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/ *
*
* Utility Functions And Stuff
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* Copyright Azareal 2017 - 2020
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*
* /
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package common
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import (
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"crypto/rand"
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"encoding/base32"
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"encoding/base64"
"errors"
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"fmt"
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"html"
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"math"
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"os"
"strconv"
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"strings"
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"time"
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"unicode"
)
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// Version stores a Gosora version
type Version struct {
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Major int
Minor int
Patch int
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Tag string
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TagID int
}
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// TODO: Write a test for this
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func ( ver * Version ) String ( ) ( out string ) {
out = strconv . Itoa ( ver . Major ) + "." + strconv . Itoa ( ver . Minor ) + "." + strconv . Itoa ( ver . Patch )
if ver . Tag != "" {
out += "-" + ver . Tag
if ver . TagID != 0 {
out += strconv . Itoa ( ver . TagID )
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}
}
return
}
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// GenerateSafeString is for generating a cryptographically secure set of random bytes which is base64 encoded and safe for URLs
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// TODO: Write a test for this
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func GenerateSafeString ( len int ) ( string , error ) {
rb := make ( [ ] byte , len )
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_ , err := rand . Read ( rb )
if err != nil {
return "" , err
}
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return base64 . URLEncoding . EncodeToString ( rb ) , nil
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}
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// GenerateStd32SafeString is for generating a cryptographically secure set of random bytes which is base32 encoded
// ? - Safe for URLs? Mostly likely due to the small range of characters
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func GenerateStd32SafeString ( len int ) ( string , error ) {
rb := make ( [ ] byte , len )
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_ , err := rand . Read ( rb )
if err != nil {
return "" , err
}
return base32 . StdEncoding . EncodeToString ( rb ) , nil
}
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// TODO: Write a test for this
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func RelativeTimeFromString ( in string ) ( string , error ) {
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if in == "" {
return "" , nil
}
Added Quick Topic.
Added Attachments.
Added Attachment Media Embeds.
Renamed a load of *Store and *Cache methods to reduce the amount of unneccesary typing.
Added petabytes as a unit and cleaned up a few of the friendly units.
Refactored the username change logic to make it easier to maintain.
Refactored the avatar change logic to make it easier to maintain.
Shadow now uses CSS Variables for most of it's colours. We have plans to transpile this to support older browsers later on!
Snuck some CSS Variables into Tempra Conflux.
Added the GroupCache interface to MemoryGroupStore.
Added the Length method to MemoryGroupStore.
Added support for a site short name.
Added the UploadFiles permission.
Renamed more functions.
Fixed the background for the left gutter on the postbit for Tempra Simple and Shadow.
Added support for if statements operating on int8, int16, int32, int32, int64, uint, uint8, uint16, uint32, uint64, float32, and float64 for the template compiler.
Added support for if statements operating on slices and maps for the template compiler.
Fixed a security exploit in reply editing.
Fixed a bug in the URL detector in the parser where it couldn't find URLs with non-standard ports.
Fixed buttons having blue outlines on focus on Shadow.
Refactored the topic creation logic to make it easier to maintain.
Made a few responsive fixes, but there's still more to do in the following commits!
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t , err := time . Parse ( "2006-01-02 15:04:05" , in )
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if err != nil {
return "" , err
}
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return RelativeTime ( t ) , nil
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}
// TODO: Write a test for this
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func RelativeTime ( t time . Time ) string {
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diff := time . Since ( t )
hours := diff . Hours ( )
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secs := diff . Seconds ( )
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weeks := int ( hours / 24 / 7 )
months := int ( hours / 24 / 31 )
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switch {
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case months > 3 :
if t . Year ( ) != time . Now ( ) . Year ( ) {
//return t.Format("Mon Jan 2 2006")
return t . Format ( "Jan 2 2006" )
}
return t . Format ( "Jan 2" )
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case months > 1 :
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return fmt . Sprintf ( "%d months ago" , months )
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case months == 1 :
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return "a month ago"
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case weeks > 1 :
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return fmt . Sprintf ( "%d weeks ago" , weeks )
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case int ( hours / 24 ) == 7 :
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return "a week ago"
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case int ( hours / 24 ) == 1 :
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return "1 day ago"
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case int ( hours / 24 ) > 1 :
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return fmt . Sprintf ( "%d days ago" , int ( hours / 24 ) )
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case secs <= 1 :
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return "a moment ago"
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case secs < 60 :
return fmt . Sprintf ( "%d seconds ago" , int ( secs ) )
case secs < 120 :
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return "a minute ago"
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case secs < 3600 :
return fmt . Sprintf ( "%d minutes ago" , int ( secs / 60 ) )
case secs < 7200 :
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return "an hour ago"
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}
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return fmt . Sprintf ( "%d hours ago" , int ( secs / 60 / 60 ) )
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}
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// TODO: Finish this faster and more localised version of RelativeTime
/ *
// TODO: Write a test for this
// ! Experimental
func RelativeTimeBytes ( t time . Time , lang int ) [ ] byte {
diff := time . Since ( t )
hours := diff . Hours ( )
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secs := diff . Seconds ( )
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weeks := int ( hours / 24 / 7 )
months := int ( hours / 24 / 31 )
switch {
case months > 3 :
if t . Year ( ) != time . Now ( ) . Year ( ) {
return [ ] byte ( t . Format ( phrases . RTime . MultiYear ( lang ) ) )
}
return [ ] byte ( t . Format ( phrases . RTime . SingleYear ( lang ) ) )
case months > 1 :
return phrases . RTime . Months ( lang , months )
case months == 1 :
return phrases . RTime . Month ( lang )
case weeks > 1 :
return phrases . RTime . Weeks ( lang , weeks )
case int ( hours / 24 ) == 7 :
return phrases . RTime . Week ( lang )
case int ( hours / 24 ) == 1 :
return phrases . RTime . Day ( lang )
case int ( hours / 24 ) > 1 :
return phrases . RTime . Days ( lang , int ( hours / 24 ) )
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case secs <= 1 :
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return phrases . RTime . Moment ( lang )
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case secs < 60 :
return phrases . RTime . Seconds ( lang , int ( secs ) )
case secs < 120 :
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return phrases . RTime . Minute ( lang )
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case secs < 3600 :
return phrases . RTime . Minutes ( lang , int ( secs / 60 ) )
case secs < 7200 :
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return phrases . RTime . Hour ( lang )
}
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return phrases . RTime . Hours ( lang , int ( secs / 60 / 60 ) )
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}
* /
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var pMs = 1000 ;
var pSec = pMs * 1000 ;
var pMin = pSec * 60 ;
var pHour = pMin * 60 ;
var pDay = pHour * 24 ;
func ConvertPerfUnit ( quan float64 ) ( out float64 , unit string ) {
f := func ( ) ( float64 , string ) {
switch {
case quan >= float64 ( pDay ) :
return quan / float64 ( pDay ) , "d"
case quan >= float64 ( pHour ) :
return quan / float64 ( pHour ) , "h"
case quan >= float64 ( pMin ) :
return quan / float64 ( pMin ) , "m"
case quan >= float64 ( pSec ) :
return quan / float64 ( pSec ) , "s"
case quan >= float64 ( pMs ) :
return quan / float64 ( pMs ) , "ms"
}
return quan , "μs"
}
out , unit = f ( )
return math . Ceil ( out ) , unit
}
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// TODO: Write a test for this
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func ConvertByteUnit ( bytes float64 ) ( float64 , string ) {
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switch {
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case bytes >= float64 ( Petabyte ) :
return bytes / float64 ( Petabyte ) , "PB"
case bytes >= float64 ( Terabyte ) :
return bytes / float64 ( Terabyte ) , "TB"
case bytes >= float64 ( Gigabyte ) :
return bytes / float64 ( Gigabyte ) , "GB"
case bytes >= float64 ( Megabyte ) :
return bytes / float64 ( Megabyte ) , "MB"
case bytes >= float64 ( Kilobyte ) :
return bytes / float64 ( Kilobyte ) , "KB"
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}
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return bytes , " bytes"
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}
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// TODO: Write a test for this
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func ConvertByteInUnit ( bytes float64 , unit string ) ( count float64 ) {
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switch unit {
Added Quick Topic.
Added Attachments.
Added Attachment Media Embeds.
Renamed a load of *Store and *Cache methods to reduce the amount of unneccesary typing.
Added petabytes as a unit and cleaned up a few of the friendly units.
Refactored the username change logic to make it easier to maintain.
Refactored the avatar change logic to make it easier to maintain.
Shadow now uses CSS Variables for most of it's colours. We have plans to transpile this to support older browsers later on!
Snuck some CSS Variables into Tempra Conflux.
Added the GroupCache interface to MemoryGroupStore.
Added the Length method to MemoryGroupStore.
Added support for a site short name.
Added the UploadFiles permission.
Renamed more functions.
Fixed the background for the left gutter on the postbit for Tempra Simple and Shadow.
Added support for if statements operating on int8, int16, int32, int32, int64, uint, uint8, uint16, uint32, uint64, float32, and float64 for the template compiler.
Added support for if statements operating on slices and maps for the template compiler.
Fixed a security exploit in reply editing.
Fixed a bug in the URL detector in the parser where it couldn't find URLs with non-standard ports.
Fixed buttons having blue outlines on focus on Shadow.
Refactored the topic creation logic to make it easier to maintain.
Made a few responsive fixes, but there's still more to do in the following commits!
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case "PB" :
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count = bytes / float64 ( Petabyte )
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case "TB" :
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count = bytes / float64 ( Terabyte )
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case "GB" :
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count = bytes / float64 ( Gigabyte )
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case "MB" :
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count = bytes / float64 ( Megabyte )
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case "KB" :
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count = bytes / float64 ( Kilobyte )
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default :
count = 0.1
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}
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if count < 0.1 {
count = 0.1
}
return
}
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// TODO: Write a test for this
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// TODO: Localise this?
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func FriendlyUnitToBytes ( quantity int , unit string ) ( bytes int , err error ) {
switch unit {
case "PB" :
bytes = quantity * Petabyte
case "TB" :
bytes = quantity * Terabyte
case "GB" :
bytes = quantity * Gigabyte
case "MB" :
bytes = quantity * Megabyte
case "KB" :
bytes = quantity * Kilobyte
case "" :
// Do nothing
default :
return bytes , errors . New ( "Unknown unit" )
}
return bytes , nil
}
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// TODO: Write a test for this
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// TODO: Re-add T as int64
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func ConvertUnit ( num int ) ( int , string ) {
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switch {
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case num >= 1000000000000 :
return num / 1000000000000 , "T"
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case num >= 1000000000 :
return num / 1000000000 , "B"
case num >= 1000000 :
return num / 1000000 , "M"
case num >= 1000 :
return num / 1000 , "K"
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}
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return num , ""
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}
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// TODO: Write a test for this
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// TODO: Re-add quadrillion as int64
// TODO: Re-add trillion as int64
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func ConvertFriendlyUnit ( num int ) ( int , string ) {
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switch {
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case num >= 1000000000000000 :
return 0 , " quadrillion"
case num >= 1000000000000 :
return 0 , " trillion"
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case num >= 1000000000 :
return num / 1000000000 , " billion"
case num >= 1000000 :
return num / 1000000 , " million"
case num >= 1000 :
return num / 1000 , " thousand"
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}
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return num , ""
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}
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// TODO: Make slugs optional for certain languages across the entirety of Gosora?
// TODO: Let plugins replace NameToSlug and the URL building logic with their own
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/ * func NameToSlug ( name string ) ( slug string ) {
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// TODO: Do we want this reliant on config file flags? This might complicate tests and oddball uses
if ! Config . BuildSlugs {
return ""
}
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name = strings . TrimSpace ( name )
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name = strings . Replace ( name , " " , " " , - 1 )
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for _ , char := range name {
if unicode . IsLower ( char ) || unicode . IsNumber ( char ) {
slug += string ( char )
} else if unicode . IsUpper ( char ) {
slug += string ( unicode . ToLower ( char ) )
} else if unicode . IsSpace ( char ) {
slug += "-"
}
}
if slug == "" {
slug = "untitled"
}
return slug
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} * /
// TODO: Make slugs optional for certain languages across the entirety of Gosora?
// TODO: Let plugins replace NameToSlug and the URL building logic with their own
func NameToSlug ( name string ) ( slug string ) {
// TODO: Do we want this reliant on config file flags? This might complicate tests and oddball uses
if ! Config . BuildSlugs {
return ""
}
name = strings . TrimSpace ( name )
name = strings . Replace ( name , " " , " " , - 1 )
var sb strings . Builder
for _ , char := range name {
if unicode . IsLower ( char ) || unicode . IsNumber ( char ) {
sb . WriteRune ( char )
} else if unicode . IsUpper ( char ) {
sb . WriteRune ( unicode . ToLower ( char ) )
} else if unicode . IsSpace ( char ) {
sb . WriteByte ( '-' )
}
}
if sb . Len ( ) == 0 {
return "untitled"
}
return sb . String ( )
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}
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// TODO: Write a test for this
func HasSuspiciousEmail ( email string ) bool {
lowEmail := strings . ToLower ( email )
// TODO: Use a more flexible blacklist, perhaps with a similar mechanism to the HTML tag registration system in PreparseMessage()
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if ! strings . Contains ( lowEmail , "@" ) || strings . Contains ( lowEmail , "casino" ) || strings . Contains ( lowEmail , "viagra" ) || strings . Contains ( lowEmail , "pharma" ) || strings . Contains ( lowEmail , "pill" ) {
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return true
}
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var dotCount , shortBits , currentSegmentLength int
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for _ , char := range lowEmail {
if char == '.' {
dotCount ++
if currentSegmentLength < 3 {
shortBits ++
}
currentSegmentLength = 0
} else {
currentSegmentLength ++
}
}
return dotCount > 7 || shortBits > 2
}
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var weakPassStrings = [ ] string { "test" , "123" , "6969" , "password" , "qwerty" , "fuck" , "love" }
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// TODO: Write a test for this
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func WeakPassword ( password , username , email string ) error {
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lowPassword := strings . ToLower ( password )
switch {
case password == "" :
return errors . New ( "You didn't put in a password." )
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case len ( password ) < 8 :
return errors . New ( "Your password needs to be at-least eight characters long" )
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case strings . Contains ( lowPassword , strings . ToLower ( username ) ) && len ( username ) > 3 :
return errors . New ( "You can't use your username in your password." )
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case email != "" && strings . Contains ( lowPassword , strings . ToLower ( email ) ) :
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return errors . New ( "You can't use your email in your password." )
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}
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for _ , passBit := range weakPassStrings {
if strings . Contains ( lowPassword , passBit ) {
s := "You may not have "
for i , passBit := range weakPassStrings {
if i > 0 {
if i == len ( weakPassStrings ) - 1 {
s += " or "
} else {
s += ", "
}
}
s += "'" + passBit + "'"
}
return errors . New ( s + " in your password" )
}
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}
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charMap := make ( map [ rune ] int )
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var numbers , symbols , upper , lower int
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for _ , char := range password {
charItem , ok := charMap [ char ]
if ok {
charItem ++
} else {
charItem = 1
}
charMap [ char ] = charItem
if unicode . IsLetter ( char ) {
if unicode . IsUpper ( char ) {
upper ++
} else {
lower ++
}
} else if unicode . IsNumber ( char ) {
numbers ++
} else {
symbols ++
}
}
if numbers == 0 {
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return errors . New ( "You don't have any numbers in your password" )
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}
if upper == 0 {
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return errors . New ( "You don't have any uppercase characters in your password" )
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}
if lower == 0 {
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return errors . New ( "You don't have any lowercase characters in your password" )
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}
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if len ( password ) < 18 {
if ( len ( password ) / 2 ) > len ( charMap ) {
return errors . New ( "You don't have enough unique characters in your password" )
}
} else if ( len ( password ) / 3 ) > len ( charMap ) {
// Be a little lenient on the number of unique characters for long passwords
return errors . New ( "You don't have enough unique characters in your password" )
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}
return nil
}
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// TODO: Write a test for this
func CanonEmail ( email string ) string {
email = strings . ToLower ( email )
// Gmail emails are equivalent without the dots
espl := strings . Split ( email , "@" )
if len ( espl ) >= 2 && espl [ 1 ] == "gmail.com" {
return strings . Replace ( espl [ 0 ] , "." , "" , - 1 ) + "@" + espl [ 1 ]
}
return email
}
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// TODO: Write a test for this
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func createFile ( name string ) error {
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f , err := os . Create ( name )
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if err != nil {
return err
}
return f . Close ( )
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}
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// TODO: Write a test for this
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func writeFile ( name , content string ) ( err error ) {
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f , err := os . Create ( name )
if err != nil {
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return err
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}
_ , err = f . WriteString ( content )
if err != nil {
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return err
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}
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err = f . Sync ( )
if err != nil {
return err
}
return f . Close ( )
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}
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// TODO: Write a test for this
func Stripslashes ( text string ) string {
text = strings . Replace ( text , "/" , "" , - 1 )
return strings . Replace ( text , "\\" , "" , - 1 )
}
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// The word counter might run into problems with some languages where words aren't as obviously demarcated, I would advise turning it off in those cases, or if it becomes annoying in general, really.
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func WordCount ( input string ) ( count int ) {
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input = strings . TrimSpace ( input )
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if input == "" {
return 0
}
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var inSpace bool
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for _ , value := range input {
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if unicode . IsSpace ( value ) || unicode . IsPunct ( value ) {
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if ! inSpace {
inSpace = true
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}
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} else if inSpace {
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count ++
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inSpace = false
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}
}
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return count + 1
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}
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// TODO: Write a test for this
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func GetLevel ( score int ) ( level int ) {
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var base float64 = 25
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var current , prev float64
Added Quick Topic.
Added Attachments.
Added Attachment Media Embeds.
Renamed a load of *Store and *Cache methods to reduce the amount of unneccesary typing.
Added petabytes as a unit and cleaned up a few of the friendly units.
Refactored the username change logic to make it easier to maintain.
Refactored the avatar change logic to make it easier to maintain.
Shadow now uses CSS Variables for most of it's colours. We have plans to transpile this to support older browsers later on!
Snuck some CSS Variables into Tempra Conflux.
Added the GroupCache interface to MemoryGroupStore.
Added the Length method to MemoryGroupStore.
Added support for a site short name.
Added the UploadFiles permission.
Renamed more functions.
Fixed the background for the left gutter on the postbit for Tempra Simple and Shadow.
Added support for if statements operating on int8, int16, int32, int32, int64, uint, uint8, uint16, uint32, uint64, float32, and float64 for the template compiler.
Added support for if statements operating on slices and maps for the template compiler.
Fixed a security exploit in reply editing.
Fixed a bug in the URL detector in the parser where it couldn't find URLs with non-standard ports.
Fixed buttons having blue outlines on focus on Shadow.
Refactored the topic creation logic to make it easier to maintain.
Made a few responsive fixes, but there's still more to do in the following commits!
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var expFactor = 2.8
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for i := 1 ; ; i ++ {
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_ , bit := math . Modf ( float64 ( i ) / 10 )
if bit == 0 {
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expFactor += 0.1
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}
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current = base + math . Pow ( float64 ( i ) , expFactor ) + ( prev / 3 )
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prev = current
if float64 ( score ) < current {
break
}
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level ++
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}
return level
}
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// TODO: Write a test for this
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func GetLevelScore ( getLevel int ) ( score int ) {
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var base float64 = 25
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var current float64
var expFactor = 2.8
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for i := 1 ; i <= getLevel ; i ++ {
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_ , bit := math . Modf ( float64 ( i ) / 10 )
if bit == 0 {
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expFactor += 0.1
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}
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current = base + math . Pow ( float64 ( i ) , expFactor ) + ( current / 3 )
//fmt.Println("level: ", i)
//fmt.Println("current: ", current)
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}
return int ( math . Ceil ( current ) )
}
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// TODO: Write a test for this
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func GetLevels ( maxLevel int ) [ ] float64 {
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var base float64 = 25
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var current , prev float64 // = 0
Added Quick Topic.
Added Attachments.
Added Attachment Media Embeds.
Renamed a load of *Store and *Cache methods to reduce the amount of unneccesary typing.
Added petabytes as a unit and cleaned up a few of the friendly units.
Refactored the username change logic to make it easier to maintain.
Refactored the avatar change logic to make it easier to maintain.
Shadow now uses CSS Variables for most of it's colours. We have plans to transpile this to support older browsers later on!
Snuck some CSS Variables into Tempra Conflux.
Added the GroupCache interface to MemoryGroupStore.
Added the Length method to MemoryGroupStore.
Added support for a site short name.
Added the UploadFiles permission.
Renamed more functions.
Fixed the background for the left gutter on the postbit for Tempra Simple and Shadow.
Added support for if statements operating on int8, int16, int32, int32, int64, uint, uint8, uint16, uint32, uint64, float32, and float64 for the template compiler.
Added support for if statements operating on slices and maps for the template compiler.
Fixed a security exploit in reply editing.
Fixed a bug in the URL detector in the parser where it couldn't find URLs with non-standard ports.
Fixed buttons having blue outlines on focus on Shadow.
Refactored the topic creation logic to make it easier to maintain.
Made a few responsive fixes, but there's still more to do in the following commits!
2017-10-05 10:20:28 +00:00
var expFactor = 2.8
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var out [ ] float64
out = append ( out , 0 )
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for i := 1 ; i <= maxLevel ; i ++ {
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_ , bit := math . Modf ( float64 ( i ) / 10 )
if bit == 0 {
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expFactor += 0.1
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}
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current = base + math . Pow ( float64 ( i ) , expFactor ) + ( prev / 3 )
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prev = current
out = append ( out , current )
}
return out
}
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// TODO: Write a test for this
// SanitiseSingleLine is a generic function for escaping html entities and removing silly characters from usernames and topic titles. It also strips newline characters
func SanitiseSingleLine ( in string ) string {
in = strings . Replace ( in , "\n" , "" , - 1 )
in = strings . Replace ( in , "\r" , "" , - 1 )
return SanitiseBody ( in )
}
// TODO: Write a test for this
// TODO: Add more strange characters
// TODO: Strip all sub-32s minus \r and \n?
// SanitiseBody is the same as SanitiseSingleLine, but it doesn't strip newline characters
func SanitiseBody ( in string ) string {
in = strings . Replace ( in , " " , "" , - 1 ) // Strip Zero length space
in = html . EscapeString ( in )
return strings . TrimSpace ( in )
}
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func BuildSlug ( slug string , id int ) string {
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if slug == "" || ! Config . BuildSlugs {
Added the Social Groups plugin. This is still under construction.
Made a few improvements to the ForumStore, including bringing it's API closer in line with the other datastores, adding stubs for future subforum functionality, and improving efficiency in a few places.
The auth interface now handles all the authentication stuff.
Renamed the debug config variable to debug_mode.
Added the PluginPerms API.
Internal Errors will now dump the stack trace in the console.
Added support for installable plugins.
Refactored the routing logic so that the router now handles the common PreRoute logic(exc. /static/)
Added the CreateTable method to the query generator. It might need some tweaking to better support other database systems.
Added the same CreateTable method to the query builder.
Began work on PostgreSQL support.
Added the string-string hook type
Added the pre_render hook type.
Added the ParentID and ParentType fields to forums.
Added the get_forum_url_prefix function.
Added a more generic build_slug function.
Added the get_topic_url_prefix function.
Added the override_perms and override_forum_perms functions for bulk setting and unsetting permissions.
Added more ExtData fields in a few structs and removed them on the Perms struct as the PluginPerms API supersedes them there.
Plugins can now see the router instance.
The plugin initialisation handlers can now throw errors.
Plugins are now initialised after all the forum's subsystems are.
Refactored the unit test logic. For instance, we now use the proper .Log method rather than fmt.Println in many cases.
Sorry, we'll have to break Github's generated file detection, as the build instructions aren't working, unless I put them at the top, and they're far, far more important than getting Github to recognise the generated code as generated code.
Fixed an issue with mysql.go's _init_database() overwriting the dbpassword variable. Not a huge issue, but it is a "gotcha" for those not expecting a ':' at the start.
Fixed an issue with forum creation where the forum permissions didn't get cached.
Fixed a bug in plugin_bbcode where negative numbers in rand would crash Gosora.
Made the outputs of plugin_markdown and plugin_bbcode more compliant with the tests.
Revamped the phrase system to make it easier for us to add language pack related features in the future.
Added the WidgetMenu widget type.
Revamped the theme again. I'm experimenting to see which approach I like most.
- Excuse the little W3C rage. Some things about CSS drive me crazy :p
Tests:
Added 22 bbcode_full_parse tests.
Added 19 bbcode_regex_parse tests.
Added 27 markdown_parse tests.
Added four UserStore tests. More to come when the test database functionality is added.
Added 18 name_to_slug tests.
Hooks:
Added the pre_render hook.
Added the pre_render_forum_list hook.
Added the pre_render_view_forum hook.
Added the pre_render_topic_list hook.
Added the pre_render_view_topic hook.
Added the pre_render_profile hook.
Added the pre_render_custom_page hook.
Added the pre_render_overview hook.
Added the pre_render_create_topic hook.
Added the pre_render_account_own_edit_critical hook.
Added the pre_render_account_own_edit_avatar hook.
Added the pre_render_account_own_edit_username hook.
Added the pre_render_account_own_edit_email hook.
Added the pre_render_login hook.
Added the pre_render_register hook.
Added the pre_render_ban hook.
Added the pre_render_panel_dashboard hook.
Added the pre_render_panel_forums hook.
Added the pre_render_panel_delete_forum hook.
Added the pre_render_panel_edit_forum hook.
Added the pre_render_panel_settings hook.
Added the pre_render_panel_setting hook.
Added the pre_render_panel_plugins hook.
Added the pre_render_panel_users hook.
Added the pre_render_panel_edit_user hook.
Added the pre_render_panel_groups hook.
Added the pre_render_panel_edit_group hook.
Added the pre_render_panel_edit_group_perms hook.
Added the pre_render_panel_themes hook.
Added the pre_render_panel_mod_log hook.
Added the pre_render_error hook.
Added the pre_render_security_error hook.
Added the create_group_preappend hook.
Added the intercept_build_widgets hook.
Added the simple_forum_check_pre_perms hook.
Added the forum_check_pre_perms hook.
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return strconv . Itoa ( id )
}
return slug + "." + strconv . Itoa ( id )
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}