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// complex. So we're going to bust out our hammer and rebind everything
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// based on the initial key strings.
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if e.Request == xproto.MappingKeyboard {
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// We must ungrab everything first, in case two keys are being swapped.
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keys := keyKeys(xu)
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for _, key := range keys {
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Ungrab(xu, key.Win, key.Mod, key.Code)
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detach(xu, key.Evtype, key.Win)
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}
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// Wipe the slate clean.
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xu.KeybindsLck.Lock()
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xu.Keybinds = make(map[xgbutil.KeyKey][]xgbutil.CallbackKey, len(keys))
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xu.Keygrabs = make(map[xgbutil.KeyKey]int, len(keys))
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keyStrs := xu.Keystrings
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xu.KeybindsLck.Unlock()
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// Update our mappings before rebinding.
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KeyMapSet(xu, keyMap)
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ModMapSet(xu, modMap)
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// Now rebind everything in Keystrings
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for _, ks := range keyStrs {
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err := connect(xu,
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ks.Callback, ks.Evtype, ks.Win, ks.Str, ks.Grab, true)
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if err != nil {
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xgbutil.Logger.Println(err)
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}
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}
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} else {
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// We don't have to do something with MappingModifier like we do with
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// MappingKeyboard. This is due to us requiring that key strings use
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// modifier names built into X. (i.e., the names seen in the output of
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// `xmodmap`.) This means that the modifier mappings happen on the X
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// server side, so we don't *typically* have to care what key is
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// actually being pressed to trigger a modifier. (There are some
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// exceptional cases, and when that happens, we simply query on-demand
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// which keys are modifiers. See the RunKey{Press,Release}Callbacks
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// functions in keybind/callback.go for the deets.)
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KeyMapSet(xu, keyMap)
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ModMapSet(xu, modMap)
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}
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}
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// minMaxKeycodeGet a simple accessor to the X setup info to return the
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// minimum and maximum keycodes. They are typically 8 and 255, respectively.
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func minMaxKeycodeGet(xu *xgbutil.XUtil) (xproto.Keycode, xproto.Keycode) {
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return xu.Setup().MinKeycode, xu.Setup().MaxKeycode
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}
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// A convenience function to grab the KeyboardMapping and ModifierMapping
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// from X. We need to do this on startup (see Initialize) and whenever we
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// get a MappingNotify event.
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func MapsGet(xu *xgbutil.XUtil) (*xproto.GetKeyboardMappingReply,
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*xproto.GetModifierMappingReply) {
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min, max := minMaxKeycodeGet(xu)
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newKeymap, keyErr := xproto.GetKeyboardMapping(xu.Conn(), min,
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byte(max-min+1)).Reply()
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newModmap, modErr := xproto.GetModifierMapping(xu.Conn()).Reply()
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// If there are errors, we really need to panic. We just can't do
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// any key binding without a mapping from the server.
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if keyErr != nil {
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panic(fmt.Sprintf("COULD NOT GET KEYBOARD MAPPING: %v\n"+
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"THIS IS AN UNRECOVERABLE ERROR.\n",
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keyErr))
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}
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if modErr != nil {
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panic(fmt.Sprintf("COULD NOT GET MODIFIER MAPPING: %v\n"+
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"THIS IS AN UNRECOVERABLE ERROR.\n",
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keyErr))
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}
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return newKeymap, newModmap
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}
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// ParseString takes a string of the format '[Mod[-Mod[...]]]-KEY',
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// i.e., 'Mod4-j', and returns a modifiers/keycode combo.
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// An error is returned if the string is malformed, or if no valid KEY can
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// be found.
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// Valid values of KEY should include almost anything returned by pressing
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// keys with the 'xev' program. Alternatively, you may reference the keys
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// of the 'keysyms' map defined in keybind/keysymdef.go.
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func ParseString(
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xu *xgbutil.XUtil, s string) (uint16, []xproto.Keycode, error) {
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mods, kcs := uint16(0), []xproto.Keycode{}
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for _, part := range strings.Split(s, "-") {
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switch strings.ToLower(part) {
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case "shift":
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mods |= xproto.ModMaskShift
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case "lock":
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mods |= xproto.ModMaskLock
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case "control":
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mods |= xproto.ModMaskControl
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case "mod1":
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mods |= xproto.ModMask1
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case "mod2":
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mods |= xproto.ModMask2
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case "mod3":
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mods |= xproto.ModMask3
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case "mod4":
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mods |= xproto.ModMask4
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case "mod5":
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mods |= xproto.ModMask5
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case "any":
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mods |= xproto.ModMaskAny
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default: // a key code!
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if len(kcs) == 0 { // only accept the first keycode we see
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kcs = StrToKeycodes(xu, part)
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}
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}
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}
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if len(kcs) == 0 {
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return 0, nil, fmt.Errorf("Could not find a valid keycode in the "+
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"string '%s'. Key binding failed.", s)
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}
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return mods, kcs, nil
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}
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// StrToKeycodes is a wrapper around keycodesGet meant to make our search
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// a bit more flexible if needed. (i.e., case-insensitive)
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func StrToKeycodes(xu *xgbutil.XUtil, str string) []xproto.Keycode {
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// Do some fancy case stuff before we give up.
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sym, ok := keysyms[str]
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if !ok {
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sym, ok = keysyms[strings.Title(str)]
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}
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if !ok {
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sym, ok = keysyms[strings.ToLower(str)]
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}
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if !ok {
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sym, ok = keysyms[strings.ToUpper(str)]
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}
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// If we don't know what 'str' is, return 0.
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// There will probably be a bad access. We should do better than that...
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if !ok {
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return []xproto.Keycode{}
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}
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return keycodesGet(xu, sym)
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}
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// keysymsPer gets the number of keysyms per keycode for the current key map.
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func keysymsPer(xu *xgbutil.XUtil) int {
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return int(KeyMapGet(xu).KeysymsPerKeycode)
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}
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// Given a keysym, find all keycodes mapped to it in the current X environment.
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// keybind.Initialize MUST have been called before using this function.
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func keycodesGet(xu *xgbutil.XUtil, keysym xproto.Keysym) []xproto.Keycode {
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min, max := minMaxKeycodeGet(xu)
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keyMap := KeyMapGet(xu)
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if keyMap == nil {
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panic("keybind.Initialize must be called before using the keybind " +
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"package.")
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}
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var c byte
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var keycode xproto.Keycode
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keycodes := make([]xproto.Keycode, 0)
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set := make(map[xproto.Keycode]bool, 0)
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for kc := int(min); kc <= int(max); kc++ {
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keycode = xproto.Keycode(kc)
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for c = 0; c < keyMap.KeysymsPerKeycode; c++ {
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if keysym == KeysymGet(xu, keycode, c) && !set[keycode] {
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keycodes = append(keycodes, keycode)
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set[keycode] = true
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}
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}
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}
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return keycodes
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}
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// KeysymToStr converts a keysym to a string if one is available.
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// If one is found, KeysymToStr also checks the 'weirdKeysyms' map, which
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// contains a map from multi-character strings to single character
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// representations (i.e., 'braceleft' to '{').
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// If no match is found initially, an empty string is returned.
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func KeysymToStr(keysym xproto.Keysym) string {
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symStr, ok := strKeysyms[keysym]
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if !ok {
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return ""
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}
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shortSymStr, ok := weirdKeysyms[symStr]
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if ok {
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return string(shortSymStr)
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}
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return symStr
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}
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// KeysymGet is a shortcut alias for 'KeysymGetWithMap' using the current
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// keymap stored in XUtil.
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// keybind.Initialize MUST have been called before using this function.
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func KeysymGet(xu *xgbutil.XUtil, keycode xproto.Keycode,
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column byte) xproto.Keysym {
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return KeysymGetWithMap(xu, KeyMapGet(xu), keycode, column)
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}
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// KeysymGetWithMap uses the given key map and finds a keysym associated
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// with the given keycode in the current X environment.
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func KeysymGetWithMap(xu *xgbutil.XUtil, keyMap *xgbutil.KeyboardMapping,
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keycode xproto.Keycode, column byte) xproto.Keysym {
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min, _ := minMaxKeycodeGet(xu)
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i := (int(keycode)-int(min))*int(keyMap.KeysymsPerKeycode) + int(column)
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return keyMap.Keysyms[i]
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}
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// ModGet finds the modifier currently associated with a given keycode.
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// If a modifier doesn't exist for this keycode, then 0 is returned.
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func ModGet(xu *xgbutil.XUtil, keycode xproto.Keycode) uint16 {
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modMap := ModMapGet(xu)
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var i byte
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for i = 0; int(i) < len(modMap.Keycodes); i++ {
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if modMap.Keycodes[i] == keycode {
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return Modifiers[i/modMap.KeycodesPerModifier]
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}
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}
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return 0
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}
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// Grab grabs a key with mods on a particular window.
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// This will also grab all combinations of modifiers found in xevent.IgnoreMods.
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func Grab(xu *xgbutil.XUtil, win xproto.Window,
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mods uint16, key xproto.Keycode) {
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for _, m := range xevent.IgnoreMods {
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xproto.GrabKey(xu.Conn(), true, win, mods|m, key,
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xproto.GrabModeAsync, xproto.GrabModeAsync)
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}
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}
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// GrabChecked Grabs a key with mods on a particular window.
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// This is the same as Grab, except that it issue a checked request.
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// Which means that an error could be returned and handled on the spot.
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// (Checked requests are slower than unchecked requests.)
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// This will also grab all combinations of modifiers found in xevent.IgnoreMods.
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func GrabChecked(xu *xgbutil.XUtil, win xproto.Window,
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mods uint16, key xproto.Keycode) error {
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var err error
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for _, m := range xevent.IgnoreMods {
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err = xproto.GrabKeyChecked(xu.Conn(), true, win, mods|m, key,
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xproto.GrabModeAsync, xproto.GrabModeAsync).Check()
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if err != nil {
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return err
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}
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}
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return nil
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}
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// Ungrab undoes Grab. It will handle all combinations od modifiers found
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// in xevent.IgnoreMods.
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func Ungrab(xu *xgbutil.XUtil, win xproto.Window,
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mods uint16, key xproto.Keycode) {
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for _, m := range xevent.IgnoreMods {
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xproto.UngrabKeyChecked(xu.Conn(), key, win, mods|m).Check()
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}
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}
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// GrabKeyboard grabs the entire keyboard.
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// Returns whether GrabStatus is successful and an error if one is reported by
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// XGB. It is possible to not get an error and the grab to be unsuccessful.
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// The purpose of 'win' is that after a grab is successful, ALL Key*Events will
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// be sent to that window. Make sure you have a callback attached :-)
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func GrabKeyboard(xu *xgbutil.XUtil, win xproto.Window) error {
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reply, err := xproto.GrabKeyboard(xu.Conn(), false, win, 0,
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xproto.GrabModeAsync, xproto.GrabModeAsync).Reply()
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if err != nil {
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return fmt.Errorf("GrabKeyboard: Error grabbing keyboard on "+
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"window '%x': %s", win, err)
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}
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switch reply.Status {
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case xproto.GrabStatusSuccess:
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// all is well
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case xproto.GrabStatusAlreadyGrabbed:
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return fmt.Errorf("GrabKeyboard: Could not grab keyboard. " +
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"Status: AlreadyGrabbed.")
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case xproto.GrabStatusInvalidTime:
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return fmt.Errorf("GrabKeyboard: Could not grab keyboard. " +
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"Status: InvalidTime.")
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case xproto.GrabStatusNotViewable:
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return fmt.Errorf("GrabKeyboard: Could not grab keyboard. " +
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"Status: NotViewable.")
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case xproto.GrabStatusFrozen:
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return fmt.Errorf("GrabKeyboard: Could not grab keyboard. " +
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"Status: Frozen.")
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}
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return nil
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}
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// UngrabKeyboard undoes GrabKeyboard.
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func UngrabKeyboard(xu *xgbutil.XUtil) {
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xproto.UngrabKeyboard(xu.Conn(), 0)
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}
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// SmartGrab grabs the keyboard for the given window, and redirects all
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// key events in the xevent main event loop to avoid races.
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func SmartGrab(xu *xgbutil.XUtil, win xproto.Window) error {
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err := GrabKeyboard(xu, win)
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if err != nil {
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return fmt.Errorf("SmartGrab: %s", err)
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}
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// Now redirect all key events to the dummy window to prevent races
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xevent.RedirectKeyEvents(xu, win)
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return nil
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}
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// SmartUngrab reverses SmartGrab and stops redirecting all key events.
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func SmartUngrab(xu *xgbutil.XUtil) {
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UngrabKeyboard(xu)
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// Stop redirecting all key events
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xevent.RedirectKeyEvents(xu, 0)
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}
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// DummyGrab grabs the keyboard and sends all key events to the dummy window.
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func DummyGrab(xu *xgbutil.XUtil) error {
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return SmartGrab(xu, xu.Dummy())
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}
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// DummyUngrab ungrabs the keyboard from the dummy window.
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func DummyUngrab(xu *xgbutil.XUtil) {
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SmartUngrab(xu)
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}
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