realize/server/main.go

67 lines
1.4 KiB
Go

package server
import (
"encoding/json"
"github.com/labstack/echo"
"github.com/labstack/echo/engine/standard"
"github.com/labstack/echo/middleware"
c "github.com/tockins/realize/cli"
"golang.org/x/net/websocket"
"log"
"net/http"
)
// Server struct contains server informations
type Server struct {
Blueprint *c.Blueprint
Files map[string]string
Sync chan string
}
func render(c echo.Context, path string) error {
data, err := Asset(path)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound)
}
rs := c.Response()
rs.Header().Set(echo.HeaderContentType, echo.MIMETextHTMLCharsetUTF8)
rs.WriteHeader(http.StatusOK)
rs.Write(data)
return nil
}
// Server starting
func (s *Server) Start() {
e := echo.New()
e.Use(middleware.Gzip())
e.GET("/", func(c echo.Context) error {
return c.JSON(200, s.Blueprint.Projects)
//return render(c, "server/assets/index.html")
})
e.GET("/projects", standard.WrapHandler(s.projects()))
go e.Run(standard.New(":5000"))
}
// The WebSocket for projects list
func (s *Server) projects() websocket.Handler {
return websocket.Handler(func(ws *websocket.Conn) {
msg := func() {
message, _ := json.Marshal(s.Blueprint.Projects)
err := websocket.Message.Send(ws, string(message))
if err != nil {
log.Fatal(err)
}
}
msg()
for {
select {
default:
continue
case <-s.Sync:
msg()
}
}
})
}