// Example simple-keybinding shows how to grab keys on the root window and // respond to them via callback functions. It also shows how to remove such // callbacks so that they no longer respond to the key events. // Note that more documentation can be found in the keybind package. package main import ( "log" "github.com/jezek/xgbutil" "github.com/jezek/xgbutil/keybind" "github.com/jezek/xgbutil/xevent" ) func main() { // Connect to the X server using the DISPLAY environment variable. X, err := xgbutil.NewConn() if err != nil { log.Fatal(err) } // Anytime the keybind (mousebind) package is used, keybind.Initialize // *should* be called once. It isn't strictly necessary, but allows your // keybindings to persist even if the keyboard mapping is changed during // run-time. (Assuming you're using the xevent package's event loop.) keybind.Initialize(X) // Before attaching callbacks, wrap them in a callback function type. // The keybind package exposes two such callback types: keybind.KeyPressFun // and keybind.KeyReleaseFun. cb1 := keybind.KeyPressFun( func(X *xgbutil.XUtil, e xevent.KeyPressEvent) { log.Println("Key press!") }) // We can now attach the callback to a particular window and key // combination. This particular example grabs a key on the root window, // which makes it a global keybinding. // Also, "Mod4-j" typically corresponds to pressing down the "Super" or // "Windows" key on your keyboard, and then pressing the letter "j". // N.B. This approach works by issuing a passive grab on the window // specified. To respond to Key{Press,Release} events without a grab, use // the xevent.Key{Press,Release}Fun callback function types instead. err = cb1.Connect(X, X.RootWin(), "Mod4-j", true) // A keybinding can fail if the key string could not be parsed, or if you're // trying to bind a key that has already been grabbed by another client. if err != nil { log.Fatal(err) } // We can even attach multiple callbacks to the same key. err = keybind.KeyPressFun( func(X *xgbutil.XUtil, e xevent.KeyPressEvent) { log.Println("A second handler always happens after the first.") }).Connect(X, X.RootWin(), "Mod4-j", true) if err != nil { log.Fatal(err) } // Finally, if we want this client to stop responding to key events, we // can attach another handler that, when run, detaches all previous // handlers. // This time, we'll show an example of a KeyRelease binding. err = keybind.KeyReleaseFun( func(X *xgbutil.XUtil, e xevent.KeyReleaseEvent) { // Use keybind.Detach to detach the root window // from all KeyPress *and* KeyRelease handlers. keybind.Detach(X, X.RootWin()) log.Printf("Detached all Key{Press,Release}Events from the "+ "root window (%d).", X.RootWin()) }).Connect(X, X.RootWin(), "Mod4-Shift-q", true) if err != nil { log.Fatal(err) } // Finally, start the main event loop. This will route any appropriate // KeyPressEvents to your callback function. log.Println("Program initialized. Start pressing keys!") xevent.Main(X) }