74 lines
1.2 KiB
Go
74 lines
1.2 KiB
Go
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// Copyright 2010 The Walk Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package walk
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import "github.com/lxn/win"
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// Size defines width and height in 1/96" units or native pixels, or dialog base units.
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//
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// When Size is used for DPI metrics, it defines a 1"x1" rectangle in native pixels.
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type Size struct {
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Width, Height int
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}
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func (s Size) toSIZE() win.SIZE {
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return win.SIZE{
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CX: int32(s.Width),
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CY: int32(s.Height),
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}
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}
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func minSize(a, b Size) Size {
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var s Size
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if a.Width < b.Width {
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s.Width = a.Width
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} else {
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s.Width = b.Width
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}
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if a.Height < b.Height {
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s.Height = a.Height
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} else {
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s.Height = b.Height
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}
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return s
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}
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func maxSize(a, b Size) Size {
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var s Size
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if a.Width > b.Width {
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s.Width = a.Width
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} else {
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s.Width = b.Width
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}
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if a.Height > b.Height {
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s.Height = a.Height
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} else {
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s.Height = b.Height
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}
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return s
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}
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func sizeFromSIZE(s win.SIZE) Size {
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return Size{
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Width: int(s.CX),
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Height: int(s.CY),
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}
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}
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func sizeFromRECT(r win.RECT) Size {
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return Size{
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Width: int(r.Right - r.Left),
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Height: int(r.Bottom - r.Top),
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}
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}
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