7.9 KiB
Contributing
Requirements
The prerequisites for contributing to code-server are almost the same as those for VS Code. Here is what is needed:
node
v14.xgit
v2.x or greateryarn
- Used to install JS packages and run scripts
nfpm
- Used to build
.deb
and.rpm
packages
- Used to build
jq
- Used to build code-server releases
gnupg
- All commits must be signed and verified; see GitHub's Managing commit signature verification or follow this tutorial
build-essential
(Linux only - used by VS Code)- Get this by running
apt-get install -y build-essential
- Get this by running
rsync
andunzip
- Used for code-server releases
Creating pull requests
Please create a GitHub Issue that includes context for issues that you see. You can skip this if the proposed fix is minor.
In your pull requests (PR), link to the issue that the PR solves.
Please ensure that the base of your PR is the main branch.
Commits and commit history
We prefer a clean commit history. This means you should squash all fixups and fixup-type commits before asking for a review (e.g., clean up, squash, then force push). If you need help with this, feel free to leave a comment in your PR, and we'll guide you.
Development workflow
yarn
yarn watch
# Visit http://localhost:8080 once the build is completed.
yarn watch
will live reload changes to the source.
Updates to VS Code
Updating VS Code requires git subtree
. On some RPM-based Linux distros, git subtree
is not included by default and needs to be installed separately. To
install, run dnf install git-subtree
or yum install git-subtree
.
To update VS Code:
- Run
yarn update:vscode
. - Enter a version (e.g.,
1.53
) - This will open a draft pull request for you.
- There will be merge conflicts. Commit them first, since it will be impossible for us to review your PR if you don't.
- Fix the conflicts. Then, test code-server locally to make sure everything works.
- Check the Node.js version that's used by Electron (which is shipped with VS Code. If necessary, update your version of Node.js to match.
Watch for updates to
lib/vscode/src/vs/code/browser/workbench/workbench.html
. You may need to make changes tosrc/browser/pages/vscode.html
.
Build
You can build as follows:
yarn build
yarn build:vscode
yarn release
Run your build:
cd release
yarn --production
# Runs the built JavaScript with Node.
node .
Build the release packages (make sure that you run yarn release
first):
yarn release:standalone
yarn test:standalone-release
yarn package
On Linux, the currently running distro will become the minimum supported version. In our GitHub Actions CI, we use CentOS 7 for maximum compatibility. If you need your builds to support older distros, run the build commands inside a Docker container with all the build requirements installed.
Test
There are three kinds of tests in code-server:
- Unit tests
- Integration tests
- End-to-end tests
Unit tests
Our unit tests are written in TypeScript and run using Jest, the testing framework].
These live under test/unit.
We use unit tests for functions and things that can be tested in isolation.
Integration tests
These are a work in progress. We build code-server and run a script called test-standalone-release.sh, which ensures that code-server's CLI is working.
Our integration tests look at components that rely on one another. For example, testing the CLI requires us to build and package code-server.
End-to-end tests
The end-to-end (e2e) tests are written in TypeScript and run using Playwright.
These live under test/e2e.
Before the e2e tests run, we run globalSetup
, which eliminates the need to log
in before each test by preserving the authentication state.
Take a look at codeServer.test.ts
to see how you would use it (see
test.use
).
We also have a model where you can create helpers to use within tests. See models/CodeServer.ts for an example.
Generally speaking, e2e means testing code-server while running in the browser
and interacting with it in a way that's similar to how a user would interact
with it. When running these tests with yarn test:e2e
, you must have
code-server running locally. In CI, this is taken care of for you.
Structure
The code-server
script serves as an HTTP API for login and starting a remote VS
Code process.
The CLI code is in src/node and the HTTP routes are implemented in src/node/routes.
Most of the meaty parts are in the VS Code portion of the codebase under lib/vscode, which we describe next.
Modifications to VS Code
In v1 of code-server, we had a patch of VS Code that split the codebase into a front-end and a server. The front-end consisted of the UI code, while the server ran the extensions and exposed an API to the front-end for file access and all UI needs.
Over time, Microsoft added support to VS Code to run it on the web. They have made the front-end open source, but not the server. As such, code-server v2 (and later) uses the VS Code front-end and implements the server. We do this by using a Git subtree to fork and modify VS Code. This code lives under lib/vscode.
Some noteworthy changes in our version of VS Code include:
- Adding our build file, which includes our code and VS Code's web code
- Allowing multiple extension directories (both user and built-in)
- Modifying the loader, WebSocket, webview, service worker, and asset requests to use the URL of the page as a base (and TLS, if necessary for the WebSocket)
- Sending client-side telemetry through the server
- Allowing modification of the display language
- Making it possible for us to load code on the client
- Making it possible to install extensions of any kind
- Fixing issue with getting disconnected when your machine sleeps or hibernates
- Adding connection type to web socket query parameters
As the web portion of VS Code matures, we'll be able to shrink and possibly eliminate our modifications. In the meantime, upgrading the VS Code version requires us to ensure that our changes are still applied and work as intended. In the future, we'd like to run VS Code unit tests against our builds to ensure that features work as expected.
We have extension docs on the CI and build system.
If the functionality you're working on does NOT depend on code from VS Code, please move it out and into code-server.
Currently Known Issues
- Creating custom VS Code extensions and debugging them doesn't work
- Extension profiling and tips are currently disabled