realize/server/main.go

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package server
import (
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c "github.com/tockins/realize/cli"
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"encoding/json"
"fmt"
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"github.com/labstack/echo"
"github.com/labstack/echo/engine/standard"
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"github.com/labstack/echo/middleware"
"golang.org/x/net/websocket"
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"log"
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"net/http"
)
// Server struct contains server informations
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type Server struct{
Blueprint *c.Blueprint
}
func render(c echo.Context, path string) error {
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data, err := Asset(path)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound)
}
rs := c.Response()
rs.Header().Set(echo.HeaderContentType, echo.MIMETextHTMLCharsetUTF8)
rs.WriteHeader(http.StatusOK)
rs.Write(data)
return nil
}
// Server starting
func (s *Server) Start() {
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e := echo.New()
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e.Use(middleware.Gzip())
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e.GET("/", func(c echo.Context) error {
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return c.JSON(200, s.Blueprint)
//return render(c, "server/assets/index.html")
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})
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e.GET("/projects", standard.WrapHandler(projects()))
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go e.Run(standard.New(":5000"))
}
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// The WebSocket for projects list
func projects() websocket.Handler {
return websocket.Handler(func(ws *websocket.Conn) {
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for {
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message, _ := json.Marshal("")
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err := websocket.Message.Send(ws, string(message))
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fmt.Println("")
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if err != nil {
log.Fatal(err)
}
msg := ""
err = websocket.Message.Receive(ws, &msg)
if err != nil {
log.Fatal(err)
}
}
})
}