wm/vend/xgbutil/keybind/callback.go

162 lines
5.1 KiB
Go

package keybind
import (
"fmt"
"github.com/jezek/xgb/xproto"
"github.com/jezek/xgbutil"
"github.com/jezek/xgbutil/xevent"
)
// connect is essentially 'Connect' for either KeyPress or KeyRelease events.
// Namely, it parses the key string, issues a grab request if necessary,
// sets up the appropriate event handlers for the main event loop, and attaches
// the callback to the keybinding state.
func connect(xu *xgbutil.XUtil, callback xgbutil.CallbackKey,
evtype int, win xproto.Window, keyStr string, grab, reconnect bool) error {
// Get the mods/key first
mods, keycodes, err := ParseString(xu, keyStr)
if err != nil {
return err
}
// Only do the grab if we haven't yet on this window.
for _, keycode := range keycodes {
if grab && keyBindGrabs(xu, evtype, win, mods, keycode) == 0 {
if err := GrabChecked(xu, win, mods, keycode); err != nil {
// If a bad access, let's be nice and give a good error message.
switch err.(type) {
case xproto.AccessError:
return fmt.Errorf("Got a bad access error when trying to "+
"bind '%s'. This usually means another client has "+
"already grabbed this keybinding.", keyStr)
default:
return fmt.Errorf("Could not bind '%s' because: %s",
keyStr, err)
}
}
}
// If we've never grabbed anything on this window before, we need to
// make sure we can respond to it in the main event loop.
// Never do this if we're reconnecting.
if !reconnect {
var allCb xgbutil.Callback
if evtype == xevent.KeyPress {
allCb = xevent.KeyPressFun(runKeyPressCallbacks)
} else {
allCb = xevent.KeyReleaseFun(runKeyReleaseCallbacks)
}
// If this is the first Key{Press|Release}Event on this window,
// then we need to listen to Key{Press|Release} events in the main
// loop.
if !connectedKeyBind(xu, evtype, win) {
allCb.Connect(xu, win)
}
}
// Finally, attach the callback.
attachKeyBindCallback(xu, evtype, win, mods, keycode, callback)
}
// Keep track of all unique key connections.
if !reconnect {
addKeyString(xu, callback, evtype, win, keyStr, grab)
}
return nil
}
// DeduceKeyInfo AND's the "ignored modifiers" out of the state returned by
// a Key{Press,Release} event. This is useful to connect a (state, keycode)
// tuple from an event with a tuple specified by the user.
func DeduceKeyInfo(state uint16,
detail xproto.Keycode) (uint16, xproto.Keycode) {
mods, kc := state, detail
for _, m := range xevent.IgnoreMods {
mods &= ^m
}
return mods, kc
}
// KeyPressFun represents a function that is called when a particular key
// binding is fired.
type KeyPressFun xevent.KeyPressFun
func (callback KeyPressFun) Connect(xu *xgbutil.XUtil, win xproto.Window,
keyStr string, grab bool) error {
return connect(xu, callback, xevent.KeyPress, win, keyStr, grab, false)
}
func (callback KeyPressFun) Run(xu *xgbutil.XUtil, event interface{}) {
callback(xu, event.(xevent.KeyPressEvent))
}
// KeyReleaseFun represents a function that is called when a particular key
// binding is fired.
type KeyReleaseFun xevent.KeyReleaseFun
func (callback KeyReleaseFun) Connect(xu *xgbutil.XUtil, win xproto.Window,
keyStr string, grab bool) error {
return connect(xu, callback, xevent.KeyRelease, win, keyStr, grab, false)
}
func (callback KeyReleaseFun) Run(xu *xgbutil.XUtil, event interface{}) {
callback(xu, event.(xevent.KeyReleaseEvent))
}
// runKeyPressCallbacks infers the window, keycode and modifiers from a
// KeyPressEvent and runs the corresponding callbacks.
func runKeyPressCallbacks(xu *xgbutil.XUtil, ev xevent.KeyPressEvent) {
mods, kc := DeduceKeyInfo(ev.State, ev.Detail)
runKeyBindCallbacks(xu, ev, xevent.KeyPress, ev.Event, mods, kc)
}
// runKeyReleaseCallbacks infers the window, keycode and modifiers from a
// KeyPressEvent and runs the corresponding callbacks.
func runKeyReleaseCallbacks(xu *xgbutil.XUtil, ev xevent.KeyReleaseEvent) {
mods, kc := DeduceKeyInfo(ev.State, ev.Detail)
runKeyBindCallbacks(xu, ev, xevent.KeyRelease, ev.Event, mods, kc)
}
// Detach removes all handlers for all key events for the provided window id.
// This should be called whenever a window is no longer receiving events to make
// sure the garbage collector can release memory used to store the handler info.
func Detach(xu *xgbutil.XUtil, win xproto.Window) {
detach(xu, xevent.KeyPress, win)
detach(xu, xevent.KeyRelease, win)
}
// DetachPress is the same as Detach, except it only removes handlers for
// key *press* events.
func DetachPress(xu *xgbutil.XUtil, win xproto.Window) {
detach(xu, xevent.KeyPress, win)
}
// DetachRelease is the same as Detach, except it only removes handlers for
// key *release* events.
func DetachRelease(xu *xgbutil.XUtil, win xproto.Window) {
detach(xu, xevent.KeyRelease, win)
}
// detach removes all handlers for the provided window and event type
// combination. This will also issue an ungrab request for each grab that
// drops to zero.
func detach(xu *xgbutil.XUtil, evtype int, win xproto.Window) {
mkeys := keyKeys(xu)
detachKeyBindWindow(xu, evtype, win)
for _, key := range mkeys {
if keyBindGrabs(xu, key.Evtype, key.Win, key.Mod, key.Code) == 0 {
Ungrab(xu, key.Win, key.Mod, key.Code)
}
}
}