card_id/common/game/level/level.go

26 lines
441 B
Go

package level
import (
"git.tuxpa.in/a/card_id/common/game/table"
"lukechampine.com/frand"
)
type Level struct {
Name string
SelectionWeight float64
RewardTable *table.Table
SpecialTable *table.Table
SpecialChance float64
}
func (l *Level) RandomTable() *table.Table {
if l.SpecialChance == 0 {
return l.RewardTable
}
if l.SpecialChance > (frand.Float64() * 100) {
return l.SpecialTable
}
return l.RewardTable
}