nori/plane.go

42 lines
779 B
Go

package nori
import (
"encoding/binary"
"io"
)
type Plane struct {
BitmapId uint32
PlaneX int32
PlaneY int32
Opacity uint32
Blend BlendMode
FlagParam uint32
RenderFlag uint32
}
func (p *Plane) Decode(r io.Reader) error {
if err := binary.Read(r, end, &p.BitmapId); err != nil {
return err
}
if err := binary.Read(r, end, &p.PlaneX); err != nil {
return err
}
if err := binary.Read(r, end, &p.PlaneY); err != nil {
return err
}
if err := binary.Read(r, end, &p.Opacity); err != nil {
return err
}
if err := binary.Read(r, end, &p.RenderFlag); err != nil {
return err
}
if err := binary.Read(r, end, &p.Blend); err != nil {
return err
}
if err := binary.Read(r, end, &p.FlagParam); err != nil {
return err
}
return nil
}