157 lines
7.0 KiB
Go
157 lines
7.0 KiB
Go
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/*
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Package mousebind provides an easy to use interface to assign callback functions
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to human readable button sequences.
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Namely, the mousebind package exports two function types: ButtonPressFun and
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ButtonReleaseFun. Values of these types are functions, and have a method called
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'Connect' that attaches an event handler to be run when a particular button
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press is issued.
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This is virtually identical to the way calbacks are attached using the xevent
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package, but the Connect method in the mousebind package has a couple extra
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parameters that are specific to mouse bindings. Namely, the button sequence to
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respond to (which is a combination of zero or more modifiers and exactly one
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button), whether to establish a passive grab and whether to make the grab
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synchronous or not. One can still attach callbacks to Button{Press,Release}
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events using xevent, but it will be run for *all* Button{Press,Release} events.
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(This is typically what one might do when setting up an active grab.)
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Initialization
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Before using the mousebind package, you should *always* make a single call to
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mousebind.Initialize for each X connection you're working with.
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Button sequence format
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Button sequences are human readable strings made up of zero or more modifiers
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and exactly one button. Namely:
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[Mod[-Mod[...]]-]BUTTONNUMBER
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Where 'Mod' can be one of: shift, lock, control, mod1, mod2, mod3, mod4, mod5,
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button1, button2, button3, button4, button5 or any. You can view which keys
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activate each modifier using the 'xmodmap' program. (If you don't have
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'xmodmap', you could also run the 'xmodmap' example in the examples directory.)
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The 'button[1-5]' modifiers correspond to the button number in the name. (This
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implies that buttons 1 through 5 can act as both a button number and a
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modifier.)
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BUTTONNUMER must correspond to a valid button number on your mouse. The best
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way to determine the numbers of each button on your mouse is to launch the xev
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program in a terminal, click the corresponding button in the new window that
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opens, and read the event output in the terminal that launched xev. Usually a
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left click is button 1, a right click is button 3 and a middle click is button
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2.
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An example button sequence might look like 'Mod4-Control-Shift-1'. The
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mouse binding for that button sequence is activated when all three
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modifiers---mod4, control and shift---are pressed along with the '1' button on
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your mouse.
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When to issue a passive grab
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One of the parameters of the 'Connect' method is whether to issue a passive
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grab or not. A passive grab is useful when you need to respond to a button press
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on some parent window (like the root window) without actually focusing that
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window. Not using a passive grab is useful when you only need to read button
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presses when the window is focused.
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For more information on the semantics of passive grabs, please see
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http://tronche.com/gui/x/xlib/input/XGrabButton.html.
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Also, by default, when issuing a grab on a particular (modifiers, button)
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tuple, several grabs are actually made. In particular, for each grab requested,
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another grab is made with the "num lock" mask, another grab is made with the
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"caps lock" mask, and another grab is made with both the "num lock" and "caps
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locks" masks. This allows button events to be reported regardless of whether
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caps lock or num lock is enabled.
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The extra masks added can be modified by changing the xevent.IgnoreMods slice.
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If you modify xevent.IgnoreMods, it should be modified once on program startup
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(i.e., before any key or mouse bindings are established) and never modified
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again.
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When to use a synchronous binding
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In the vast majority of cases, 'sync' in the 'Connect' method should be set to
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false, which indicates that a passive grab should be asynchronous. (The value
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of sync is irrelevant if 'grab' is false.) This implies that any events
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generated by the grab are sent to the grabbing window (the second parameter of
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the 'Connect' method) and only the grabbing window.
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Sometimes, however, you might want button events to cascade down the window
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tree. That is, a button press on a parent window is grabbed, but then that
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button press should be sent to any children windows. With an asynchronous grab,
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this is impossible. With a synchronous grab, however, the button event can be
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'replayed' to all child windows. For example:
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mousebind.Initialize(XUtilValue) // call once before using mousebind package
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mousebind.ButtonPressFun(
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func(X *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
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// do something when button is pressed
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// And now replay the pointer event that fired this handler to all
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// child windows. All event processing is stopped on the
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// X server until this is called.
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xproto.AllowEvents(X.Conn(), xproto.AllowReplayPointer, 0)
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}).Connect(XUtilValue, some-window-id,
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"Mod4-Control-Shift-1", true, true)
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This sort of example is precisely how reparenting window managers allow one to
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click on a window and have it be activated or "raised" *and* have the button
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press sent to the client window as well.
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Note that with a synchronous grab, all event processing will be halted by the X
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server until *some* call to xproto.AllowEvents is made.
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Mouse bindings on the root window example
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To run a particular function whenever the 'Mod4-Control-Shift-1' button
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combination is pressed (mod4 is typically the 'super' or 'windows' key, but can
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vary based on your system), use something like:
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mousebind.Initialize(XUtilValue) // call once before using mousebind package
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mousebind.ButtonPressFun(
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func(X *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
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// do something when button is pressed
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}).Connect(XUtilValue, XUtilValue.RootWin(),
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"Mod4-Control-Shift-1", false, true)
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Note that we issue a passive grab because Button{Press,Release} events on the
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root window will only be reported when the root window has focus if no grab
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exists.
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Mouse bindings on a window you create example
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This code snippet attaches an event handler to some window you've created
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without using a grab. Thus, the function will only be activated when the button
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sequence is pressed and your window has focus.
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mousebind.Initialize(XUtilValue) // call once before using mousebind package
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mousebind.ButtonPressFun(
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func(X *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
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// do something when button is pressed
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}).Connect(XUtilValue, your-window-id, "Mod4-t", false, false)
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Run a function on all button press events example
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This code snippet actually does *not* use the mousebind package, but illustrates
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how the Button{Press,Release} event handlers in the xevent package can still be
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useful. Namely, the mousebind package discriminates among events depending upon
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the button sequences pressed, whereas the xevent package is more general: it
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can only discriminate at the event level.
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xevent.ButtonPressFun(
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func(X *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
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// do something when any button is pressed
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}).Connect(XUtilValue, your-window-id)
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This is the kind of handler you might use to capture all button press events.
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More examples
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A complete working example using the mousebind package can be found in
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'simple-mousebinding' in the examples directory of the xgbutil package.
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*/
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package mousebind
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