wm/vend/xgbutil/mousebind/drag.go

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2023-06-11 14:21:08 +00:00
package mousebind
import (
"github.com/jezek/xgb/xproto"
"github.com/jezek/xgbutil"
"github.com/jezek/xgbutil/xevent"
)
// Drag is the public interface that will make the appropriate connections
// to register a drag event for three functions: the begin function, the
// step function and the end function.
// The 'grabwin' is the window that the grab is placed on (and therefore the
// window where all button events are redirected to after the drag has started),
// and the 'win' is the window that the initial 'begin' callback is set on.
// In typical use cases, these windows should be the same.
// If 'grab' is false, then no pointer grab is issued.
func Drag(xu *xgbutil.XUtil, grabwin xproto.Window, win xproto.Window,
buttonStr string, grab bool,
begin xgbutil.MouseDragBeginFun, step xgbutil.MouseDragFun,
end xgbutil.MouseDragFun) {
ButtonPressFun(
func(xu *xgbutil.XUtil, ev xevent.ButtonPressEvent) {
DragBegin(xu, ev, grabwin, win, begin, step, end)
}).Connect(xu, win, buttonStr, false, grab)
// If the grab win isn't the dummy, then setup event handlers for the
// grab window.
if grabwin != xu.Dummy() {
xevent.MotionNotifyFun(dragStep).Connect(xu, grabwin)
xevent.ButtonReleaseFun(DragEnd).Connect(xu, grabwin)
}
}
// dragGrab is a shortcut for grabbing the pointer for a drag.
func dragGrab(xu *xgbutil.XUtil, grabwin xproto.Window, win xproto.Window,
cursor xproto.Cursor) bool {
status, err := GrabPointer(xu, grabwin, xu.RootWin(), cursor)
if err != nil {
xgbutil.Logger.Printf("Mouse dragging was unsuccessful because: %v",
err)
return false
}
if !status {
xgbutil.Logger.Println("Mouse dragging was unsuccessful because " +
"we could not establish a pointer grab.")
return false
}
mouseDragSet(xu, true)
return true
}
// dragUngrab is a shortcut for ungrabbing the pointer for a drag.
func dragUngrab(xu *xgbutil.XUtil) {
UngrabPointer(xu)
mouseDragSet(xu, false)
}
// DragBegin executes the "begin" function registered for the current drag.
// It also initiates the grab with the cursor id return by the begin callback.
//
// N.B. This function is automatically called in the Drag convenience function.
// This should be used when the drag can be started from a source other than
// a button press handled by the WM. If you use this function, then there
// should also be a call to DragEnd when the drag is done. (This is
// automatically done for you if you use Drag.)
func DragBegin(xu *xgbutil.XUtil, ev xevent.ButtonPressEvent,
grabwin xproto.Window, win xproto.Window,
begin xgbutil.MouseDragBeginFun, step xgbutil.MouseDragFun,
end xgbutil.MouseDragFun) {
// don't start a drag if one is already in progress
if mouseDrag(xu) {
return
}
// Run begin first. It may tell us to cancel the grab.
// It can also tell us which cursor to use when grabbing.
grab, cursor := begin(xu, int(ev.RootX), int(ev.RootY),
int(ev.EventX), int(ev.EventY))
// if we couldn't establish a grab, quit
// Or quit if 'begin' tells us to.
if !grab || !dragGrab(xu, grabwin, win, cursor) {
return
}
// we're committed. set the drag state and start the 'begin' function
mouseDragStepSet(xu, step)
mouseDragEndSet(xu, end)
}
// dragStep executes the "step" function registered for the current drag.
// It also compresses the MotionNotify events.
func dragStep(xu *xgbutil.XUtil, ev xevent.MotionNotifyEvent) {
// If for whatever reason we don't have any *piece* of a grab,
// we've gotta back out.
if !mouseDrag(xu) || mouseDragStep(xu) == nil || mouseDragEnd(xu) == nil {
dragUngrab(xu)
mouseDragStepSet(xu, nil)
mouseDragEndSet(xu, nil)
return
}
// The most recent MotionNotify event that we'll end up returning.
laste := ev
// We force a round trip request so that we make sure to read all
// available events.
xu.Sync()
xevent.Read(xu, false)
// Compress MotionNotify events.
for i, ee := range xevent.Peek(xu) {
if ee.Err != nil { // This is an error, skip it.
continue
}
// Use type assertion to make sure this is a MotionNotify event.
if mn, ok := ee.Event.(xproto.MotionNotifyEvent); ok {
// Now make sure all appropriate fields are equivalent.
if ev.Event == mn.Event && ev.Child == mn.Child &&
ev.Detail == mn.Detail && ev.State == mn.State &&
ev.Root == mn.Root && ev.SameScreen == mn.SameScreen {
// Set the most recent/valid motion notify event.
laste = xevent.MotionNotifyEvent{&mn}
// We cheat and use the stack semantics of defer to dequeue
// most recent motion notify events first, so that the indices
// don't become invalid. (If we dequeued oldest first, we'd
// have to account for all future events shifting to the left
// by one.)
defer func(i int) { xevent.DequeueAt(xu, i) }(i)
}
}
}
xu.TimeSet(laste.Time)
// now actually run the step
mouseDragStep(xu)(xu, int(laste.RootX), int(laste.RootY),
int(laste.EventX), int(laste.EventY))
}
// DragEnd executes the "end" function registered for the current drag.
// This must be called at some point if DragStart has been called.
func DragEnd(xu *xgbutil.XUtil, ev xevent.ButtonReleaseEvent) {
if mouseDragEnd(xu) != nil {
mouseDragEnd(xu)(xu, int(ev.RootX), int(ev.RootY),
int(ev.EventX), int(ev.EventY))
}
dragUngrab(xu)
mouseDragStepSet(xu, nil)
mouseDragEndSet(xu, nil)
}