// Example fullscreen shows how to make a window showing the Go Gopher go // fullscreen and back using keybindings and EWMH. package main import ( "bytes" "image" _ "image/png" "log" "github.com/jezek/xgb/xproto" "github.com/jezek/xgbutil" "github.com/jezek/xgbutil/ewmh" "github.com/jezek/xgbutil/gopher" "github.com/jezek/xgbutil/icccm" "github.com/jezek/xgbutil/keybind" "github.com/jezek/xgbutil/mousebind" "github.com/jezek/xgbutil/xevent" "github.com/jezek/xgbutil/xgraphics" "github.com/jezek/xgbutil/xwindow" ) func main() { X, err := xgbutil.NewConn() if err != nil { log.Fatal(err) } keybind.Initialize(X) // call once before using keybind package // Read an example gopher image into a regular png image. img, _, err := image.Decode(bytes.NewBuffer(gopher.GopherPng())) if err != nil { log.Fatal(err) } // Now convert it into an X image. ximg := xgraphics.NewConvert(X, img) // Now show it in a new window. // We set the window title and tell the program to quit gracefully when // the window is closed. // There is also a convenience method, XShow, that requires no parameters. win := showImage(ximg, "The Go Gopher!", true) // Listen for key press events. win.Listen(xproto.EventMaskKeyPress) err = keybind.KeyPressFun( func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) { println("fullscreen!") err := ewmh.WmStateReq(X, win.Id, ewmh.StateToggle, "_NET_WM_STATE_FULLSCREEN") if err != nil { log.Fatal(err) } }).Connect(X, win.Id, "f", false) if err != nil { log.Fatal(err) } err = keybind.KeyPressFun( func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) { println("quit fullscreen!") err := ewmh.WmStateReq(X, win.Id, ewmh.StateToggle, "_NET_WM_STATE_FULLSCREEN") if err != nil { log.Fatal(err) } }).Connect(X, win.Id, "Escape", false) if err != nil { log.Fatal(err) } // If we don't block, the program will end and the window will disappear. // We could use a 'select{}' here, but xevent.Main will emit errors if // something went wrong, so use that instead. xevent.Main(X) } // This is a slightly modified version of xgraphics.XShowExtra that does // not set any resize constraints on the window (so that it can go // fullscreen). func showImage(im *xgraphics.Image, name string, quit bool) *xwindow.Window { if len(name) == 0 { name = "xgbutil Image Window" } w, h := im.Rect.Dx(), im.Rect.Dy() win, err := xwindow.Generate(im.X) if err != nil { xgbutil.Logger.Printf("Could not generate new window id: %s", err) return nil } // Create a very simple window with dimensions equal to the image. win.Create(im.X.RootWin(), 0, 0, w, h, 0) // Make this window close gracefully. win.WMGracefulClose(func(w *xwindow.Window) { xevent.Detach(w.X, w.Id) keybind.Detach(w.X, w.Id) mousebind.Detach(w.X, w.Id) w.Destroy() if quit { xevent.Quit(w.X) } }) // Set WM_STATE so it is interpreted as a top-level window. err = icccm.WmStateSet(im.X, win.Id, &icccm.WmState{ State: icccm.StateNormal, }) if err != nil { // not a fatal error xgbutil.Logger.Printf("Could not set WM_STATE: %s", err) } // Set _NET_WM_NAME so it looks nice. err = ewmh.WmNameSet(im.X, win.Id, name) if err != nil { // not a fatal error xgbutil.Logger.Printf("Could not set _NET_WM_NAME: %s", err) } // Paint our image before mapping. im.XSurfaceSet(win.Id) im.XDraw() im.XPaint(win.Id) // Now we can map, since we've set all our properties. // (The initial map is when the window manager starts managing.) win.Map() return win }