294 lines
9.6 KiB
Go
294 lines
9.6 KiB
Go
package xgraphics
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import (
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"fmt"
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"image"
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"github.com/jezek/xgb/xproto"
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"github.com/jezek/xgbutil"
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"github.com/jezek/xgbutil/ewmh"
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"github.com/jezek/xgbutil/icccm"
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"github.com/jezek/xgbutil/keybind"
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"github.com/jezek/xgbutil/mousebind"
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"github.com/jezek/xgbutil/xevent"
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"github.com/jezek/xgbutil/xwindow"
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)
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/*
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xgraphics/xsurface.go contains methods for the Image type that perform X
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related requests. Namely, methods that send image data start with 'X'.
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*/
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// XSurfaceSet will set the given window's background to this image's pixmap.
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// Note that an image can have multiple surfaces, which is why the window
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// id still needs to be passed to XPaint. A call to XSurfaceSet simply tells
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// X that the window specified should use the pixmap in Image as its
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// background image.
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// Note that XSurfaceSet cannot be called on a sub-image. (An error will be
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// returned if you do.)
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// XSurfaceSet will also allocate an X pixmap if one hasn't been created for
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// this image yet.
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// (Generating a pixmap id can cause an error, so this call could return
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// an error.)
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func (im *Image) XSurfaceSet(wid xproto.Window) error {
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if im.Subimg {
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return fmt.Errorf("XSurfaceSet cannot be called on sub-images." +
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"Please set the surface using the original parent image.")
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}
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if im.Pixmap == 0 {
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if err := im.CreatePixmap(); err != nil {
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return err
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}
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}
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// Tell the surface (window) to use this pixmap.
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xproto.ChangeWindowAttributes(im.X.Conn(), wid,
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xproto.CwBackPixmap, []uint32{uint32(im.Pixmap)})
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return nil
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}
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// CreatePixmap allocates an X resource identifier for a pixmap. (It does not
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// do any drawing.) You only need to call this if you're using XDraw/XExpPaint.
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// If you're using XSurfaceSet/XDraw/XPaint, then CreatePixmap is called for
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// you automatically.
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func (im *Image) CreatePixmap() error {
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// Generate the pixmap id.
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pid, err := xproto.NewPixmapId(im.X.Conn())
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if err != nil {
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return err
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}
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// Now actually create the pixmap.
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err = xproto.CreatePixmapChecked(im.X.Conn(), im.X.Screen().RootDepth,
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pid, xproto.Drawable(im.X.RootWin()),
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uint16(im.Bounds().Dx()), uint16(im.Bounds().Dy())).Check()
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if err != nil {
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return err
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}
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// Now give it to the image.
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im.Pixmap = pid
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return nil
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}
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// XPaint will write the contents of the pixmap to a window.
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// Note that painting will do nothing if XDraw hasn't been called.
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// XPaint is what switches the buffer (drawn to using XDraw) into the window
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// to be visible. That is, multiple calls to XDraw can be made, and the screen
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// will only be updated once with a call to XPaint.
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func (im *Image) XPaint(wid xproto.Window) {
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// We clear the whole window here because sometimes we rely on the tiling
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// of a background pixmap. If anyone knows if this is a significant
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// performance problem, please let me know. (It seems like the whole area
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// of the window is cleared when it is resized anyway.)
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xproto.ClearArea(im.X.Conn(), false, wid, 0, 0, 0, 0)
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}
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// XExpPaint achieves a similar result as XPaint and XSurfaceSet, but
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// uses CopyArea instead of setting a background pixmap and using ClearArea.
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// CreatePixmap must be called before using XExpPaint.
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// XExpPaint can be called on sub-images.
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// x and y correspond to the destination x and y to copy the image to.
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//
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// This should not be used on the same image with XSurfaceSet and XPaint.
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func (im *Image) XExpPaint(wid xproto.Window, x, y int) {
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if im.Pixmap == 0 {
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return
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}
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xproto.CopyArea(im.X.Conn(),
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xproto.Drawable(im.Pixmap), xproto.Drawable(wid), im.X.GC(),
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int16(im.Rect.Min.X), int16(im.Rect.Min.Y),
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int16(x), int16(y),
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uint16(im.Rect.Dx()), uint16(im.Rect.Dy()))
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}
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// XPaintRects is a convenience function for issuing XDraw requests on
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// each sub-image generated by the rects in the slice provided, and then
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// painting the updated pixmap all at once to the window provided.
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// This is efficient because no pixels are copied when taking a SubImage,
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// and each XDraw call on a sub-image updates the pixels represented by that
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// sub-image and only that sub-image.
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func (im *Image) XPaintRects(wid xproto.Window, rects ...image.Rectangle) {
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for _, rect := range rects {
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if si := im.SubImage(rect).(*Image); si != nil {
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si.XDraw()
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}
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}
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im.XPaint(wid)
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}
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// XDraw will write the contents of Image to a pixmap.
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// Note that this is more like a buffer. Drawing does not put the contents
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// on the screen.
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// After drawing, it is necessary to call XPaint to put the contents somewhere.
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// Draw may return an X error if something has gone horribly wrong.
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//
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// XSurfaceSet should be called before XDraw. (If not, X will yell at you.)
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// More specifically, CreatePixmap needs to be called before XDraw, but it is
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// done automatically in XSurfaceSet.
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//
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// If you're using sub-images to update a particular region of the image, XDraw
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// is where you'll see the performance benefit (not XPaint).
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func (im *Image) XDraw() {
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im.xdraw(false)
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}
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// XDrawChecked is the same as XDraw, but issues PutImageChecked requests
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// instead. This should *only* be used for debugging purposes, as each
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// PutImageChecked request blocks for a round trip to the X server.
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func (im *Image) XDrawChecked() error {
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return im.xdraw(true)
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}
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func (im *Image) xdraw(checked bool) error {
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width, height := im.Rect.Dx(), im.Rect.Dy()
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// Put the raw image data into its own slice.
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// If this isn't a sub-image, then skip because it isn't necessary.
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var data []uint8
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if !im.Subimg {
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data = im.Pix
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} else {
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data = make([]uint8, width*height*4)
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for y := im.Rect.Min.Y; y < im.Rect.Max.Y; y++ {
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i := (y - im.Rect.Min.Y) * width * 4
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copy(data[i:i+4*width], im.Pix[im.PixOffset(im.Rect.Min.X, y):])
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}
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}
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// X's max request size (by default) is (2^16) * 4 = 262144 bytes, which
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// corresponds precisely to a 256x256 sized image with 32 bits per pixel.
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// Thus, we check the size of the image data and calculate the number of
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// rows of the image we'll send in each request. If a single row of an
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// image exceeds the max request length, we're in trouble. N.B. The
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// constant 28 comes from the fixed size part of a PutImage request.
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rowsPer := (xgbutil.MaxReqSize - 28) / (width * 4)
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bytesPer := rowsPer * width * 4
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// The start x position of what we're sending. Doesn't change.
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xpos := im.Rect.Min.X
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// The start y position of what we're sending. Increases based on the
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// number of rows of the image we send in each request.
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ypos := im.Rect.Min.Y
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// The height of each PutImage request. It's always rowsPer, unless its
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// the last request and we're not sending the maximum number of bytes.
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heightPer := 0
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// The start and end positions of the raw bytes being sent.
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start, end := 0, 0
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// The sliced data we're sending, for convenience.
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var toSend []byte
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for end < len(data) {
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end = start + bytesPer
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if end > len(data) { // make sure end doesn't extend beyond data
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end = len(data)
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}
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toSend = data[start:end]
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heightPer = len(toSend) / 4 / width
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if checked {
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err := xproto.PutImageChecked(
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im.X.Conn(), xproto.ImageFormatZPixmap,
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xproto.Drawable(im.Pixmap), im.X.GC(),
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uint16(width), uint16(heightPer), int16(xpos), int16(ypos),
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0, 24, toSend).Check()
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if err != nil {
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return err
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}
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} else {
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xproto.PutImage(im.X.Conn(), xproto.ImageFormatZPixmap,
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xproto.Drawable(im.Pixmap), im.X.GC(),
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uint16(width), uint16(heightPer), int16(xpos), int16(ypos),
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0, 24, toSend)
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}
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start = end
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ypos += rowsPer
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}
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return nil
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}
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// XShow creates a new window and paints the image to the window.
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// This is useful for debugging, or if you're creating an image viewer.
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// XShow also returns the xwindow.Window value, in case you want to do
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// further processing. (Like attach event handlers.)
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func (im *Image) XShow() *xwindow.Window {
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return im.XShowExtra("", false)
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}
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// XShowName is just like XShow, except it sets the name of the window to the
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// name provided, and will quit the current event loop if 'quit' is true when
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// the window is closed.
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// If name is empty and quit is false, then the behavior is precisely the same
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// as XShow.
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func (im *Image) XShowExtra(name string, quit bool) *xwindow.Window {
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if len(name) == 0 {
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name = "xgbutil Image Window"
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}
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w, h := im.Rect.Dx(), im.Rect.Dy()
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win, err := xwindow.Generate(im.X)
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if err != nil {
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xgbutil.Logger.Printf("Could not generate new window id: %s", err)
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return nil
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}
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// Create a very simple window with dimensions equal to the image.
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win.Create(im.X.RootWin(), 0, 0, w, h, 0)
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// Make this window close gracefully.
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win.WMGracefulClose(func(w *xwindow.Window) {
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xevent.Detach(w.X, w.Id)
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keybind.Detach(w.X, w.Id)
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mousebind.Detach(w.X, w.Id)
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w.Destroy()
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if quit {
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xevent.Quit(w.X)
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}
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})
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// Set WM_STATE so it is interpreted as a top-level window.
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err = icccm.WmStateSet(im.X, win.Id, &icccm.WmState{
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State: icccm.StateNormal,
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})
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if err != nil { // not a fatal error
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xgbutil.Logger.Printf("Could not set WM_STATE: %s", err)
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}
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// Set WM_NORMAL_HINTS so the window can't be resized.
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err = icccm.WmNormalHintsSet(im.X, win.Id, &icccm.NormalHints{
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Flags: icccm.SizeHintPMinSize | icccm.SizeHintPMaxSize,
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MinWidth: uint(w),
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MinHeight: uint(h),
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MaxWidth: uint(w),
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MaxHeight: uint(h),
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})
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if err != nil { // not a fatal error
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xgbutil.Logger.Printf("Could not set WM_NORMAL_HINTS: %s", err)
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}
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// Set _NET_WM_NAME so it looks nice.
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err = ewmh.WmNameSet(im.X, win.Id, name)
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if err != nil { // not a fatal error
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xgbutil.Logger.Printf("Could not set _NET_WM_NAME: %s", err)
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}
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// Paint our image before mapping.
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im.XSurfaceSet(win.Id)
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im.XDraw()
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im.XPaint(win.Id)
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// Now we can map, since we've set all our properties.
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// (The initial map is when the window manager starts managing.)
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win.Map()
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return win
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}
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