wm/vend/xgbutil/motif/motif.go

129 lines
2.9 KiB
Go
Raw Normal View History

2023-06-11 14:21:08 +00:00
/*
Package motif has a few functions to allow easy access to Motif related
properties.
The main purpose here is that some applications communicate "no window
decorations" to the window manager using _MOTIF_WM_HINTS. (Like Google
Chrome.) I haven't seen Motif stuff used for other purposes in the wild for
a long time.
As a result, only the useful bits are implemented here. More may be added
on an on-demand basis, but don't count on it.
Try not to bash your head against your desk too hard:
http://www.opengroup.org/openmotif/hardcopydocs.html
Example
To test if a window wants decorations or not:
mh, err := motif.WmHintsGet(XUtilValue, window-id)
if err != nil {
log.Fatal(err)
} else {
log.Println("Decorations? ", motif.Decor(mh))
}
*/
package motif
import (
"fmt"
"github.com/jezek/xgb/xproto"
"github.com/jezek/xgbutil"
"github.com/jezek/xgbutil/xprop"
)
const (
HintFunctions = (1 << iota)
HintDecorations
HintInputMode
HintStatus
)
const (
FunctionAll = (1 << iota)
FunctionResize
FunctionMove
FunctionMinimize
FunctionMaximize
FunctionClose
FunctionNone = 0
)
const (
DecorationAll = (1 << iota)
DecorationBorder
DecorationResizeH
DecorationTitle
DecorationMenu
DecorationMinimize
DecorationMaximize
DecorationNone = 0
)
const (
InputPrimaryApplicationModal = (1 << iota)
InputSystemModal
InputFullApplicationModal
InputModeless = 0
)
const StatusTearoffWindow = 1
// Decor checks a Hints value for whether or not the client has requested
// that the window manager paint decorations.
// That is, Decor returns false when the hints provided indicate no
// decorations and true otherwise.
func Decor(mh *Hints) bool {
if mh.Flags&HintDecorations > 0 {
noDecor := mh.Decoration == DecorationNone ||
(mh.Decoration&DecorationAll == 0 &&
mh.Decoration&DecorationTitle == 0 &&
mh.Decoration&DecorationResizeH == 0)
return !noDecor
}
return true
}
// Hints is a struct that organizes the information related to the
// WM_NORMAL_HINTS property.
type Hints struct {
Flags uint
Function, Decoration, Input, Status uint
}
// _MOTIF_WM_HINTS get
func WmHintsGet(xu *xgbutil.XUtil, win xproto.Window) (mh *Hints, err error) {
lenExpect := 5
hints, err := xprop.PropValNums(xprop.GetProperty(xu, win,
"_MOTIF_WM_HINTS"))
if err != nil {
return nil, err
}
if len(hints) != lenExpect {
return nil,
fmt.Errorf("motif.WmHintsGet: There are %d fields in "+
"_MOTIF_WM_HINTS, but xgbutil expects %d.",
len(hints), lenExpect)
}
mh = &Hints{}
mh.Flags = hints[0]
mh.Function = hints[1]
mh.Decoration = hints[2]
mh.Input = hints[3]
mh.Status = hints[4]
return
}
// _MOTIF_WM_HINTS set
func WmHintsSet(xu *xgbutil.XUtil, win xproto.Window, mh *Hints) error {
raw := []uint{mh.Flags, mh.Function, mh.Decoration, mh.Input, mh.Status}
return xprop.ChangeProp32(xu, win, "_MOTIF_WM_HINTS", "_MOTIF_WM_HINTS",
raw...)
}