gosora/common/utils.go

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/*
*
* Utility Functions And Stuff
* Copyright Azareal 2017 - 2018
*
*/
package common
import (
"crypto/rand"
"encoding/base64"
"errors"
"fmt"
"math"
"os"
"strconv"
"strings"
"time"
"unicode"
)
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// Version stores a Gosora version
type Version struct {
Major int
Minor int
Patch int
Tag string
TagID int
}
// TODO: Write a test for this
func (version *Version) String() (out string) {
out = strconv.Itoa(version.Major) + "." + strconv.Itoa(version.Minor) + "." + strconv.Itoa(version.Patch)
if version.Tag != "" {
out += "-" + version.Tag
if version.TagID != 0 {
out += strconv.Itoa(version.TagID)
}
}
return
}
// GenerateSafeString is for generating a cryptographically secure set of random bytes...
// TODO: Write a test for this
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func GenerateSafeString(length int) (string, error) {
rb := make([]byte, length)
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_, err := rand.Read(rb)
if err != nil {
return "", err
}
UNSTABLE: Began work on the Nox Theme. Removed the Tempra Cursive Theme. You can now do bulk moderation actions with Shadow. Added: Argon2 as a dependency. The EmailStore. The ReportStore. The Copy method to *Setting. The AddColumn method to the query builder and adapters. The textarea setting type. More logging to better debug issues. The GetOffset method to the UserStore. Removed: Sortable from Code Climate's Analysis. MemberCheck and memberCheck as they're obsolete now. The obsolete url_tags setting. The BcryptGeneratePasswordNoSalt function. Some redundant fields from some of the page structs. Revamped: The Control Panel Setting List and Editor. Refactored: The password hashing logic to make it more amenable to multiple hashing algorithms. The email portion of the Account Manager. The Control Panel User List. The report system. simplePanelUserCheck and simpleUserCheck to remove the duplicated logic as the two do the exact same thing. Fixed: Missing slugs in the profile links in the User Manager. A few template initialisers potentially reducing the number of odd template edge cases. Some problems with the footer. Custom selection colour not applying to images on Shadow. The avatars of the bottom row of the topic list on Conflux leaking out. Other: Moved the startTime variable into package common and exported it. Moved the password hashing logic from user.go to auth.go Split common/themes.go into common/theme.go and common/theme_list.go Replaced the SettingLabels phrase category with the more generic SettingPhrases category. Moved a load of routes, including panel ones into the routes and panel packages. Hid the notifications link from the Account Menu. Moved more inline CSS into the CSS files and made things a little more flexible here and there. Continued work on PgSQL, still a ways away. Guests now have a default avatar like everyone else. Tweaked some of the font sizes on Cosora to make the text look a little nicer. Partially implemented the theme dock override logic. Partially implemented a "symlink" like feature for theme directories. ... And a bunch of other things I might have missed. You will need to run this update script / patcher for this commit. Warning: This is an "unstable commit", therefore some things may be a little less stable than I'd like. For instance, the Shadow Theme is a little broken in this commit.
2018-05-27 09:36:35 +00:00
return base64.StdEncoding.EncodeToString(rb), nil
}
// TODO: Write a test for this
func RelativeTimeFromString(in string) (string, error) {
if in == "" {
return "", nil
}
t, err := time.Parse("2006-01-02 15:04:05", in)
if err != nil {
return "", err
}
return RelativeTime(t), nil
}
// TODO: Write a test for this
func RelativeTime(t time.Time) string {
diff := time.Since(t)
hours := diff.Hours()
seconds := diff.Seconds()
weeks := int(hours / 24 / 7)
months := int(hours / 24 / 31)
switch {
case months > 3:
if t.Year() != time.Now().Year() {
//return t.Format("Mon Jan 2 2006")
return t.Format("Jan 2 2006")
}
return t.Format("Jan 2")
case months > 1:
return fmt.Sprintf("%d months ago", months)
case months == 1:
return "a month ago"
case weeks > 1:
return fmt.Sprintf("%d weeks ago", weeks)
case int(hours/24) == 7:
return "a week ago"
case int(hours/24) == 1:
return "1 day ago"
case int(hours/24) > 1:
return fmt.Sprintf("%d days ago", int(hours/24))
case seconds <= 1:
return "a moment ago"
case seconds < 60:
return fmt.Sprintf("%d seconds ago", int(seconds))
case seconds < 120:
return "a minute ago"
case seconds < 3600:
return fmt.Sprintf("%d minutes ago", int(seconds/60))
case seconds < 7200:
return "an hour ago"
default:
return fmt.Sprintf("%d hours ago", int(seconds/60/60))
}
}
// TODO: Write a test for this
func ConvertByteUnit(bytes float64) (float64, string) {
switch {
case bytes >= float64(Petabyte):
return bytes / float64(Petabyte), "PB"
case bytes >= float64(Terabyte):
return bytes / float64(Terabyte), "TB"
case bytes >= float64(Gigabyte):
return bytes / float64(Gigabyte), "GB"
case bytes >= float64(Megabyte):
return bytes / float64(Megabyte), "MB"
case bytes >= float64(Kilobyte):
return bytes / float64(Kilobyte), "KB"
default:
return bytes, " bytes"
}
}
// TODO: Write a test for this
func ConvertByteInUnit(bytes float64, unit string) (count float64) {
switch unit {
case "PB":
count = bytes / float64(Petabyte)
case "TB":
count = bytes / float64(Terabyte)
case "GB":
count = bytes / float64(Gigabyte)
case "MB":
count = bytes / float64(Megabyte)
case "KB":
count = bytes / float64(Kilobyte)
default:
count = 0.1
}
if count < 0.1 {
count = 0.1
}
return
}
// TODO: Write a test for this
// TODO: Re-add T as int64
func ConvertUnit(num int) (int, string) {
switch {
case num >= 1000000000000:
return num / 1000000000000, "T"
case num >= 1000000000:
return num / 1000000000, "B"
case num >= 1000000:
return num / 1000000, "M"
case num >= 1000:
return num / 1000, "K"
default:
return num, ""
}
}
// TODO: Write a test for this
// TODO: Re-add quadrillion as int64
// TODO: Re-add trillion as int64
func ConvertFriendlyUnit(num int) (int, string) {
switch {
case num >= 1000000000000000:
return 0, " quadrillion"
case num >= 1000000000000:
return 0, " trillion"
case num >= 1000000000:
return num / 1000000000, " billion"
case num >= 1000000:
return num / 1000000, " million"
case num >= 1000:
return num / 1000, " thousand"
default:
return num, ""
}
}
// TODO: Make slugs optional for certain languages across the entirety of Gosora?
// TODO: Let plugins replace NameToSlug and the URL building logic with their own
func NameToSlug(name string) (slug string) {
// TODO: Do we want this reliant on config file flags? This might complicate tests and oddball uses
if !Config.BuildSlugs {
return ""
}
name = strings.TrimSpace(name)
name = strings.Replace(name, " ", " ", -1)
for _, char := range name {
if unicode.IsLower(char) || unicode.IsNumber(char) {
slug += string(char)
} else if unicode.IsUpper(char) {
slug += string(unicode.ToLower(char))
} else if unicode.IsSpace(char) {
slug += "-"
}
}
if slug == "" {
slug = "untitled"
}
return slug
}
// TODO: Write a test for this
func WeakPassword(password string, username string, email string) error {
lowPassword := strings.ToLower(password)
switch {
case password == "":
return errors.New("You didn't put in a password.")
case strings.Contains(lowPassword, strings.ToLower(username)) && len(username) > 3:
return errors.New("You can't use your username in your password.")
case strings.Contains(lowPassword, strings.ToLower(email)):
return errors.New("You can't use your email in your password.")
case len(password) < 8:
return errors.New("Your password needs to be at-least eight characters long")
}
if strings.Contains(lowPassword, "test") || /*strings.Contains(password,"123456") || */ strings.Contains(password, "123") || strings.Contains(lowPassword, "password") || strings.Contains(lowPassword, "qwerty") || strings.Contains(lowPassword, "fuck") || strings.Contains(lowPassword, "love") {
return errors.New("You may not have 'test', '123', 'password', 'qwerty', 'love' or 'fuck' in your password")
}
var charMap = make(map[rune]int)
var numbers, symbols, upper, lower int
for _, char := range password {
charItem, ok := charMap[char]
if ok {
charItem++
} else {
charItem = 1
}
charMap[char] = charItem
if unicode.IsLetter(char) {
if unicode.IsUpper(char) {
upper++
} else {
lower++
}
} else if unicode.IsNumber(char) {
numbers++
} else {
symbols++
}
}
if numbers == 0 {
return errors.New("You don't have any numbers in your password")
}
if upper == 0 {
return errors.New("You don't have any uppercase characters in your password")
}
if lower == 0 {
return errors.New("You don't have any lowercase characters in your password")
}
if len(password) < 18 {
if (len(password) / 2) > len(charMap) {
return errors.New("You don't have enough unique characters in your password")
}
} else if (len(password) / 3) > len(charMap) {
// Be a little lenient on the number of unique characters for long passwords
return errors.New("You don't have enough unique characters in your password")
}
return nil
}
// TODO: Write a test for this
func createFile(name string) error {
f, err := os.Create(name)
if err != nil {
return err
}
return f.Close()
}
// TODO: Write a test for this
func writeFile(name string, content string) (err error) {
f, err := os.Create(name)
if err != nil {
return err
}
_, err = f.WriteString(content)
if err != nil {
return err
}
err = f.Sync()
if err != nil {
return err
}
return f.Close()
}
// TODO: Write a test for this
func Stripslashes(text string) string {
text = strings.Replace(text, "/", "", -1)
return strings.Replace(text, "\\", "", -1)
}
// TODO: Write a test for this
func WordCount(input string) (count int) {
input = strings.TrimSpace(input)
if input == "" {
return 0
}
var inSpace bool
for _, value := range input {
if unicode.IsSpace(value) {
if !inSpace {
inSpace = true
}
} else if inSpace {
count++
inSpace = false
}
}
return count + 1
}
// TODO: Write a test for this
func GetLevel(score int) (level int) {
var base float64 = 25
var current, prev float64
var expFactor = 2.8
for i := 1; ; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
if float64(score) < current {
break
}
level++
}
return level
}
// TODO: Write a test for this
func GetLevelScore(getLevel int) (score int) {
var base float64 = 25
var current, prev float64
var level int
expFactor := 2.8
for i := 1; ; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
level++
if level <= getLevel {
break
}
}
return int(math.Ceil(current))
}
// TODO: Write a test for this
func GetLevels(maxLevel int) []float64 {
var base float64 = 25
var current, prev float64 // = 0
var expFactor = 2.8
var out []float64
out = append(out, 0)
for i := 1; i <= maxLevel; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
out = append(out, current)
}
return out
}
func BuildSlug(slug string, id int) string {
if slug == "" || !Config.BuildSlugs {
Added the Social Groups plugin. This is still under construction. Made a few improvements to the ForumStore, including bringing it's API closer in line with the other datastores, adding stubs for future subforum functionality, and improving efficiency in a few places. The auth interface now handles all the authentication stuff. Renamed the debug config variable to debug_mode. Added the PluginPerms API. Internal Errors will now dump the stack trace in the console. Added support for installable plugins. Refactored the routing logic so that the router now handles the common PreRoute logic(exc. /static/) Added the CreateTable method to the query generator. It might need some tweaking to better support other database systems. Added the same CreateTable method to the query builder. Began work on PostgreSQL support. Added the string-string hook type Added the pre_render hook type. Added the ParentID and ParentType fields to forums. Added the get_forum_url_prefix function. Added a more generic build_slug function. Added the get_topic_url_prefix function. Added the override_perms and override_forum_perms functions for bulk setting and unsetting permissions. Added more ExtData fields in a few structs and removed them on the Perms struct as the PluginPerms API supersedes them there. Plugins can now see the router instance. The plugin initialisation handlers can now throw errors. Plugins are now initialised after all the forum's subsystems are. Refactored the unit test logic. For instance, we now use the proper .Log method rather than fmt.Println in many cases. Sorry, we'll have to break Github's generated file detection, as the build instructions aren't working, unless I put them at the top, and they're far, far more important than getting Github to recognise the generated code as generated code. Fixed an issue with mysql.go's _init_database() overwriting the dbpassword variable. Not a huge issue, but it is a "gotcha" for those not expecting a ':' at the start. Fixed an issue with forum creation where the forum permissions didn't get cached. Fixed a bug in plugin_bbcode where negative numbers in rand would crash Gosora. Made the outputs of plugin_markdown and plugin_bbcode more compliant with the tests. Revamped the phrase system to make it easier for us to add language pack related features in the future. Added the WidgetMenu widget type. Revamped the theme again. I'm experimenting to see which approach I like most. - Excuse the little W3C rage. Some things about CSS drive me crazy :p Tests: Added 22 bbcode_full_parse tests. Added 19 bbcode_regex_parse tests. Added 27 markdown_parse tests. Added four UserStore tests. More to come when the test database functionality is added. Added 18 name_to_slug tests. Hooks: Added the pre_render hook. Added the pre_render_forum_list hook. Added the pre_render_view_forum hook. Added the pre_render_topic_list hook. Added the pre_render_view_topic hook. Added the pre_render_profile hook. Added the pre_render_custom_page hook. Added the pre_render_overview hook. Added the pre_render_create_topic hook. Added the pre_render_account_own_edit_critical hook. Added the pre_render_account_own_edit_avatar hook. Added the pre_render_account_own_edit_username hook. Added the pre_render_account_own_edit_email hook. Added the pre_render_login hook. Added the pre_render_register hook. Added the pre_render_ban hook. Added the pre_render_panel_dashboard hook. Added the pre_render_panel_forums hook. Added the pre_render_panel_delete_forum hook. Added the pre_render_panel_edit_forum hook. Added the pre_render_panel_settings hook. Added the pre_render_panel_setting hook. Added the pre_render_panel_plugins hook. Added the pre_render_panel_users hook. Added the pre_render_panel_edit_user hook. Added the pre_render_panel_groups hook. Added the pre_render_panel_edit_group hook. Added the pre_render_panel_edit_group_perms hook. Added the pre_render_panel_themes hook. Added the pre_render_panel_mod_log hook. Added the pre_render_error hook. Added the pre_render_security_error hook. Added the create_group_preappend hook. Added the intercept_build_widgets hook. Added the simple_forum_check_pre_perms hook. Added the forum_check_pre_perms hook.
2017-07-09 12:06:04 +00:00
return strconv.Itoa(id)
}
return slug + "." + strconv.Itoa(id)
}