nori/render.go

123 lines
3.1 KiB
Go

package nori
import (
"fmt"
"image"
"image/draw"
"strings"
"git.tuxpa.in/a/zlog/log"
"github.com/phrozen/blend"
"gitlab.com/gfxlabs/gfximg/apng"
)
func RenderAnimations(n *Nori) ([]*apng.APNG, error) {
apngs := make([]*apng.APNG, 0, len(n.Animations))
for i := range n.Animations {
a, err := RenderAnimation(n, i)
if err != nil {
if strings.Contains(err.Error(), "no frame") {
continue
}
return nil, err
}
apngs = append(apngs, a)
}
return apngs, nil
}
func RenderAnimation(n *Nori, num int) (*apng.APNG, error) {
g := n.Gawi
a := &apng.APNG{
Frames: make([]apng.Frame, 0, len(g.Images)),
}
if len(n.Animations[num].Frames) == 0 {
return nil, fmt.Errorf("no frames found for animation")
}
images := make([]*image.NRGBA64, 0, len(n.Animations[num].Frames))
for _, frame := range n.Animations[num].Frames {
planes := frame.Planes
var canvasRect image.Rectangle
for i, plane := range planes {
if int(plane.BitmapId) >= len(n.Gawi.Images) {
log.Printf("could not find bitmap %d, only have %d", plane.BitmapId, len(n.Gawi.Images))
}
bitmap := n.Gawi.Images[plane.BitmapId]
pt := image.Pt(int(plane.PlaneX), int(plane.PlaneY)) // where to put the point
rc := bitmap.Img.Bounds().Add(pt) // translate rectangle to put in the global canvas
if i == 0 {
canvasRect = rc
} else {
canvasRect = canvasRect.Union(rc)
}
}
img := image.NewNRGBA64(canvasRect)
for _, plane := range planes {
bitmap := n.Gawi.Images[plane.BitmapId]
transparent := false
//flipx
if plane.RenderFlag&1 != 0 {
}
//flipy
if plane.RenderFlag&2 != 0 {
}
// is transparent
if plane.RenderFlag&0x20 != 0 {
transparent = true
}
_ = transparent
pt := image.Pt(int(plane.PlaneX), int(plane.PlaneY)) // where to put the point
rc := bitmap.Img.Bounds().Add(pt)
src := bitmap.Img
switch plane.Blend {
case BlendMode_Alpha:
case BlendMode_Mul, BlendMode_Mul7:
blend.BlendImage(img, bitmap.Img, blend.Multiply)
case BlendMode_Add, BlendMode_Add8:
blend.BlendImage(img, bitmap.Img, blend.Add)
case BlendMode_InvertMul, BlendMode_InvertMul5:
blend.BlendImage(img, bitmap.Img, blend.Multiply)
case BlendMode_None:
default:
return nil, fmt.Errorf("unknown blend mode: %d", plane.Blend)
}
draw.Draw(
img,
rc,
src,
src.Bounds().Min,
draw.Over,
)
}
images = append(images, img)
}
or := images[0].Bounds()
for _, realFrame := range images {
or = realFrame.Bounds().Union(or)
}
if or.Size().X == 0 || or.Size().Y == 0 {
return nil, fmt.Errorf("no frames found for animation")
}
for i, realFrame := range images {
//log.Info().Int("frame", num).Interface("rect", or).Interface("frame", realFrame.Bounds()).Msg("")
src := realFrame
big := image.NewNRGBA64(or)
draw.Draw(
big,
src.Bounds(),
src,
src.Bounds().Min,
draw.Src,
)
fr := apng.Frame{
Image: big,
DelayDenominator: 1000,
}
if g.Images[i].Delay != 0 {
fr.DelayNumerator = uint16(g.Images[i].Delay)
}
a.Frames = append(a.Frames, fr)
}
return a, nil
}